


Maybe, just maybe because mods are not devs.The fact that none of the mods in the community openly speak with players in open discussions about the game itself only proves how disjointed they are. It will either be "we are doing this or that" or a niche "nice suggestion we will forward to our bosses and may consider it."
You want to speak with a dev directly? Learn first japanese.
Last edited by Felis; 07-08-2016 at 07:06 AM.
don't worry. Next expansion it'll change into an FPS game. Then to a rhythm game in the next expansion. >:^]Monotony. Thats it. Same thing patch after patch. I haven't done city of mhach, or any tomes, or logged on in weeks. Its just the same thing since I've hit level 50. Try to get my ilvl as artificially high as possible. The gear isn't interesting, the items aren't interesting. Nothing interesting ever drops in the overworld. Its just me waiting in duty finder and eventually logging off when my EX roulette que takes 15minutes.
So meh, I subscribed for 60 more days through amazon just for those dumb items but until something catches my eye, I think I'll take a leave from Final FantasyXIV 2.0.
I think the issue is that existing content becomes stale fast, and that is because we are encouraged to grind them over and over again. Wheeping City, like all the other raids, trials, etc, were fun and challenging when they first came out but after doing it ad nauseam and with increasing ilevels that allows players to completely ignore mechanics and still survive, it becomes more chore than fun. This continues on until next major patch release and the new content feels fresh and new, only for the cycle to repeat again.
Luckily, there are a lot of other things to do in game to keep boredom at bay. If you don't find enjoyment from those other things to tide you over, your only options are to take a break and wait for the next patch, or find another game.
The development team isn't stupid. They are very much aware of this, and it is likely their intention. It is their way to appease various play styles, and make it easier for extremely casual players to leave, then return, and catch up to their peers in a relatively short amount of time.
Last edited by Lan_Mantear; 07-07-2016 at 10:33 PM.
I still think the best way that can challenge the monotomy is the drop daily/weekly limits and just make them monthly. If you feel like grinding lore for a day or 2, go for it. or if you feel like spending a few days crafting/gathering for scrips, or doing beast tribes, or going roulette crazy, or concentrating on some new content, or whatever you like. Then rather than think "oh, I HAVE do do A,B and C and D today", I can log in and think to myself, "hmmm, what do I feel like doing?" I doubt this would save any play time at all, and there's still a mountain to do, it's just not so linear/same old day after day.

I understand, I got to the same point where I was just logging in and out just as quickly. I stopped trying to get my tomes maxed for the week. In general it is the same thing, just a bit different. I think you may find yourself leaving for a period of time just like I did. Though it may do some good!Monotony. Thats it. Same thing patch after patch. I haven't done city of mhach, or any tomes, or logged on in weeks. Its just the same thing since I've hit level 50. Try to get my ilvl as artificially high as possible. The gear isn't interesting, the items aren't interesting. Nothing interesting ever drops in the overworld. Its just me waiting in duty finder and eventually logging off when my EX roulette que takes 15minutes...
That is the best advice though, at least for right now. All you can do is voice your opinion. If they choose not to change then this isn't the world you should be in and might want to go find something new. It's not that people want us to leave when we get to this point, but it's clear that someone isn't having fun, best thing to do for most cases is to walk away. No one wants to be around someone that is constantly sighing or gets into a run and instantly complains. If it isn't fun for you, for most things, why keep going with it? I took a long break and came back, I'm more relaxed but I found things about the game I missed..mostly, for me, the beauty and lore. I still go into the low level dungeons and take in all the gorgeous scenery.
I came back to the forums to ask a question, but I can't log in because of the 14+ day inactive rule. So I logged into my account, took up the upgrades and when I got to the character selection. I realized how much I adore my Roe. Next thing I know I'm logging in walking around..going back to Girdania, which I thought I'd never do after being there for so...long..in 1.0, alpha, beta..i stayed away for a long time. Then just fell back in.
You are right, if they expect us to run things so many times making it a bit more spiced up would be great. I wouldn't say it is rocket science, but like someone said earlier a lot of things to change in the game are risky. Also talking about resources to fulfill these requests. You may have a wonderful idea, but someone upstairs will see it and put it out of the realm of good ideas into a business, money aspect. You could argue "well if it I changes, more people would stay & come in, that means more money." That might be true, if it works. There's statistics and a whole world of business technologies and analysis that take good ideas but show low sales. Then there is prioritizing, what's important to you isn't to some. In the end we are paying to play in their world and give them suggestions, rather than demands.
I'm not saying you're..in fact I'm all for dungeons to have things like EX- mechanics, different routes, less trash more mini bosses and more environmental reactions to things...say enter in with a constant poison, beat a boss and it seals it up. That might not be the best example, but I do encourage things like horizontal progression for a bit and combat, unique gear etc... I just see the back end of it and don't know if it is possible.
Last edited by Leigaon; 07-07-2016 at 11:46 PM.
Yes yes take a break and come back and see nothing has changed. More tokens. More tomestones. May as well tell people to unsubscribe if they don't like the game's infrastructure at that point. I mean if the only meaningful thing is the MSQ's then may as well only subscribe for every expansion at launch and then unsub once that's over and come back later.
Elky actually posted some great suggestions in a separate thread. Go check it out and support it. They are mostly minor additions or changes, nothing that actually changes the whole game "formular". Reading this thread I was also thinking "aww man, just a complaint without an idea for change", but kudos to Elky, he delivered.

One thing that's not really taken into consideration is, 99% of people who are happy with the product they purchased, carry on with using the product and have nothing to say. It's only when you want to complain or voice a concern that you speak up. Therefore, for every one negative comment or person who is unhappy with the game, there are a hundred who are happy and not saying anything. So it might seem that many ppl are unhappy, but it's such a small percentage that SE isn't going to change what they are doing. Why would they.
To keep with the theme, if you don't like McDonald's burgers, don't eat them. You can call and complain all you want, but they're still making millions a day and they aren't going to change the burgers over a small percentage of unhappy customers. Kick Rocks!
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