Page 25 of 44 FirstFirst ... 15 23 24 25 26 27 35 ... LastLast
Results 241 to 250 of 434
  1. #241
    Player

    Join Date
    Sep 2013
    Posts
    45
    How about this system: At the end of a finished run you can X out any players you don't wish to join in a DF group any more. This way team elitist can make sure they will get only the bestest players down the line -while naturally getting longer que times, but that would be worth it, right?- and the rest of the population can continue to use the DF as is.
    (5)

  2. #242
    Player
    Eldevern's Avatar
    Join Date
    Sep 2013
    Posts
    2,009
    Character
    R'lileen Min'enoth
    World
    Cerberus
    Main Class
    Thaumaturge Lv 80
    Well... I got some kind of doubt it will work when "elitists" players (anti-casual sounds more realist) will realize most players are playing casually (but not everyone admits it) and everyone will rush to casual mode since it will anyway still go faster, at least for roulette.

    I feel kind of lol.
    (1)

  3. #243
    Player
    Archaell's Avatar
    Join Date
    Sep 2015
    Location
    Limsa Lominsa
    Posts
    1,049
    Character
    Arch Idealist
    World
    Alpha
    Main Class
    Blacksmith Lv 100
    Quote Originally Posted by Cakekizyy View Post
    I think the punishments is longer queue times.
    Based on the OP the system should search for players in broader grade range if there aren't enough of them, so the Q times should not increase that much in my opinion, especially not for the mid-range players.

    Quote Originally Posted by Waterdeep View Post
    How about this system: At the end of a finished run you can X out any players you don't wish to join in a DF group any more. This way team elitist can make sure they will get only the bestest players down the line -while naturally getting longer que times, but that would be worth it, right?- and the rest of the population can continue to use the DF as is.
    This could work, but not based on player per player basis. If you could setup your own DF requirements - match me up with players who do above 1000 DPS etc. that would be much better and every single player would have certain level of control over it. Of course the servers would need to record your performance.
    (1)
    The main reason why the Party Finder is not working for the harder content and so many groups disband after few wipes is caused by the players who ignore the comments.

    Getting to the phase XYZ once does not mean you are ready to join parties to do XYZ.

    Parties should spend most of the time doing the phase that is written in the comment not trying to get there.

  4. #244
    Player
    mp-please's Avatar
    Join Date
    Feb 2015
    Posts
    449
    Character
    Danielle Leclair
    World
    Leviathan
    Main Class
    White Mage Lv 60
    Quote Originally Posted by Hayward View Post
    I'd dare to say that's the case because of hyper-competitive people who want junk like this integrated into Duty Finder. People who want content that only 10% of the population can play. MLG wannabes who think their backsides don't stink.
    You seem to misunderstand the purpose of a measure like this, a lot of people seem to have misunderstood it to be fair.

    We currently have the majority of the playerbase not even trying to do a proper rotation, you just have to turn on a parse on a regular expert run and you'll see the majority of healers doing 0, tanks under 400 since they don't change stances when damage isn't that great and dps who either just auto attack or play their class like a piano doing as much or even worse dps than the tank. Adding a system where players get rated at the end of the fight, it doesn't even have to be saved on their characters, maybe a achievement system for rewards, where it doesn't even have to say you suck, it just has to show their place on the overall dps and say who's in the top. If they see numbers such as 1200 and them doing 500, any player who likes the game will think "damn, i should be able to do that too" and look up into that matter and thus improve.

    Now how is this a issue? On the current daily content it's not.
    The current content supposed to cater to casuals doesn't have a single punishing mechanic if failed which only promotes laziness. The issue comes when people that don't care about their rotations or mechanics start leaking into content that needs it, the usual victim being extreme primals.

    When a casual player attempts to run harder content it gets bashed by this gigantic wall of content difficulty where dps, tank and heal exist and they simply don't have the minimum skill level required to tackle that content, yes they meet the minimum ilevel, but that minimum ilevel assumes the player will be doing it's rotation properly and have a proper mechanic knowledge and this is why the current weeping city was so hard for some players, it's not even hard but it assumes players can do content which the majority of the casuals don't.

    And then there's the usual reaction of players when someone tells them they need to improve with the majority insulting and use their sub their gameplay excuse with only a small fraction actually looking into the SSS or player guides to improve and why all this hostility? It's the other players with 3rd party programs, which are against the TOS to use, that tell them that they need to improve, not the game, so the average player who already thinks they're playing properly will think "who the hell is this guy to tell me how to play, I'll report him for using 3rd party parses" than actually taking the hint and improve.

    Yes some players are pretty aggressive when telling other that they suck, but let's be fair, anyone that tried to pug a extreme primal will know how frustrating it is due to underperforming players and players who outright lie about their progress in the fight causing wipes, and this will drag on for hours, maybe even days or weeks.
    (3)

  5. #245
    Player
    Eldevern's Avatar
    Join Date
    Sep 2013
    Posts
    2,009
    Character
    R'lileen Min'enoth
    World
    Cerberus
    Main Class
    Thaumaturge Lv 80
    Quote Originally Posted by mp-please View Post
    ...
    Said like that it is pretty understandable.

    But what about people who just sounds like "Just f*** leave MY game!". It is normal some people reply them almost "Just f*** off yourself".

