Quote Originally Posted by TiaHariberux3 View Post
Still stupid complain I doubt that this is happening often. Im glad if ppl heal complaining about the amount of healers is just meh maybe they wanted to troll ?
Let me try to explain it another way. It's like queuing for a trial with a DPS check and getting 4 healers. And it happens every week. It's not a stupid complaint because the content clearly can't be completed with this group. You can't win, and you know it as soon as the trial begins. But, you have to do it anyway for 30 minutes.

If anyone was getting this type of group for a trial with a DPS check, they would justifiably be upset.

This new PvP content is not designed to have 4 healers in 1 group. So why does the system allow this? To say it is not flawed to put 4 healers in a group where high DPS is the key to victory is silly.
There is a much higher probability to win the new Frontlines content with no healers than with 4 healers. Especially 4 healers, 1 tank, and 1 DPS.

I made another topic about this a long time ago because it was happening so often then.
http://forum.square-enix.com/ffxiv/t...2824-person%29

The problem is still ongoing. Using the advice in the other post, we did manage to win once or twice in Seal Rock. But it's basically impossible to win with 4 healers and only 1 DPS in the new Frontlines.

At that time, my only level 60 class was WHM. I was so fed up with having so many healers that I decided to level BLM to 60, just to help DPS.
And now that I play BLM in PvP, someone else fills that 4th healer slot.

Maybe the grass is always greener on the other side.
Some people say they want more people to heal and there aren't enough healers.
In my groups there are too many healers and I want more DPS.
Maybe it's different on my data center? But there are so many healers in PvP.

Would you not complain if you have 4 healers, 1 tank, and you were in only DPS? And you asked others to change and no one would, even though they could? And keep in mind this is in Fields of Glory where the outcome of the match is largely decided on damage output? And this happens at least once a week? Please think about it this way and maybe you will agree that this is not a stupid complaint.

There must be something the developers can do.