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  1. #1
    Player
    Frizze's Avatar
    Join Date
    Feb 2016
    Posts
    2,990
    Character
    Frizze Steeleblaze
    World
    Lamia
    Main Class
    Black Mage Lv 100
    I agree this is frustrating, and i wish they could fix it. I dont think they can/will.

    And if a crash/disco just snapshotted and "paused" the crafting, and you reconnected to the same step with the same buffs same counters same cp and same material condition how could people use it to cheat? I mean maybe its possible and im not creative enough to see it, but if it was literally just "paused" until you got back and it then "unpaused" for you to continue then that seems like itd be cheat-proof.
    (1)

  2. #2
    Player
    Elijahshane's Avatar
    Join Date
    Sep 2015
    Location
    Ul'dah
    Posts
    18
    Character
    Halon Aenor
    World
    Brynhildr
    Main Class
    Astrologian Lv 70
    I could agree with it being a nice addition so long as it's only pausing the craft where it was rather than being a 100% reclaim. I haven't had any issues myself with it but I too would hate to lose high end crafting materials if the power went out or I dc'd.
    (1)

  3. #3
    Player
    Alisi's Avatar
    Join Date
    Apr 2015
    Posts
    642
    Character
    Tempest Deep
    World
    Twintania
    Main Class
    Arcanist Lv 80
    Quote Originally Posted by falactal View Post
    snip
    There! There! /pat At least it isn't last patch. It was SO much worse to DC in the middle of crafting a 170 crafting chest piece. I... I'm still traumatized over that.

    I do believe we need some sort of a grace period after we DC. Give us several minutes, at the last, to log back in. All they'd have to do is place us where we were so it wouldn't be subject to cheating.
    (0)

  4. #4
    Player
    Katlyna's Avatar
    Join Date
    Sep 2013
    Posts
    799
    Character
    Katrisa Ashe
    World
    Ultros
    Main Class
    Leatherworker Lv 80
    I've posted on this multiple times with solutions which would not have been exploitable. I've had some rough losses myself and have probably lost more over time than most (since I had notable disconnection problems). The best I can do is recommend to check out Mithrie's guide on disconnections. Below is what I wrote up for my FC members recently if anyone else finds it useful.

    ---

    Hi Everyone. We all get disconnected from FFXIV sometimes. But some of us get kicked more than others. This guide applies to people who get disconnected anywhere from a few times a day to a few times a week. Most specifically when you get disconnected and your web browser is still working (and your internet is fine)

    I spent quite a bit of time debugging the problem last year monitoring and logging my own disconnections, and what I found is there is an L3 problem between Canada and northern North Carolina. With this said, L3 problems can and will affect multiple people. In this case the crux of the issue is that the L3 in that area drops some packets every once in a while, not many but just a few for a second here or there.

    The problem is games like FFXIV tolerate VERY VERY few missing packets or pauses in the network communication. The fix is to tell your operating system to send out smaller packets. Leatrix Latency Fix and the TcpAckFrequency registery changes are the best at doing this. I've linked some videos and instructions below for these changes. I applied both of these to my system roughly a year ago and had an immediate drop of 95% of my disconnections. I virtually never get disconnected any more. Let me know if you have any questions!

    –-

    Mithrie's Video (I only use two of the ones he mentions):
    https://www.youtube.com/watch?v=kUr7kaPl1vg

    The ones I applied:
    Leatrix Latency Fix (thanks to JulbarsM for the link): http://wowinterface.com/downloads/in...atencyFix.html

    Registry Updates:
    http://www.icpdas.com/root/support/f...K_Delay_en.pdf
    TcpAckFrequency = 1
    TCPNoDelay = 1 - http://technet.microsoft.com/en-us/l...(v=ws.10).aspx
    TcpDelAckTicks = 0 - http://technet.microsoft.com/en-us/l.../cc938206.aspx
    (5)
    Last edited by Katlyna; 07-06-2016 at 11:09 PM.

