Page 23 of 45 FirstFirst ... 13 21 22 23 24 25 33 ... LastLast
Results 221 to 230 of 449
  1. #221
    Player
    giottoV's Avatar
    Join Date
    Oct 2011
    Location
    Gridania
    Posts
    45
    Character
    Giotto Vongola
    World
    Hyperion
    Main Class
    Pugilist Lv 50
    dragoon would be cool if it will resemble its attack of dragons like fire breath, claw, some stuff like that but no dragon pet please. Or maybe It could have a pet but only as a mount or can take a spot only in a party and it will attack independently not as a pet. I really like lancers right now. It could do massive damage with critical. I should have leveled lancer instead of a PUG.
    (1)

  2. #222
    Player
    Sevokevo_Royuki's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    228
    Character
    Sevokevo Royuki
    World
    Sargatanas
    Main Class
    Monk Lv 60
    Ok Can people please stop telling other people not to vote for us to have them? Clearly that is trolling and you should not tell people what to do. It is what they want and of what they would like. As for what happens in the end.. its is up to Yoshi P so stop it with the "Ohg Wyverns suck so no one please do vote for them to be added" nonsense S**t.

    As for some previous posts early yes I understand what you mean. I had a friend in my LS that explained it to me exactly what he meant.
    (1)
    Last edited by Sevokevo_Royuki; 11-05-2011 at 04:07 PM.

  3. #223
    Player
    Anonymoose's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    5,027
    Character
    Anony Moose
    World
    Excalibur
    Main Class
    Arcanist Lv 100
    Quote Originally Posted by Keith_Dragoon View Post
    You say FFII is a horrible example yet you link me to a post that compares Dragoon to a character from Dynasty Warriors.

    ...

    While in the lore Dragon knights do ride Dragons and Fight alongside Wyverns they are not mounted calvary who use range weapons named Dragons. the only real similarity is after the Napoleonic Wars they were trained to use lances.

    As for Kain himself while he did not fight alongside a Wyvern in FFIV he did care for his father's Dragon who does not physically take place in the game. There is no proof for or against this so its best left in the dark.
    Man, people really love jumping on the Ma Chao reference. While that does make me proud that the rest of my points are all stronger than that, it's frustrating because it was a joke. I wasn't saying "Look how great a Dragoon Ma Chao is!" I was saying, "We can't leave it as simple as what I have so far, or we end up with Ma Chao." If I was serious, the caption under the image would not have been what it was.

    The rest of your post, however, is exactly what I am saying from the other angle. Though what you are saying is correct as well, it adds no evidence whatsoever for them basically soul-bonding with a baby dragon and having the smaller, weaker creature fight alongside them.

    Honestly, if a dragoon was truly that close to the dragonkind, I think he'd let the child stay with its parents and instead try to impress one he could actually ride and fight alongside HIM. Again, I don't see the ability to ride a dragon mount into battle happening in XIV. The other DD would just kind of look over and be like, "HEY GUYS! JIM'S GOT THIS ONE! LET'S GO BACK TO THE TAVERN!"

    Still, mostly, this is about turning DRG into a pet class, which a lot of people seem to be against. DRGs seem ready to stand on their own, here, and I can see why.

    Another pressing issue is that BST is going to be utilizing a lot fewer monsters in XIV, and may in fact actually only be using one from beginning to end (Yoshida touched on this, but didn't say whether WHICH you keep from beginning to end would vary by option at all). This being the case, playing DRG would end up being exactly the same as playing BST, mechanically speaking. That sounds counter-productive...
    (2)
    "I shall refrain from making any further wild claims until such time as I have evidence."
    – Y'shtola

  4. #224
    Player
    Engineer's Avatar
    Join Date
    May 2011
    Location
    Limsa Lominsa
    Posts
    426
    Character
    Matyr Gustav
    World
    Hyperion
    Main Class
    Arcanist Lv 51
    I was reading in another forum, and took some ideas that could work for this.