    Following your way, then there is no need for any kind of competitive spirit nor to objective competitivity as a grading system. Just add some kind for personnal -private- statistics with max, average and your position is enough. No grading system in requiered. Now I'm not sure dps parser is the right system for healers and tanks.

    Levelling quests shows they are able to create some realistics situations, maybe they should add something like normal, hard, extrem traning mode for each quests and offer the possibility to redo quests. BUT I have some kind of doubt many people will try them.

    Anyway you will never force people to look for some kind of competitions if they rather come for some kind of role play.

    PS : To be fair, this problem was not supposed to happend since there is a minimum ilvl for content. But hunt gear create a problem since it is easy to get that gear. Plus it doesn't solve the problem for people who have the level (both skill and ilvl) and use content to get gear for one of their other job that they don't manage that well.
    (1)
    Last edited by Eldevern; 07-13-2016 at 10:01 PM.

  6. 07-13-2016 10:32 PM
    Reason
    copy/paste error

  7. #246
    Player
    MaeIsMean's Avatar
    Join Date
    Sep 2015
    Posts
    271
    Character
    Nex Ixchel
    World
    Zalera
    Main Class
    Summoner Lv 90
    Quote Originally Posted by mp-please View Post
    We currently have the majority of the playerbase not even trying to do a proper rotation, you just have to turn on a parse on a regular expert run and you'll see the majority of healers doing 0, tanks under 400 since they don't change stances when damage isn't that great and dps who either just auto attack or play their class like a piano doing as much or even worse dps than the tank. Adding a system where players get rated at the end of the fight, it doesn't even have to be saved on their characters, maybe a achievement system for rewards, where it doesn't even have to say you suck, it just has to show their place on the overall dps and say who's in the top. If they see numbers such as 1200 and them doing 500, any player who likes the game will think "damn, i should be able to do that too" and look up into that matter and thus improve.
    People keep saying a "majority" of players are doing these terrible numbers, but I just am NOT seeing that. I see such a small percentage of players doing as poorly as you state here that it might be a week between DF's (if I'm running them regularly) before I see someone so bad/lazy that it affects a dungeon run.
    (4)

  8. #247
    Player

    Join Date
    Oct 2011
    Posts
    1,561
    Quote Originally Posted by MaeIsMean View Post
    People keep saying a "majority" of players are doing these terrible numbers, but I just am NOT seeing that. I see such a small percentage of players doing as poorly as you state here that it might be a week between DF's (if I'm running them regularly) before I see someone so bad/lazy that it affects a dungeon run.
    It's pure hyperbole they are employing to try to give their position more weight than in reality it has. The person you responded to for example is very much using hyperbole with her claim that the majority of people who play are not even trying to do a proper rotation. She might have been more accurate to say the majority do not do perfect rotations all of the time or that a very tiny percentage of the users do not care about doing better rotations...instead however she resorted to misleading people on the scale of the issue like others in here in favor of a grading system because in doing so they think it gives their position more weight.
    (2)
    Last edited by Snugglebutt; 07-13-2016 at 11:29 PM.

  9. #248
    Player
    mp-please's Avatar
    Join Date
    Feb 2015
    Posts
    449
    Character
    Danielle Leclair
    World
    Leviathan
    Main Class
    White Mage Lv 60
    Quote Originally Posted by Snugglebutt View Post
    It's pure hyperbole they are employing to try to give their position more weight than in reality it has. The person you responded to for example is very much using hyperbole with her claim that the majority of people who play are not even trying to do a proper rotation. She might have been more accurate to say the majority do not do perfect rotations all of the time or that a very tiny percentage of the users do not care about doing better rotations...instead however she resorted to misleading people on the scale of the issue like others in here in favor of a grading system because in doing so they think it gives their position more weight.
    Where did i mention perfect rotations?
    (4)

  10. #249
    Player

    Join Date
    Oct 2011
    Posts
    1,561
    Quote Originally Posted by mp-please View Post
    Where did i mention perfect rotations?
    Read what I said again, pay special attention to the second sentence. The third sentence is about what it would of been more accurate for you to say but refer to the second sentence in regards to what I claimed you said of which I used your exact words.
    (2)
    Last edited by Snugglebutt; 07-13-2016 at 11:46 PM.

  11. #250
    Player
    Iromi's Avatar
    Join Date
    Sep 2012
    Location
    Gridania
    Posts
    2,059
    Character
    Tilla Eversong
    World
    Siren
    Main Class
    Marauder Lv 50
    This won't allow carrying anymore so they will never do it. Nearly the entire game revolves around carrying people through their stuff so they can get their shiny faster.

    Relic is just a carry quest..basically. Is why I do hunts instead or play only with my FC...I have no problem helping people but I won't blindly carry bad people who run their mouth and act entitled. Not everyone is like that but it seems to be the mentality created with how the DF and tomes work which is why this game makes so much money. Bad players can easily get whatever they want lol.

    I think instead something should be offered that teaches players. Teach them why they are "bad" and how to fix it. Either way no matter what the devs put in if people get discouraged they will quit so I don't ever see them putting in something like that.
    (1)

Page 25 of 44 FirstFirst ... 15 23 24 25 26 27 35 ... LastLast