When I do Frontlines, I often get in a group with 3 or 4 healers.
Today, I got in a 6 person party. 1 DPS (me). 1 tank. 4 healers.

In Seal Rock, this is manageable, somewhow, because we only have to capture and hold the Tomelith. But it's still terrible.
Even as healers, people can defend it long enough without dying.

However, in the new Frontlines, there is absolutely no need for 4 healers in one party.

In fact, is the almost impossible to win with this type of party because healers put out almost no damage to destroy the ice.

I asked at least 1 person to change, and for the first 10 minutes or so, no one would. Halfway in, one healer changed to black mage. (Everyone had other jobs at level 60)

Why is it acceptable for the system to match this type of party together?
Please fix this system.

In the new Frontlines, there is only a need for 1, maybe 2, healers.
Why is it acceptable to have a party of 1 DPS, 1 tank, and 4 healers, who cannot use cleric stance, in a Frontlines where the main goal is to deal damage?

Please do something about this. Thank you!