    what if there were a Dragoon specific pet wyvern that you can get that would take up an extra party slot like the chocobo?
    this way, the Dragoon can be strong, and have a pet for those that would rather use the wyvern instead of the chocobo in battle. so there is no pet linked to the dragoon job, its just a companion wyvern, not a pet wyvern so it would take up 1 party slot.

    what do you guys think?
    (2)
    My Hopes & Dreams for future Class/Job Implementation ----> http://imgur.com/a/fPpXO#0


    SE Please Add Machinist As A Pet Job. Musketeer/Machinist = Puppetmaster With A Gun.

  5. #225
    Player
    Anonymoose's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    5,027
    Character
    Anony Moose
    World
    Excalibur
    Main Class
    Arcanist Lv 100
    Quote Originally Posted by Engineer View Post
    what do you guys think?
    Ohai again! Multipost = multianswer... so you can skip this if you've already been to Dragoon Pet! I'll let you choose where you and I go back and forth, if that's something you've got in mind :P

    I think that would give DRG way too big of an advantage over other players if not regulated to an EXTREME degree. Basically, a DRG would never not be a duo. Lowman? Bring DRG. Soloing? Go DRG. Have a gimp party member? Kick him and use DRG. I don't imagine that 4 chocobos would be more powerful than 4 party members, but if you're going for a zerg kill, four DRG makes a full party of ass-kickery.

    They'd be nerfed in weeks.
    (0)
    "I shall refrain from making any further wild claims until such time as I have evidence."
    – Y'shtola

  6. #226
    Player
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    865
    Quote Originally Posted by Engineer View Post
    I was reading in another forum, and took some ideas that could work for this.

    what if there were a Dragoon specific pet wyvern that you can get that would take up an extra party slot like the chocobo?
    this way, the Dragoon can be strong, and have a pet for those that would rather use the wyvern instead of the chocobo in battle. so there is no pet linked to the dragoon job, its just a companion wyvern, not a pet wyvern so it would take up 1 party slot.

    what do you guys think?
    That could work.
    (1)

  7. #227
    Player
    Lienn's Avatar
    Join Date
    Mar 2011
    Posts
    1,949
    Character
    Lienn Deleene
    World
    Gungnir
    Main Class
    Alchemist Lv 50
    Quote Originally Posted by Engineer View Post
    I was reading in another forum, and took some ideas that could work for this.

    what if there were a Dragoon specific pet wyvern that you can get that would take up an extra party slot like the chocobo?
    this way, the Dragoon can be strong, and have a pet for those that would rather use the wyvern instead of the chocobo in battle. so there is no pet linked to the dragoon job, its just a companion wyvern, not a pet wyvern so it would take up 1 party slot.

    what do you guys think?
    I agree. I even commented this mechanics in this very topic a few pages ago. IMO the Wyvern should be linked to DRG though...no DRG = no way to summon the Wyvern.

    Quote Originally Posted by Anonymoose View Post
    Ohai again! Multipost = multianswer... so you can skip this if you've already been to Dragoon Pet! I'll let you choose where you and I go back and forth, if that's something you've got in mind :P

    I think that would give DRG way too big of an advantage over other players if not regulated to an EXTREME degree. Basically, a DRG would never not be a duo. Lowman? Bring DRG. Soloing? Go DRG. Have a gimp party member? Kick him and use DRG. I don't imagine that 4 chocobos would be more powerful than 4 party members, but if you're going for a zerg kill, four DRG makes a full party of ass-kickery.

    They'd be nerfed in weeks.
    Not really, Moose...fellow NPCs are in FFXI still and use this exact mechanics. Also the idea do is exactly what you said...it would be an option for low man PT, for soloing...in the end the wyvern would also have it's own gear, lv, xp, actions...it does would be a second character, even in very single aspect of it to a PC. If a DRG wanted a wyvern he would have to grind not only the LNC but also the wyvern...if you happen to access the wyvern summon action quest at LNC 50 only, it would be a doubled grind because you would need to do 1-50 with the wyvern after you already was LNC 50...

