Page 1 of 3 1 2 3 LastLast
Results 1 to 10 of 28
  1. #1
    Player
    MugenMugetsu's Avatar
    Join Date
    Oct 2011
    Location
    Gridania
    Posts
    334
    Character
    Mugen Mugetsu
    World
    Mateus
    Main Class
    Bard Lv 60

    Serious question, but no hope for change.

    So, as the title implies, I have a question.

    Why is it that 24 man raids only reward 20 Lore? The time investment really doesn't seem balanced with the reward. It would be really great if SE would increase the lore reward for completing Void Ark and Weeping City to something more worthwhile, even if it's only an additional 20 lore which would make the total Lore reward 40 for completing either of the 24 man raids.

    I think it's ridiculous that we can queue Expert Duty Roulette and get 75 Lore tomes as a reward for the 18-23 minutes it takes to fight to stay awake while mindlessly grinding our way through whichever dungeon we're queued into, neither of which pose any real challenge nor provide any worthwhile rewards aside from the 75 lore tomes for completing them.

    I've had good experiences running Weeping City, yes, but last night I spent an hour per run enduring wipe after wipe before finally being able to clear the raid and it really made me question why the decision was made to have the 24 man raids only reward 20 Lore.

    The gear rewards aren't really that great unless you're playing catch up considering the amount of time we had available to gear our jobs with lore gear before Weeping City was added, so aside from glamour, and the very few pieces that we may acquire as temporary upgrades until we replace them with upgraded Lore gear, as well as the one Grade V materia and one of the items necessary to upgrade our Lore gear, the rewards for the amount of time spent and the difficulty of the raid just doesn't seem balanced with the rewards.

    I don't know. Maybe it's just me, but I really feel that SE should increase the lore reward for 24 man raids. It just makes sense to reward time invested + difficulty, rather than place the greater lore reward on a short dungeon that provides no real challenge.

    I'm sorry. I suppose this thread was more of a rant to vent how I feel, but feedback from anyone else who also feels that the lore reward should be increased could potentially be helpful in regards to making the Community Mods aware that this is an issue that we would like to see addressed. It would be awesome if our feedback was heard and passed on to the dev team, however I'm certainly not going to hold my breath as I have very little hope that SE are going to make any changes to the current rewards offered for content completion.
    (14)
    Quote Originally Posted by 314159265358979323846264338327 View Post
    Oh boy, I can't wait for the update where Ramuh drops out of the sky like "sup dawg, we gon fight up in dis tree to see who da most swoll in da woods".
    "Be excellent to each other."

  2. #2
    Player
    mp-please's Avatar
    Join Date
    Feb 2015
    Posts
    449
    Character
    Danielle Leclair
    World
    Leviathan
    Main Class
    White Mage Lv 60
    By that logic alexander savage should give 100 lore.
    (1)

  3. #3
    Player
    ToniRomo's Avatar
    Join Date
    Sep 2013
    Posts
    236
    Character
    Toni Romo
    World
    Ultros
    Main Class
    Viper Lv 100
    A few tomes + V Materia + upgrade item + 230 loot seem like good enough rewards for something that takes an hour or less.
    (6)

  4. #4
    Player
    Genaxx's Avatar
    Join Date
    Jun 2014
    Posts
    671
    Character
    Dirty Paws
    World
    Raiden
    Main Class
    Bard Lv 90
    Quote Originally Posted by mp-please View Post
    By that logic alexander savage should give 100 lore.
    What would be wrong with that?
    (9)

  5. #5
    Player
    Jeykama's Avatar
    Join Date
    Aug 2013
    Location
    Ul'dah
    Posts
    780
    Character
    Meru Maru
    World
    Balmung
    Main Class
    Machinist Lv 90
    Quote Originally Posted by mp-please View Post
    By that logic alexander savage should give 100 lore.
    Tbh, Binding Coil -used- to grant a large proportion of weekly tomestones (50 a turn besides turn 3, so 200 a week out of 300 cap)
    (4)

