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  1. #1
    Player
    mp-please's Avatar
    Join Date
    Feb 2015
    Posts
    449
    Character
    Danielle Leclair
    World
    Leviathan
    Main Class
    White Mage Lv 60
    Quote Originally Posted by Seoulstar View Post
    Doesn't that mean it's also the tanks job to kill things? Or am I just misunderstanding something here.
    Yes tanks should be swapping stance when the incoming damage allows it, dungeon wise, there is no point of staying in tanking stance once aggro has been established.
    (1)

  2. #2
    Player
    NaesakiAshwell's Avatar
    Join Date
    Aug 2013
    Location
    Limsa Lominsa
    Posts
    696
    Character
    Naesaki Ashwell
    World
    Odin
    Main Class
    Summoner Lv 90
    Quote Originally Posted by mp-please View Post
    Yes tanks should be swapping stance when the incoming damage allows it, dungeon wise, there is no point of staying in tanking stance once aggro has been established.
    Unless you're mass pulling a horde of mobs, but then I guess it depends on how much the healer can handle.
    (1)

  3. #3
    Player
    mp-please's Avatar
    Join Date
    Feb 2015
    Posts
    449
    Character
    Danielle Leclair
    World
    Leviathan
    Main Class
    White Mage Lv 60
    Quote Originally Posted by NaesakiAshwell View Post
    Unless you're mass pulling a horde of mobs, but then I guess it depends on how much the healer can handle.
    Was talking mostly of bosses. But yea depending on the healer its possible to change stance on trash as well.
    (1)

  4. #4
    Player
    Seoulstar's Avatar
    Join Date
    Apr 2014
    Posts
    1,177
    Character
    Suzuko Seki
    World
    Balmung
    Main Class
    Dancer Lv 90
    Quote Originally Posted by mp-please View Post
    Yes tanks should be swapping stance when the incoming damage allows it, dungeon wise, there is no point of staying in tanking stance once aggro has been established.
    Ok..now that is new information.
    (0)

  5. #5
    Player
    Lyrica_Ashtine's Avatar
    Join Date
    Dec 2013
    Posts
    1,132
    Character
    Sadako Yamamura
    World
    Phoenix
    Main Class
    Marauder Lv 1
    Quote Originally Posted by Seoulstar View Post
    Ok..now that is new information.
    Well, hardly. It's much like overhealing, really. Or using a DoT on the last 1% on a DPS role. Whether you're 50.000 points of enmity ahead of whoever is second or 500 points ahead. As tanks aren't risking losing enmity while out of tank stance, why not change your stance to deal more damage if the situation allows it?
    (1)

  6. #6
    Player
    CherrySoda's Avatar
    Join Date
    Aug 2015
    Posts
    2
    Character
    Forgotten Way
    World
    Odin
    Main Class
    White Mage Lv 50
    Quote Originally Posted by Lyrica_Ashtine View Post
    Well, hardly. It's much like overhealing, really. Or using a DoT on the last 1% on a DPS role. Whether you're 50.000 points of enmity ahead of whoever is second or 500 points ahead. As tanks aren't risking losing enmity while out of tank stance, why not change your stance to deal more damage if the situation allows it?
    Because tank stances can reduce the amount of healing required and increase healer dps. If your healer isn't dpsing then well, no reason to be in tank stance once you have enmity.
    (1)

  7. #7
    Player
    mp-please's Avatar
    Join Date
    Feb 2015
    Posts
    449
    Character
    Danielle Leclair
    World
    Leviathan
    Main Class
    White Mage Lv 60
    Quote Originally Posted by CherrySoda View Post
    Because tank stances can reduce the amount of healing required and increase healer dps. If your healer isn't dpsing then well, no reason to be in tank stance once you have enmity.
    Proper cooldown management does more than stance. Full vit warriors for example have so much HP in defiance it's ridiculous outside savage and half dungeon pulls, which don't exist anymore. Before vit became one of the factors for dealing damage on tanks, most tanks would get the minimum threshold to survive busters and then stack up on strength all the way, with vit being viable now a tank can run with 25-30k hp making up the difference of not being on tank stance.
    (2)
    Last edited by mp-please; 07-10-2016 at 04:36 PM.

  8. #8
    Player
    Seoulstar's Avatar
    Join Date
    Apr 2014
    Posts
    1,177
    Character
    Suzuko Seki
    World
    Balmung
    Main Class
    Dancer Lv 90
    Quote Originally Posted by Lyrica_Ashtine View Post
    Well, hardly. It's much like overhealing, really. Or using a DoT on the last 1% on a DPS role. Whether you're 50.000 points of enmity ahead of whoever is second or 500 points ahead. As tanks aren't risking losing enmity while out of tank stance, why not change your stance to deal more damage if the situation allows it?
    I already do stance dance as a healer. I just didn't know it was a thing for tanks as well.
    (0)

  9. #9
    Player
    Dzian's Avatar
    Join Date
    Feb 2012
    Location
    Ul'dah
    Posts
    2,837
    Character
    Scarlett Dzian
    World
    Sargatanas
    Main Class
    Bard Lv 76
    The problem is the game revolves solely around DPS

    healing and mitigation never matter in the grand scheme of things they're so heavily trivialised.

    A bosses ultimate attack forexample only ever has 2 outcomes. either you pass t he dps check and thus sail through with almost no healing or mitigation required.or you fail the dps check and you're going to wipe. no amount of mitigation or healing will save the group.

    A paladins Divine viel for example should be strong enough that if used correctly would make the group survive a failed dps check in nidhogg or something such.

    at present though it's so weak its completely unnoticeable . if you pass the dps check you're going to take so little damage from the ultimate that any form of mitigation is just laughable as is any form of strain on the healers.
    if you fail the dps check your going to wipe no matter how many defensive buffs you put up. sacred soils divine veils aoe stoneskins and succors. still gonna get wiped.....

    the game needs to make mitigation and healing actually more important in the first place.

    need to increase incoming damage to players quite a lot but at the same time increase the potency of mitigation.

    make it so that tank that runs an expert with zero defensive buffs or dps that get hit by everything under the sun is going to a real strain on the healers mp but a tank that mitigates effectively with be much easier to heal. instead of the current pop my fairly jump in cleric and lol just face roll through everything.
    (3)
    Last edited by Dzian; 07-10-2016 at 10:55 PM.