As I've proposed before reclaim should be made core to all classes, and in the event of disconnection the server should attempt a reclaim if you have enough CP. If you don't have enough CP then the server should attempt progress completion of the craft using CS2/CS1/StandardSynth.

This would be much easier to implement than a state save (which dev has stated they have zero interest in) and would recover 90%+ of the disconnected crafts. This would be a relatively acceptable solution. This solution couldn't be abused either since the server is doing actions the player could do themselves if they weren't disconnected.