    I am all up for pets using party slots and being even to PC characters. This would be the main aspect pet classes from FFXI were lacking...the capacity of playing even to other classes without pet...because there they both used 1 slot so they total performance of player + pet had to be even to a petless character.
    (1)

  8. #228
    Player

    Join Date
    Oct 2011
    Location
    Limsa Lominsa
    Posts
    203
    Quote Originally Posted by Dragon View Post
    Then why not be for a dragon pet without the Dragoon JOB!? Why not support a dragon for another job like say Dark Knight, where it properly belongs?




    Then why not be for a dragon pet without the Dragoon JOB!? Why not support a dragon for another job like say Dark Knight, where it properly belongs?



    As much as I hate the Dragoon job now, that is pitiful. Any decent DRG could out-DD any other decent melee DPS class in FFXI without the wyvern, all it took was some knowledge and skills. Hell, you'll never find any other job capable of soloing Greater Colibri for 10k xp/hr at 75 (at least pre-abyssea).




    Why not have a dragon pet optional then regardless of class or job or exclusive to a job that actually makes sense to have a dragon pet, like Dark Knight?
    1) Drg was the pet wyvern job in FFXI, we have identified with the jump, AF and class identity in general of the classical dragoon being the wyvern class. This was a step forwards even though it wasn't very well implemented in FFXI, they should improve it with FFXIV rather than going backwards.

    2) Don't mess with DRK. Drk should be that heavy DD with dark magic spells, not a pet job. How does it make sense to give DRK a wyvern? This is not where it "properly belongs".

    The only ways of implementing a wyvern would be by either
    a) Giving drg a wyvern. (which is where it belongs if implemented)
    b) Making a new job, hopefully a second job for lancer. But then they would most likely not give them jump and drg AF, which is missing half the point of adding it in the first place for us who identified with how Drg was in FFXI.

    Like I stated earlier, there are two full DD classes. Monk and Drg, why not separate them properly?
    And if I understood it right from the interviews, Drg was getting the self combo system, why not make that for MNK? (seeing as there are more possible combos with 4 limbs than a lance).
    (1)

  9. #229
    Player
    Esk's Avatar
    Join Date
    May 2011
    Location
    Gridania
    Posts
    604
    Character
    Esk N'tania
    World
    Balmung
    Main Class
    Gladiator Lv 50
    3:1 now if the pole is to be believed...

    Still want to know what the JP/others are saying if anything on this.
    (0)

  10. #230
    Player
    Tonkra's Avatar
    Join Date
    May 2011
    Posts
    2,084
    Character
    Quichy Sturmbruch
    World
    Ragnarok
    Main Class
    Thaumaturge Lv 59
    Quote Originally Posted by Esk View Post
    3:1 now if the pole is to be believed...

    Still want to know what the JP/others are saying if anything on this.
    i think almost the same.

    the problem is more... the people want to have the choice to stick to their playstyle of the original class..
    having for now just one job option (in the future there are planned at least 2 job choices for each class)

    is the most problem. so its too early to implement hybrids like dragoon + wyvern pet... like its too early for the barde.
    people who played the lancer want to stick to the pure wielding polearm class, not having a pet.


    and archers for example want to stick to their (just shooting with bow "damage dealer role") playstyle, not having the supporter role as a barde.



    Thats the really most problem i think... they should have first added jobs for thos classes for example "lancemaster" for lancer (which only wields poles thats it) and for archer for example thief (specified in bows/daggers/ and critical attack).


    AND THEN later on with 2.0. implementing second jobs like dragoon+wyvern and barde for archer.
    that would have been the better choice.
    (2)

Page 23 of 45 FirstFirst ... 13 21 22 23 24 25 33 ... LastLast

Tags for this Thread