  6. #6
    Player
    LunaFaye's Avatar
    Join Date
    Apr 2014
    Posts
    1,037
    Character
    Luna Faye
    World
    Leviathan
    Main Class
    Weaver Lv 51
    SE loves to torture their players and is surprised at the end that nobody wants to run the content anymore. Giving 20 lore is great for players that can't beat the content anyways.
    (0)

  7. #7
    Player
    mp-please's Avatar
    Join Date
    Feb 2015
    Posts
    449
    Character
    Danielle Leclair
    World
    Leviathan
    Main Class
    White Mage Lv 60
    Quote Originally Posted by Genaxx View Post
    What would be wrong with that?
    Nothing, but the way the example was presented is flawed. Mainly when the objective of the instance isn't lore farming.
    (0)

  8. #8
    Player
    Vaer's Avatar
    Join Date
    Oct 2011
    Posts
    1,803
    Character
    Ein Vaer
    World
    Excalibur
    Main Class
    Scholar Lv 90
    Expert gives more because they want to funnel everyone into that queue so the people that only have enough time to do 1 roulette a day can still keep up with everyone else. It lowers queue times.

    Weeping City has enough incentive right now where the lore isn't really what people are going there for, it's the tier V, upgrade item and non augmented tomestone equivalent gear.
    (1)

  9. #9
    Player
    MugenMugetsu's Avatar
    Join Date
    Oct 2011
    Location
    Gridania
    Posts
    334
    Character
    Mugen Mugetsu
    World
    Mateus
    Main Class
    Bard Lv 60
    I think my primary concern was that due to the amount of time and effort required to make it through both the good runs, and the bad, until I eventually get my gear drop for the week from Weeping City, it just seems that the lore reward is pretty unbalanced considering the amount of time and effort involved in completing the raid. 20 Lore for an hour of "work" as opposed to 75 Lore from a mindless Expert Dungeon just doesn't seem right, in my own personal opinion. Also, sure Weeping City is not something people would turn to to grind Lore tomes to cap for the week, I understand that, but with people needing to run Weeping City just as much as Expert Roulette, and considering that it's a 24 man raid, it seems that the Lore reward should be increased. Hell, I can participate in two HW A Rank hunts and get 20 Lore, or kill one HW S Rank and get more Lore than I would have gotten from spending an hour running Weeping City.

    Time invested + having to deal with whether or not the other 23 people in the raid can properly execute/avoid mechanics should be more rewarding as far as Lore tomes are concerned. Also, as the OP indicates, I'm not even requesting that great of an increase to the reward, just a simple 20 additional Lore, with hopes that a Community mod could pass on the request to the dev team if enough people also felt that the Lore reward should be increased.

    I do appreciate all of the feedback so far!
    (3)
    Quote Originally Posted by 314159265358979323846264338327 View Post
    Oh boy, I can't wait for the update where Ramuh drops out of the sky like "sup dawg, we gon fight up in dis tree to see who da most swoll in da woods".
    "Be excellent to each other."

  10. #10
    Player Judah_Brandt's Avatar
    Join Date
    Dec 2015
    Location
    New Gridania
    Posts
    247
    Character
    Judah Brandt
    World
    Jenova
    Main Class
    Dragoon Lv 60
    You're discounting the rewards that Mhach offers otherwise and making it specifically about one aspect. It offers the following, as someone stated above: an i230 gear piece, some of which are actually BiS such as the Black Mage chest, yes better than the i240. A token to upgrade said i230 Lore gear to i240, a token that provides you with a free pice of Grade V materia of your choice, 100 Tomestones of Esoterics and 20 Tomestones of Lore. And of course the other chest drops like the Coffin Lid, minion, and orchestrion rolls.

    It isn't all about Lore. I disagree that it is imbalanced considering the other rewards that are offered. Especially considering you listed other examples of how easy it is to get Lore.
    (3)

Page 1 of 3 1 2 3 LastLast