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  1. #1
    Player
    Katlyna's Avatar
    Join Date
    Sep 2013
    Posts
    799
    Character
    Katrisa Ashe
    World
    Ultros
    Main Class
    Leatherworker Lv 80
    Quote Originally Posted by StouterTaru View Post
    SE can do plenty about the issue, programming how a bad packet is dealt with for example. A hiccup in the internet's tubes doesn't have to cause the game to be unresponsive for 20 seconds then boot you, especially when you're the only person in an instanced zone.
    And this is exactly right. SE has incredibly low tolerance for dropped packets. I had incredible improvement in connectivity by returning my TCP packets on an OS level. But this is something SE could and should have handled in their server/client communication. Most MMOs do and have a much higher tolerance for dropped packets.
    (1)
    Mama Kat of Terra Salis on Ultros: http://terrasalis.guildwork.com/
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  2. #2
    Player
    StouterTaru's Avatar
    Join Date
    Sep 2013
    Posts
    3,456
    Character
    Stouter Taru
    World
    Exodus
    Main Class
    Thaumaturge Lv 100
    Quote Originally Posted by Katlyna View Post
    And this is exactly right. SE has incredibly low tolerance for dropped packets. I had incredible improvement in connectivity by returning my TCP packets on an OS level. But this is something SE could and should have handled in their server/client communication. Most MMOs do and have a much higher tolerance for dropped packets.
    I'll have to try your fixes. I've lost 3 ironworks synths (pants/shoes/offhand), a lumi fiber synth, and a handful of eikon material synths since 3.3 came out. More annoying than the gil value lost is the time lost on a recipe that takes ten 2-star and 3-star synths to make the materials.
    (0)