What I think is hilarious is that the Elitists talk about "my parties wipe all the time because of bads." What's the common denominator?
What I think is hilarious is that the Elitists talk about "my parties wipe all the time because of bads." What's the common denominator?
Once i queued in thordan ex on DF, got a new player who insist on do everything blind. After a few wipes when i wrote a few pointers in the chat to help, he clearly said outright he "won't read anything like that and will keep trying figuring out the fight on his own". I would say most of the other party members didn't feel elitist enough to carry this wipe fest, so we disbanded.
Also, i would say in many content, the one who vote abandon first are not always an "elitist" but some casual who couldn't get their quick carry. It goes both way you know, without any kind of proof you can say anything :P
The OP idea was an idea/suggestion so it has its good and bad points. As the thread going on people have already give their feedback on what they feel like a better way (some kind of rating but not separating etc.) Beside, we either try to improve the situation and move forwards, or stand still and move backwards. The numbers of "exception" will only be increasing if people do nothing (for example: seeing some dps with not good rotation, but instead of giving advice, just shrug off), and one day, the "exception" will be the norm.You do not punish everyone else in DF with a vindictive and spiteful idea like the OP's which further segregates and splits the community plus forces longer queue times just because of a few bad apples. As said they are the exception and not the rule, if desire a lower chance of running into bad apples (specifically one's that may not be on par with your desired skill level) then you already have a tool in your arsenal you can use called PF which is less random and is more controlled.
Well you using a extreme example. From my experience from playing the game from launch is most are going to fall into the decent-good area cause of course there always going to be the "bad" or hard headed players just like elitist that even the casuals don't even want to play with.Once i queued in thordan ex on DF, got a new player who insist on do everything blind. After a few wipes when i wrote a few pointers in the chat to help, he clearly said outright he "won't read anything like that and will keep trying figuring out the fight on his own". I would say most of the other party members didn't feel elitist enough to carry this wipe fest, so we disbanded.
how well is this system working for matches in the feast?
What people forget is that the elitists and toxic players so many are talking about, are not the people who want to disband or get frustrated after a couple wipes when they are there to farm something and have those who cannot do join thinking they will get a carry or easy loot, it's the people who refuse to improve their gameplay for reasons such as "I don't want to" or "I pay my sub, not you, so I play how I want".
When you actually take time to learn your job and learn a fight (instead of just buying a win to get rid of the tome bonus and joining a farm group) and want to farm an item, especially a low drop item and you get these types of people in your group can you really blame them for being upset?
Elitists are not people who expect at least decent gameplay in high end content, elitists are those who refuse to try and expect everyone else to just deal with it.
I expanded into that part when I edited my post but to run it down for a short version this system generally will not remove any toxic behavior where certain players abandon courtesies for the sake of playing with other players.I don't think Rice was only talking about skill or play style. They were talking about basic human courtesies like being considerate towards the rest of people in your party; which I have personally seen lacking in a lot of players.
I don't think basic courtesies like consideration and respect towards the fellow human beings in your party is a lot to ask for and typically should fall under the realm of a given instead of 'personal expectations differ so DF is just being DF.'
There are plenty of people who play at a S, A, or B rank level of skill this system would rank them as but still manage to have almost zero courtesies to other players.
At a player's skill level this system can easily grade them by S, A, B, and etc but at a Personality and Courtesy level it would be almost impossible for a computer programmed system to incorportate their personailty into their Ranking with out other player influencing the Personality rating which can vary based on the player.
One such example is that a Player can be a S or A Rank skilled player but they would still insult another player for "reasons" when that player has done nothing wrong and perform at least at a B or C rank due to the system putting that person in into the A/S rank group due to lack of S/A rnak players. Another could also be lack of communication where a B rank player follows mechanics but the rest of the group ignored mechanics due to wanting to burn through the boss but the B rank is then rated a D or F just because lack of comunication from the other 3 players who normally expect a Burn through boss run without having to discuss things since it would be considered normal for their tier of Rank since they always know being a S/A rank gives them S/A rank players with a small chance of a lower rank player.
Last edited by EdwinLi; 07-05-2016 at 03:22 AM.
If you didn't notice, I already do.
I spent much of 2.X and some of early 3.0 on Gilgamesh and transferred after. Since, I have never had a run where someone was inexcusably bad.
The run starts, everyone gives their greetings, and then they go about their business. Completely courteous, completely focused. Almost everyone has a general grasp on when to AoE, their single target rotations, and almost every healer DPSes during downtime -- everyone actually does their job and relatively well. In the event there is a wipe, people apologize even if it wasn't really their fault, give advice courteously, and keep things civil.
Recently, I joined a DF for Sephirot EX. The fight starts, you get the standard strategy macro, people pick their positions, and we cleared in 3-4 attempts even with a few bonus players. Everyone's performance is about where it should be (DPS are all over 1200 with the highest at ~1700, tanks are 700-900, healers are keeping everyone alive just fine while chipping in a few hundred DPS combined), Everyone says thank you, good-bye, and leaves. Painless.
What I don't get is why people want to have a bad time in DF. Why do people want slower runs, more potential toxicity and drama, more wiping, and more frustration. You play a game to have fun. Why are you making it harder for everyone to do so? That's the sense of mutual respect people just lack on the NA servers.
Last edited by Brian_; 07-05-2016 at 03:24 AM.
No. Its because people has to find out strategy then get clears in. This is where people look for a clear with a good team or look for a carry.
Nice bait, Op
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