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  1. #11
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    Join Date
    Mar 2011
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    Gridania
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    865
    Quote Originally Posted by Sevokevo_Royuki View Post
    HAHA Nice I love it.. Nice reference.
    Sevokevo, I think the main problem is that the majority do not want Dragoon to be categorized as a "pet class". Hence the votes. That's the problem here. Many of us do not want to see the stats balance get screwed over just because we have access to a companion pet.

    Which is why I am advocating, if Wyverns become implemented, that they be classified primarily as a mount, and not as a combat companion. That way, the Wyverns are balanced in the same way as the Chocobo system as part of a mount/pet system that applies across the board.

    Quote Originally Posted by Sevokevo_Royuki View Post
    Good point. Also note that the jobs will be added in 1.21 so... yeah if they decide to get rid of the wyvern then they might have to rework the class all over again which can delay the patch release.
    Someone else has already said it, but I'll repeat it again: You have it backwards. The Pet system is not being implemented pre-2.0, and if you had kept that in mind when making your arguments, you would have realized by now that Dragoons would be implemented in 1.21 without a pet.

    Yoshi-P's statement was more or less about prototyping the concept of a Wyvern pet for Dragoon and exploring alternatives that do not damage the Dragoon's balance between 1.21 implementation and 2.0 implementation.

    Do you understand?

    P.S. To explain what I mean by prototyping, you take pre-existing resources and build some basic code around it, as well as other necessary building blocks to make the concept work in the most basic sense. Take the mob-mount videos for example, did anyone notice how the poses were all static, and that the mobs' animations were the same as the pre-existing mobs in the game? (Flapping animation of the Ahriman is the same, the walking animation of the Drake is the same.)

    Prototyping is basically to build a proof-of-concept and test it to see how it works. You can't make a game without prototyping these days.
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    Last edited by SilvertearRen; 11-05-2011 at 02:24 PM.

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