Results 1 to 10 of 15

Hybrid View

  1. #1
    Player
    FinaSel's Avatar
    Join Date
    Feb 2016
    Posts
    646
    Character
    Fina Sela'dor
    World
    Carbuncle
    Main Class
    Ninja Lv 70
    I can't tell you the number of times I've had 4 healers on one team. Definitely more than 10. I wouldn't be surprised if it was more than 20.

    Quote Originally Posted by Dimitrii View Post
    You went the whole match missing 2 players?
    Almost the entire match before 2 people came in. All of the ice had already popped and been destroyed before they came. Not enough time for either of those two people to contribute to any kills to damage to ice.

    Also, as I mentioned in the previous post. All 4 healers DID have other jobs at 60. I asked at least 1 person to change to DPS before the match began. No one did.

    This happens so often that I actually made a macro that explains the odds of winning with 4 healers and asks people to change.
    Rarely do people want to do this. It results in a guaranteed loss for the team.
    (0)

  2. #2
    Player
    TiaHariberux3's Avatar
    Join Date
    Feb 2015
    Posts
    708
    Character
    Empty Inside
    World
    Lich
    Main Class
    Gladiator Lv 90
    Quote Originally Posted by FinaSel View Post
    I can't tell you the number of times I've had 4 healers on one team. Definitely more than 10. I wouldn't be surprised if it was more than 20.



    Almost the entire match before 2 people came in. All of the ice had already popped and been destroyed before they came. Not enough time for either of those two people to contribute to any kills to damage to ice.

    Also, as I mentioned in the previous post. All 4 healers DID have other jobs at 60. I asked at least 1 person to change to DPS before the match began. No one did.

    This happens so often that I actually made a macro that explains the odds of winning with 4 healers and asks people to change.
    Rarely do people want to do this. It results in a guaranteed loss for the team.
    Still stupid complain I doubt that this is happening often. Im glad if ppl heal complaining about the amount of healers is just meh maybe they wanted to troll ?
    (0)

  3. #3
    Player
    FinaSel's Avatar
    Join Date
    Feb 2016
    Posts
    646
    Character
    Fina Sela'dor
    World
    Carbuncle
    Main Class
    Ninja Lv 70
    Quote Originally Posted by TiaHariberux3 View Post
    Still stupid complain I doubt that this is happening often. Im glad if ppl heal complaining about the amount of healers is just meh maybe they wanted to troll ?
    Let me try to explain it another way. It's like queuing for a trial with a DPS check and getting 4 healers. And it happens every week. It's not a stupid complaint because the content clearly can't be completed with this group. You can't win, and you know it as soon as the trial begins. But, you have to do it anyway for 30 minutes.

    If anyone was getting this type of group for a trial with a DPS check, they would justifiably be upset.

    This new PvP content is not designed to have 4 healers in 1 group. So why does the system allow this? To say it is not flawed to put 4 healers in a group where high DPS is the key to victory is silly.
    There is a much higher probability to win the new Frontlines content with no healers than with 4 healers. Especially 4 healers, 1 tank, and 1 DPS.

    I made another topic about this a long time ago because it was happening so often then.
    http://forum.square-enix.com/ffxiv/t...2824-person%29

    The problem is still ongoing. Using the advice in the other post, we did manage to win once or twice in Seal Rock. But it's basically impossible to win with 4 healers and only 1 DPS in the new Frontlines.

    At that time, my only level 60 class was WHM. I was so fed up with having so many healers that I decided to level BLM to 60, just to help DPS.
    And now that I play BLM in PvP, someone else fills that 4th healer slot.

    Maybe the grass is always greener on the other side.
    Some people say they want more people to heal and there aren't enough healers.
    In my groups there are too many healers and I want more DPS.
    Maybe it's different on my data center? But there are so many healers in PvP.

    Would you not complain if you have 4 healers, 1 tank, and you were in only DPS? And you asked others to change and no one would, even though they could? And keep in mind this is in Fields of Glory where the outcome of the match is largely decided on damage output? And this happens at least once a week? Please think about it this way and maybe you will agree that this is not a stupid complaint.

    There must be something the developers can do.
    (0)

  4. #4
    Player
    Thekk's Avatar
    Join Date
    Sep 2015
    Posts
    98
    Character
    Thekk Everdream
    World
    Brynhildr
    Main Class
    Scholar Lv 60
    I have to admit I'm guilty of this, though it's not for the lack of trying.

    I used to switch to dps when there were too many healers on the team, but nearly all of those ended really badly. Experience has shown me not to trust a 8k HP healer to keep a team alive, and there's always one or two in that situation. No vitality accessories/extra attributes clearly shows they are new to PvP and will most likely have a hard time handling the pressure.

    It is most likely they queued PvP as a healer because they are most familiar with it when it comes to PvE. It shouldn't take them long to realize PvP is a different beast and either adjust to it, change class or simply stop. Them having other jobs at 60 doesn't mean they did more with them than reaching to the cap. It is very possible they are unfamiliar with them or have never bothered setting them up for PvP, and that's not something you can do in under a minute (have to fit all those additional skills somewhere and adjust bindings). I have everything at 60 and I haven't played over half of them since, much less have I took the time to set up more than a few for PvP.

    In the end, they have their mind set on healing just as much as I do and that's why you end up with nobody switching. Does it suck? Sure it does. I can't say I've seen it happen nearly as often as you have mentioned however. I'm pretty sure the opposite situation where nobody wants to heal happens a lot more and I would argue that is worse.

    There isn't much that can be done about it. The only thing that could would be to enforce roles, but I feel that would have a bigger negative impact than it would do good in the end.
    • As Feast has shown us, some roles (namely DPS) would get longer queues, especially if you combine it with the current Grand Company restrictions that already make the wait pretty long for some people. You cannot compare this with how it works in PvE simply because the population isn't there to support it. The PvP community is way smaller.
    • You lose a lot of flexibility when it comes to composition. Each map has it's particularities that make a global enforced composition unpractical. There are situation where a single (good) healer is enough, others where you'd rather have 2 or even more. You can absolutely do without a tank in Shatter to get a bit more damage on crystals. It would also prevent you from switching from a melee to a range in an attempt to balance your team. People rarely change job in the middle of a frontline to adapt to a situation (e.g. switch to a more defensive composition to hold an outpost at the end of Shatter), but it remains an option.

    TLDR version: I don't think anything should be changed.
    (0)
    Last edited by Thekk; 07-09-2016 at 12:38 PM. Reason: Length