eh screw all that, just make Dragoon like this and be done with it ^.^
This is not an official Dragoon, but how the story is, and weapon used, it does have the Dragoon spirit.
http://youtu.be/xi_YicvpPcA?t=4m9s
eh screw all that, just make Dragoon like this and be done with it ^.^
This is not an official Dragoon, but how the story is, and weapon used, it does have the Dragoon spirit.
http://youtu.be/xi_YicvpPcA?t=4m9s
HAHA Nice I love it.. Nice reference.eh screw all that, just make Dragoon like this and be done with it ^.^
This is not an official Dragoon, but how the story is, and weapon used, it does have the Dragoon spirit.
http://youtu.be/xi_YicvpPcA?t=4m9s
Sevokevo, I think the main problem is that the majority do not want Dragoon to be categorized as a "pet class". Hence the votes. That's the problem here. Many of us do not want to see the stats balance get screwed over just because we have access to a companion pet.
Which is why I am advocating, if Wyverns become implemented, that they be classified primarily as a mount, and not as a combat companion. That way, the Wyverns are balanced in the same way as the Chocobo system as part of a mount/pet system that applies across the board.
Someone else has already said it, but I'll repeat it again: You have it backwards. The Pet system is not being implemented pre-2.0, and if you had kept that in mind when making your arguments, you would have realized by now that Dragoons would be implemented in 1.21 without a pet.
Yoshi-P's statement was more or less about prototyping the concept of a Wyvern pet for Dragoon and exploring alternatives that do not damage the Dragoon's balance between 1.21 implementation and 2.0 implementation.
Do you understand?
P.S. To explain what I mean by prototyping, you take pre-existing resources and build some basic code around it, as well as other necessary building blocks to make the concept work in the most basic sense. Take the mob-mount videos for example, did anyone notice how the poses were all static, and that the mobs' animations were the same as the pre-existing mobs in the game? (Flapping animation of the Ahriman is the same, the walking animation of the Drake is the same.)
Prototyping is basically to build a proof-of-concept and test it to see how it works. You can't make a game without prototyping these days.
Last edited by SilvertearRen; 11-05-2011 at 02:24 PM.
He may decide against the nerfing of our stats if we all stand in support against that part and that part alone instead of shunning off the whole pet part because of a unconfirmed possibility instead of telling Yoshi P "hey we ould like a pet but we DO NOT want to be weakend because of it!" I noticed it is his going thing to nerf things before changing them just like how he said If we wanted a longer protect duraction they were looking into reducing the ffect but increasing the duration instead of just making it last longer with the same effect with a higher recast and mp cost.Sevokevo, I think the main problem is that the majority do not want Dragoon to be categorized as a "pet class". Hence the votes. That's the problem here. Many of us do not want to see the stats balance get screwed over just because we have access to a companion pet.
Which is why I am advocating, if Wyverns become implemented, that they be classified primarily as a mount, and not as a combat companion. That way, the Wyverns are balanced in the same way as the Chocobo system as part of a mount/pet system that applies across the board.
Someone else has already said it, but I'll repeat it again: You have it backwards. The Pet system is not being implemented pre-2.0, and if you had kept that in mind when making your arguments, you would have realized by now that Dragoons would be implemented in 1.21 without a pet.
Yoshi-P's statement was more or less about prototyping the concept of a Wyvern pet for Dragoon and exploring alternatives that do not damage the Dragoon's balance between 1.21 implementation and 2.0 implementation.
Do you understand?
Do not let a random mental concept turn you away from the possibility of us having a pet while not losing our strentgh
Keith Dragoon - Ambassador of Artz and Adorable
I'd rather be playing FFXIV Dragoon with the idea that I'm following in the footsteps of Kain Highwind or Freya, not McDragoon Wyvernshumper.He may decide against the nerfing of our stats if we all stand in support against that part and that part alone instead of shunning off the whole pet part because of a unconfirmed possibility instead of telling Yoshi P "hey we ould like a pet but we DO NOT want to be weakend because of it!" I noticed it is his going thing to nerf things before changing them just like how he said If we wanted a longer protect duraction they were looking into reducing the ffect but increasing the duration instead of just making it last longer with the same effect with a higher recast and mp cost.
Do not let a random mental concept turn you away from the possibility of us having a pet while not losing our strentgh
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