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  1. #1
    Quote Originally Posted by Sevokevo_Royuki View Post
    Sadly as I am looking at this poll on the first Page of this thread... I am seeing that majority of people don;t want wyvern in the DRG job.

    Numbers as of now:

    Don't want Wyvern ---> 208
    Want a Wyvern: ---> 68


    I'm hopeing its because they simply can't stand the looks of the little cute wyverns xi had. We could MAKE these new wyverns look so much better~
    (1)
    Retired FFXI character: Ranok of Sylph

  2. #2
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    Keith_Dragoon's Avatar
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    Quote Originally Posted by Sevokevo_Royuki View Post
    Sadly as I am looking at this poll on the first Page of this thread... I am seeing that majority of people don;t want wyvern in the DRG job.

    Numbers as of now:

    Don't want Wyvern ---> 208
    Want a Wyvern: ---> 68


    Take into consideration that is only the number in our boards, the JP/EU/ETC boards may be opposite or the exact same nobody knows. Just keep your head up and fight for what you want. Maybe in the end we will come to some sorta compromise everyone can agree on.

    Note: I edited my previous google facts post to add more proof that "classic" Dragoons did in fact work with Wyverns and wasn't just a random thing SE pulled out in XI.
    (4)


    Keith Dragoon - Ambassador of Artz and Adorable

  3. #3
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    Sevokevo_Royuki's Avatar
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    Sevokevo Royuki
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    Quote Originally Posted by Keith_Dragoon View Post
    Take into consideration that is only the number in our boards, the JP/EU/ETC boards may be opposite or the exact same nobody knows. Just keep your head up and fight for what you want. Maybe in the end we will come to some sorta compromise everyone can agree on.

    Note: I edited my previous google facts post to add more proof that "classic" Dragoons did in fact work with Wyverns and wasn't just a random thing SE pulled out in XI.
    Good point. Also note that the jobs will be added in 1.21 so... yeah if they decide to get rid of the wyvern then they might have to rework the class all over again which can delay the patch release.
    (0)

  4. #4
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    Quote Originally Posted by Sevokevo_Royuki View Post
    Good point. Also note that the jobs will be added in 1.21 so... yeah if they decide to get rid of the wyvern then they might have to rework the class all over again which can delay the patch release.
    No, you got it backwards, the Dragoon we are getting in 1.21 will be the Dragoon that everyone seems to be in favor of. If however the demand for a Wyvern is still strong by the time they get the pet AI working and prepare to release BST and SMN we MIGHT get a quest for our beloved Wyvern then.
    (2)


    Keith Dragoon - Ambassador of Artz and Adorable

  5. #5
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    TheFatHousecat's Avatar
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    Stealing this thought from an LS member: I think I'd be okay with using a WS (Doomspike II for example's sake), and having a dragon come out as part of the animation. Or a dragon appears for the animations when DRG does combos to do a little extra damage or just make the attack look cooler.

    Either way, I'd prefer for DRG not to be a pet class.
    (3)

  6. #6
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    Kailea Nagisa
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    eh screw all that, just make Dragoon like this and be done with it ^.^

    This is not an official Dragoon, but how the story is, and weapon used, it does have the Dragoon spirit.

    http://youtu.be/xi_YicvpPcA?t=4m9s
    (1)

  7. #7
    Player
    Sevokevo_Royuki's Avatar
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    Quote Originally Posted by Kailea_Nagisa View Post
    eh screw all that, just make Dragoon like this and be done with it ^.^

    This is not an official Dragoon, but how the story is, and weapon used, it does have the Dragoon spirit.

    http://youtu.be/xi_YicvpPcA?t=4m9s
    HAHA Nice I love it.. Nice reference.
    (0)

  8. #8
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    Quote Originally Posted by Sevokevo_Royuki View Post
    HAHA Nice I love it.. Nice reference.
    Sevokevo, I think the main problem is that the majority do not want Dragoon to be categorized as a "pet class". Hence the votes. That's the problem here. Many of us do not want to see the stats balance get screwed over just because we have access to a companion pet.

