So many things wrong with this.
1. Tank turns a tank buster into the melee. Melee die, and do less damage as result. Melee get a bad grade because of it.
2. Subpar healers can't keep the group alive, dps die due to AOe's and have lower damage as a result. Again, bad grade received.
3. Primal fight. 4 people dead. The remaining 4 are able to clear, but take more damage as result of the fight lasting longer. Again, receive a bad grade.
4. Poor DPS can't meet the DPS check. Healers and tanks die as result, get a bad grade for damage taken or not clearing.
So many fights these days can be lost by one person screwing up. Therefore, there are things people would be graded on that are beyond their control. Getting a bad grade because someone else messes up is a terrible system.
I think all of us can say the same to you, buddy
And she is right, it is the vocal minority that wants this.
Hell ive seen more people in this thread against than for it. Just because you and a couple other people made more posts yourselves doesn't somehow make your side the majority
Exactly, a lot of these fights aren't designed to ensure perfect runs, just look at Hullbreaker HM, you have a tether on the second boss that deals damage and Mistbeard has a room wide attack that hurts everyone, based off those two mechanics people are already looking at a negative grade based off getting hurt. This idea doesn't work with the nature of FF14, this suggestion actually works against how this game is played.
no bother to keep arguingI think all of us can say the same to you, buddy
And she is right, it is the vocal minority that wants this.
Hell ive seen more people in this thread against than for it. Just because you and a couple other people made more posts yourselves doesn't somehow make your side the majority
Selling you S rank clears 500K pst
Of course I'm doing this on an alt I don't care about, why ruin my main's rating?
Everything has a flaw. Grading, whether by human or computer, is not going to show real skill. And once people figure out the tricks to the system, it will be exploited for personal gain.
First, is this ALL of duty finder or just raiding? Individual based on the content you would be doing or overall? Overall? I'm sure the score used to judge Sephirot is going to be like the most useful data when A3 S4 is out.
What is the algorithm when a raid is new and unlearned? Oh looks at dat, there b bads in mah serious new radi.
Let us consider healing for a moment. I cure 2 milliseconds before a clearly superior healer (Read: Every other healer), oh noes teh gud one overhealed, not qualified for content. Don't crai gai. I'll think of you in da raid I make fail.
Will this grading only occur on clear or would it also judge in fails? Opps, I forgot to heal. Lord Goodplayer McTankerton died. His score is gonna drop because he got grouped with the fails.
Overall, is a bad idea, dun do et se
Last edited by Violyre; 07-07-2016 at 06:01 PM. Reason: Cuz bad gremmer n stuf 2 ad
The community can't be changed so any system that could motivate players to improve or match players of similar attitude together would be worth the risk.
I am totally behind the game calculating in-game score. It would be tricky to get it right with all the item levels and mechanics that should contribute to the score, but it would be at least a step forward.
Right now there is almost none accountability for being lazy and exploiting the rest of the group. This should be changed.
Totally okay with players who semi-afk in dungeons and watch Netflix, each player pays their sub after all, as long as the contribution of said player is highlighted for everyone to see. All the party members deserve to know who is making their lives harder/easier.
And I get it that this would lead to some elitist players stroking their e-peen - but these players can be effectively reported. People who silently seek carry can't be banned for wanting to be carried.
The main reason why the Party Finder is not working for the harder content and so many groups disband after few wipes is caused by the players who ignore the comments.
Getting to the phase XYZ once does not mean you are ready to join parties to do XYZ.
Parties should spend most of the time doing the phase that is written in the comment not trying to get there.
and what will happen , when somoene lags? would u still be complain that sayed player is a liar watching netflix trying to mask his/her laziness :P?The community can't be changed so any system that could motivate players to improve or match players of similar attitude together would be worth the risk.
I am totally behind the game calculating in-game score. It would be tricky to get it right with all the item levels and mechanics that should contribute to the score, but it would be at least a step forward.
Right now there is almost none accountability for being lazy and exploiting the rest of the group. This should be changed.
Totally okay with players who semi-afk in dungeons and watch Netflix, each player pays their sub after all, as long as the contribution of said player is highlighted for everyone to see. All the party members deserve to know who is making their lives harder/easier.
....
I would say that they should stop downloading hentai and have a good chuckle about it ^^
It doesn't really matter how good or bad someone is as long as they are willing to defend their playstyle in front of the others in the group. They might be fine with it, they might be not, but it's shared time in the run so the info is needed.
Last edited by Archaell; 07-07-2016 at 09:38 PM.
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