Unless you're mass pulling a horde of mobs, but then I guess it depends on how much the healer can handle.
Well, hardly. It's much like overhealing, really. Or using a DoT on the last 1% on a DPS role. Whether you're 50.000 points of enmity ahead of whoever is second or 500 points ahead. As tanks aren't risking losing enmity while out of tank stance, why not change your stance to deal more damage if the situation allows it?
you basically answered your own question, its so content can be done without the healer being a constant DPS, however things go better when the healer is contributing to the DPS instead of taking #selfie during the healing lul
https://www.youtube.com/watch?v=pCMAcUPU0Rs
Because tank stances can reduce the amount of healing required and increase healer dps. If your healer isn't dpsing then well, no reason to be in tank stance once you have enmity.Well, hardly. It's much like overhealing, really. Or using a DoT on the last 1% on a DPS role. Whether you're 50.000 points of enmity ahead of whoever is second or 500 points ahead. As tanks aren't risking losing enmity while out of tank stance, why not change your stance to deal more damage if the situation allows it?
Re: Healer DPS- The fastest way to get me to not DPS is to tell me to DPS.
I already do stance dance as a healer. I just didn't know it was a thing for tanks as well.Well, hardly. It's much like overhealing, really. Or using a DoT on the last 1% on a DPS role. Whether you're 50.000 points of enmity ahead of whoever is second or 500 points ahead. As tanks aren't risking losing enmity while out of tank stance, why not change your stance to deal more damage if the situation allows it?
lol I took that training and basically you do need to heal the NPCs or you epic fail and beat it not problem w/o atking. Heck the tank is so weak and if you stop healing him he can die easy lol.
Proper cooldown management does more than stance. Full vit warriors for example have so much HP in defiance it's ridiculous outside savage and half dungeon pulls, which don't exist anymore. Before vit became one of the factors for dealing damage on tanks, most tanks would get the minimum threshold to survive busters and then stack up on strength all the way, with vit being viable now a tank can run with 25-30k hp making up the difference of not being on tank stance.
Last edited by mp-please; 07-10-2016 at 04:36 PM.
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