If Parry Is removed, then what will happen to the Dark Knights reprisal ability?
If Parry Is removed, then what will happen to the Dark Knights reprisal ability?
It won't get removed. Parry is still useful. Just not useful enough to stack over other secondary attributes. However, it occurs often enough that you'd miss it if it were removed entirely.
There are two Parries.
There is Parry: the mechanic itself
And there is Parry: the secondary stat
Both can be criticized for whatever reason. FAIK Square Enix only acknowledged that Parry *the seconary stat* was underwhelming, and they all looking ways to address it.
So I'm not expecting more from them than just increasing Parry proc rate per point of secondary, or moving away from linear scaling and have parry chance be based off enemy iLVL vs Player Parry secondary stat (similar to enemy evasion VS player Accuracy).
Either way won't change much, because the Parry mechanic itself is probably never better than even the smallest increase in DPS via Crit/Det,
As a Dark Knight main, I'm shocked to see you damn the mechanic itself. On average, I have a 15-20% parry chance each raid night, that's 3-4% less physical damage that I'm taking overall and 5-7% chance to counter-attack with a free Low Blow. The power of parrying is underwhelming when you're playing, but when you look back at the math, you'll see it as a very powerful part of any tank's kit.
Additionally, unless your crit and det upgrades are enough to increase your static's overall damage output by a generous 3-4%, you'll be hard pressed to see either of those stats outweigh the base parry rate in terms of staying alive.
Last edited by MiniPrinny; 07-13-2016 at 11:27 PM. Reason: Some numbers were off from my haste due to my irritation.
Nope, even as a dark knight, that 15-20% may exist, but it just means healers are wasting mp 15-20% of the time in overcuring you. It's not helping.As a Dark Knight main, I'm shocked to see you damn the mechanic itself. On average, I have a 15-20% parry chance each raid night, that's 15-20% less damage that I'm taking overall and 5-7% chance to counter-attack with a free Low Blow. The power of parrying is underwhelming when you're playing, but when you look back at the math, you'll see it as a very powerful part of any tank's kit.
@ OP, I haven't heard anything official from SE that they're even considering removing parry as a mechanic, but if they did obviously they'd have to rework reprisal as well as raw intuition, so if they went that far they'd definitely do something about them.
Last edited by Alistaire; 07-13-2016 at 11:19 PM.
So you want me to overlook every time I parry a tankbuster or reprisal before a massive magical attack. That's not going to happen. Also, healing doesn't work in a bubble, the math doesn't match the methods.
Something... something... edginess... shadows... wait... I'm supposed to be a paragon of love and justice!
Sure, if you just want to keep disagreeing with the tons of threads and research that's been done on this, both on the pure math side and the practical side. The math does match the methods; this has been tested to the point of being beaten to death and you disagreeing doesn't make it so.
No, but
1. Parry will never save you from a tankbuster killing you. If it does, it means you weren\\'t topped off or didn\\'t use proper cooldowns in the first place. You also can\\'t guarantee a Parry unless you\\'re a Warrior. Plus you cannot parry magic attacks which a lot of tankbusters are.
2. The healer is going to throw the same heal at you whether you parry or not. Since raid fights are majority scripted, healers have an accurate guess as to how much damage you should be taking at any given moment, and the majority of the time, you aren\\'t parrying, so they adjust for that.
3. Some math was done in another thread that showed that even if you do put full parry gear on, your parry rate is still abysmal (aka it takes a LOT of parry for a small % increase). I\\'d much rather take 2-4% extra DPS than 1-2% extra mitigation on physical hits
Player
It bugs the hell out of me that we can Parry an explosion but we can't parry a large solid rock being thrown at us by a healer.
I honestly don't know the number formula. I'm always assuming its similar to XI skill formula. Where the actual number is like accuracy in relation to content. To low and you get almost nothing. While anything over the rate cap is a wasted stat. That one ability from Warrior may not even rely on the parry value. While adding a Reprisal reset or counter damage would make it more functional in 1 on 1 fights with Dark. It just adds to Paladin's issues with the stat where it has the least practical use. Unless it 's made to RNG-deal counter damage (likely never to happen).
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