  5. #5
    Player
    Roth_Trailfinder's Avatar
    Join Date
    Aug 2013
    Posts
    1,842
    Character
    Roth Trailfinder
    World
    Midgardsormr
    Main Class
    Alchemist Lv 90
    They could fix this, by having the game save the exact state of your craft with each step. You log out or disconnect, you come back to the exact state you were in (maybe minus food buffs if gone long enough, and with appropriate FC buffs). SE does not want to have to do this for some reason though.
    (3)

  6. #6
    Player
    Katlyna's Avatar
    Join Date
    Sep 2013
    Posts
    799
    Character
    Katrisa Ashe
    World
    Ultros
    Main Class
    Leatherworker Lv 80
    Too many people say "get proper internet" when reality is the servers are in Canada and there are some L3 servers between the US and Canada which drop packets, and FFXIV is intolerant of dropping packets. That scenario is WAY more complicated than "get better internet"

    These complicated internet issues are why so many people get the occasional disconnection or even experience sudden mass server drop offs.

    Perfect internet from A to B can fix the problem. But perfect 0 latency internet is a myth. All internet has range of quality. And most ISPs are acceptable to great. The problem is FFXIV isn't acceptable of "good" internet. Their protocol expects great to near perfect protocol. Hense some folks suffer </3

    Again they really need to take a look at the client <-> server communication and make it slightly more compatible with dropped packets. Its not like the current design is blocking teleport bots anyway... looool
    (1)
    Mama Kat of Terra Salis on Ultros: http://terrasalis.guildwork.com/
    My Youtube Videos: https://www.youtube.com/KatrisaAshe/videos
    Terra Magazine Articles - http://goo.gl/t7mwll

  7. #7
    Player
    MikeWW's Avatar
    Join Date
    May 2016
    Posts
    127
    Character
    Hue Hue
    World
    Cactuar
    Main Class
    Goldsmith Lv 70
    All those people saying a fix would be abused, would you please get on your knees and bang your head on the ground three times. After each time your head rises from the floor, repeat this truth: "I don't think before I speak."
    (2)

  8. #8
    Player
    Roth_Trailfinder's Avatar
    Join Date
    Aug 2013
    Posts
    1,842
    Character
    Roth Trailfinder
    World
    Midgardsormr
    Main Class
    Alchemist Lv 90
    Quote Originally Posted by MikeWW View Post
    All those people saying a fix would be abused, would you please get on your knees and bang your head on the ground three times. After each time your head rises from the floor, repeat this truth: "I don't think before I speak."
    If the "fix" was to simply return all mats when you disconnect, then yes, that would be abused.

    If the "fix" was to save the state of the crafting at every step, then no, it would be impossible to abuse.

    It really depends upon what sort of fix, if any, that they decide to implement.
    (0)

  9. #9
    Player
    Zigabar's Avatar
    Join Date
    Aug 2013
    Location
    Limsa
    Posts
    704
    Character
    Sanura Tsukishiro
    World
    Gilgamesh
    Main Class
    Summoner Lv 100
    Quote Originally Posted by MikeWW View Post
    All those people saying a fix would be abused, would you please get on your knees and bang your head on the ground three times. After each time your head rises from the floor, repeat this truth: "I don't think before I speak."
    No, thank you. Please apply to yourself. It's good to question the "fixes" that get suggested. It's better to see the abuse before it's put it, than after. We can then begin to build on those suggestions to come up with better ideas.
    (0)

  10. #10
    Player
    Katlyna's Avatar
    Join Date
    Sep 2013
    Posts
    799
    Character
    Katrisa Ashe
    World
    Ultros
    Main Class
    Leatherworker Lv 80
    As I've proposed before reclaim should be made core to all classes, and in the event of disconnection the server should attempt a reclaim if you have enough CP. If you don't have enough CP then the server should attempt progress completion of the craft using CS2/CS1/StandardSynth.

    This would be much easier to implement than a state save (which dev has stated they have zero interest in) and would recover 90%+ of the disconnected crafts. This would be a relatively acceptable solution. This solution couldn't be abused either since the server is doing actions the player could do themselves if they weren't disconnected.
    (1)
    Mama Kat of Terra Salis on Ultros: http://terrasalis.guildwork.com/
    My Youtube Videos: https://www.youtube.com/KatrisaAshe/videos
    Terra Magazine Articles - http://goo.gl/t7mwll

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