I've been toying around with Ast and enjoying it, but I have to wonder if it's worth it's cross-class slot, since it has the same potency over it's full duration as M2.
I've been toying around with Ast and enjoying it, but I have to wonder if it's worth it's cross-class slot, since it has the same potency over it's full duration as M2.
Used to dps when moving as its an instant cast. At 900+ spellspeed it has a higher potency than stone III (according to a thread on the forums). As Malefic II potency is 200, i would imagine the spellspeed break for 200+ potency on aero is lower than 900.
Instant cast, costs less MP and will do slightly more damage due to SS, It's an ok spell to cross class.
Stone III has a potency of 210. My guess is there is maybe 50sps difference? Just a random guess I have yet to do any math on it.
That may give it more per-execute damage than the direct damage fillers, but it doesn't change its comparative dps whatsoever. You're just now playing at a BLM rate on a finite-mana job. Determination still does at least as much for DoTs, iirc, and Critical more, than Skill Speed.
The benefit of Aero is simply that it's an instant cast. It's mobile, it's weave-able. It being equal in potency to Malefic II at a lesser mana cost is just the faintest bonus.
Edit: Sorry about the repetition there, I meant only to point out that the priorities seemed a bit swapped.
Last edited by Shurrikhan; 06-29-2016 at 02:43 PM.
Some healers like to stack spellspeed. Its a bonus to the damage if they do. Esp on AST where it has two very powerful dots in combust and combust II which will also benefit from spellspeed. Det is widly lambasted in the healing community due to it poor scaling with heals. Crit is a love or hate thing on main healers where consistency in healing is looked upon favourably. Ergo i am talking about spellspeed in regards to aero. Please be aware we are talking about healers here, not dps. So in this regard the choices of which stats healers prefer to stack need to be taken into account. BLM and its style of play has nothing to do with this discussion, even as a analogy, as that is quite clearly not comparable to what i have said. Healers who stack speelspeed do so due to responsivness in heals when damage goes out, BLM stack spellspeed to gain more casts throughout a fight as they are not tied to a finite resourse.That may give it more per-execute damage than the direct damage fillers, but it doesn't change its comparative dps whatsoever. You're just now playing at a BLM rate on a finite-mana job. Determination still does at least as much for DoTs, iirc, and Critical more, than Skill Speed.
The benefit of Aero is simply that it's an instant cast. It's mobile, it's weave-able. It being equal in potency to Malefic II at a lesser mana cost is just the faintest bonus.
Further more, the very first line of my reply was about it being instant cast. So yeah..............
The whole Spell speed increasing Aero damage is hardly a reason to use Aero by itself - Not like it is much in the first place, if any difference at all. Using Aero to weave oGCDs or as MP conserver, however, is a whole different story. You can weave in Aero with Draw or other card abilities without losing GCD time. Which in turn would result into a GCD efficiency increase and thus also a HPS/DPS increase
This is THE answer.The whole Spell speed increasing Aero damage is hardly a reason to use Aero by itself - Not like it is much in the first place, if any difference at all. Using Aero to weave oGCDs or as MP conserver, however, is a whole different story. You can weave in Aero with Draw or other card abilities without losing GCD time. Which in turn would result into a GCD efficiency increase and thus also a HPS/DPS increase
This. You can get all your dots ticking and manage your cards and heal at the same time. If all your dots are ticking, your draw is on CD, and everyone is healthy enough, then you can spam M2 on single target or gravity for aoe.The whole Spell speed increasing Aero damage is hardly a reason to use Aero by itself - Not like it is much in the first place, if any difference at all. Using Aero to weave oGCDs or as MP conserver, however, is a whole different story. You can weave in Aero with Draw or other card abilities without losing GCD time. Which in turn would result into a GCD efficiency increase and thus also a HPS/DPS increase
Great to use when doing movement mechanics. Pop cleric on, hit that along with combust while moving.
About the only negative to Aero is that it can miss in end-game content if you don't bring some ACC, whereas Combusts do not.
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