Again, please don't take anything I say as gospel. There's probably no right way to do it. These are all just suggestions. The proc rate is definitely not 100%, but it's not bad. And it's AoE, so even if it sleeps one, that's one less mob that's causing damage, so it's actually less hate that the Conj has to worry about.
Just don't hit a mob after it's been slept.
Stoneskin in the middle of a fight works really well. The biggest problem is the long cast time. But generally, Stoneskin gives less hate than the damage it absorbs, and it takes relatively little MP, so it's pretty good if you can take the time to cast it.Never thought of refreshing Stoneskin II in the middle of the fight though.
Aye, there's the rub. The fight would be a lot easier if you could equip everything to your bar.Should I keep BOTH War Drum and Warmonger in my action palette or favor Warmonger over War Drum? I'm really short on Action points here. Should I temporarily drop Still Precision II and Invigorate for this fight to make room for more points into some other skill? Cure II to heal myself or Sac II?
I don't think there's one right answer on which skills to keep and which to drop. And my Glad is only 28, so I'm no expert. These are just my guesses:
I'd prefer Warmonger over War Drum. I'd only keep War Drum if you're having trouble holding adds. But I'd try it without first.
I'd drop Still Precision unless you're having a lot of accuracy problems. If you are having acc problems, consider using Red Lotus 2 (100% hit rate) or Feint (100% hit rate, procs after a miss).
I'm not sure on Invigorate. I'd keep it if you can, and it will help your DPS, but it's not the most important. If you're worried about TP generation, and your bar is filling up, maybe your Pug can use Comrade at Arms?
Since you, as the Glad, want the spell that generates the most hate, I'd go with Cure. You've got to have enough HP to even cast Sac, so it won't work in an emergency when you're low on health.
That was just kind of a thought. We didn't use them in the fight at all. But they generate a fair amount of hate. I'm just not sure what the proc rate is when used by a Glad. I'd probably try it without them first. But feel free to try them out and see how they work.I was thinking of Absorb spells, but I wasn't sure if they were that effective since they sucked in 1.18. I have a few from leveling THM. I was thinking of using Absorb ATK on those guys so I could mitigate the damage I'm taking in.
I'd leave that up to the Conj. They've all got different playstyles. I think I cast a few debuffs, maybe some Paralyze. But I was mostly trying to watch everyone's health, cast sleep whenever possible, conserve MP for emergencies, avoid generating any hate, and not waking the sleeping mobs.Should the CNJ be nuking at all or just concentrate on keeping me healed and keeping them Sleeping while trying not to get killed? Does Sleep even work on NM mobs?
Since your Conj is having problems with getting hate, I would suggest not casting nukes. If your Conj wants to get in on the DPS action, I'd suggest DoTs. And be careful not to hit the sleeping mobs.
Definitely true. You might not be able to stand in a perfect spot relative to all mobs. Just work on the best position you can.Also, because of the fact that there's 3 drakes, it's somewhat difficult to be on the side of most of those drakes while fighting them. They surround us in a circle in a sense sometimes so positioning is tricky. We'll try to work on our positioning, though.
At best, I'd probably reverse the priority here. The Pug should have an easier time pulling one mob away from the group, if that's what you want to do. You hold whatever mobs you can, and the Pug can pull one mob away to wherever it won't get hit by AoE.But yeah, our PGL is capable of 1v1ing even the THM NM. The main issue I have is trying to keep the other three away so the PGL doesn't get hit by the AOE from the other three mobs.
But I'd consider trying to keep all the mobs together. It will make it easier for the Conj to sleep all the mobs; it will make it easier for you to hold hate; it will make it easier for the Conj to reach the Pug with any lifesaving cures necessary; and if any mobs aren't slept and go after the Conj, it will make it easier for you and the Pug to grab that mob.
I think I'd keep the mobs together. Pull all the mobs together, then the Conj casts Sleep. Then concentrate fire on whatever mobs a) aren't slept, and b) have the fewest HP and cause the most damage. So, if they're all slept, you kill the Thm first. Mariya -- I think wisely -- suggested going after the NM Thm first. Keeping all the mobs together will also make it possible for the Conj to refresh Sleep on them all at once.Also, which mobs should we go for first? The non-NMs? The drake NM or the THM NM? That's the part I'm trying to figure out. If I help the PGL out by focusing attacks on one mob, that means the PGL is going to get hit by the same stuff I'm going to get hit by (the AoEs), whereas, as you pointed out, if I keep the pack away from the PGL, then I'm not going to be able to contribute damage to the mob the PGL is 1v1ing. The longer it takes the PGL to take down the mob, the more damage I'll take over the long run, so it's a bit of a Catch-22 I guess.
But there's more than one way to skin a cat. If the Pug needs to pull one away, have the Pug pull the Thm. And since Thm AoE is conal to the front, make sure the Thm is facing away from the Glad and Conj. That way, only the Pug gets hit with a Shadowsear.
Good luck!





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