    Which is why I am advocating, if Wyverns become implemented, that they be classified primarily as a mount, and not as a combat companion. That way, the Wyverns are balanced in the same way as the Chocobo system as part of a mount/pet system that applies across the board.

    Quote Originally Posted by Sevokevo_Royuki View Post
    Good point. Also note that the jobs will be added in 1.21 so... yeah if they decide to get rid of the wyvern then they might have to rework the class all over again which can delay the patch release.
    Someone else has already said it, but I'll repeat it again: You have it backwards. The Pet system is not being implemented pre-2.0, and if you had kept that in mind when making your arguments, you would have realized by now that Dragoons would be implemented in 1.21 without a pet.

    Yoshi-P's statement was more or less about prototyping the concept of a Wyvern pet for Dragoon and exploring alternatives that do not damage the Dragoon's balance between 1.21 implementation and 2.0 implementation.

    Do you understand?

    P.S. To explain what I mean by prototyping, you take pre-existing resources and build some basic code around it, as well as other necessary building blocks to make the concept work in the most basic sense. Take the mob-mount videos for example, did anyone notice how the poses were all static, and that the mobs' animations were the same as the pre-existing mobs in the game? (Flapping animation of the Ahriman is the same, the walking animation of the Drake is the same.)

    Prototyping is basically to build a proof-of-concept and test it to see how it works. You can't make a game without prototyping these days.
    (0)
    Last edited by SilvertearRen; 11-05-2011 at 02:24 PM.

  9. #9
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    Keith_Dragoon's Avatar
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    Quote Originally Posted by SilvertearRen View Post
    Sevokevo, I think the main problem is that the majority do not want Dragoon to be categorized as a "pet class". Hence the votes. That's the problem here. Many of us do not want to see the stats balance get screwed over just because we have access to a companion pet.

    Which is why I am advocating, if Wyverns become implemented, that they be classified primarily as a mount, and not as a combat companion. That way, the Wyverns are balanced in the same way as the Chocobo system as part of a mount/pet system that applies across the board.



    Someone else has already said it, but I'll repeat it again: You have it backwards. The Pet system is not being implemented pre-2.0, and if you had kept that in mind when making your arguments, you would have realized by now that Dragoons would be implemented in 1.21 without a pet.

    Yoshi-P's statement was more or less about prototyping the concept of a Wyvern pet for Dragoon and exploring alternatives that do not damage the Dragoon's balance between 1.21 implementation and 2.0 implementation.

    Do you understand?
    He may decide against the nerfing of our stats if we all stand in support against that part and that part alone instead of shunning off the whole pet part because of a unconfirmed possibility instead of telling Yoshi P "hey we ould like a pet but we DO NOT want to be weakend because of it!" I noticed it is his going thing to nerf things before changing them just like how he said If we wanted a longer protect duraction they were looking into reducing the ffect but increasing the duration instead of just making it last longer with the same effect with a higher recast and mp cost.

    Do not let a random mental concept turn you away from the possibility of us having a pet while not losing our strentgh
    (1)


    Keith Dragoon - Ambassador of Artz and Adorable

  10. #10
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    Quote Originally Posted by Keith_Dragoon View Post
    He may decide against the nerfing of our stats if we all stand in support against that part and that part alone instead of shunning off the whole pet part because of a unconfirmed possibility instead of telling Yoshi P "hey we ould like a pet but we DO NOT want to be weakend because of it!" I noticed it is his going thing to nerf things before changing them just like how he said If we wanted a longer protect duraction they were looking into reducing the ffect but increasing the duration instead of just making it last longer with the same effect with a higher recast and mp cost.

    Do not let a random mental concept turn you away from the possibility of us having a pet while not losing our strentgh
    I'd rather be playing FFXIV Dragoon with the idea that I'm following in the footsteps of Kain Highwind or Freya, not McDragoon Wyvernshumper.
    (4)

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