Results -9 to 0 of 437

Threaded View

  1. #11
    Player
    Jetstream_Fox's Avatar
    Join Date
    Jun 2014
    Posts
    747
    Character
    Syvic Zivota
    World
    Seraph
    Main Class
    Archer Lv 81
    I've seen this grading system before and it's horrible, if anyone ever played any fighter online this is basically the same system they use to determine ranking. I've seen this heavily influenced in DoA 4+5 as well as SF 4 to name a few fighters, and it created toxic lobbies, lopsided fights and lead to increased boosting. These are issues we already have presently and something we need less of, adding a superficial ranking system doesn't do anything. If you don't believe play those fighters I mentioned, or even any shooter with a ranking ladder. Simply because Person A is a "top rank" doesn't mean they're going to preform at that level 100% of the time. Do you know how many games of Halo 5 I've logged since I got it roughly a month ago where I seen players at level 100+ go negative? Where I a much lower level (28 I believe) out preform them.

    You're fighting a battle that you'll never win, that is spread across multiple genre of games. The moment you stop and realize this you'll be in a better place, players are going to play how they want irregardless of what you or I want.

    The age old solution to this issue is play with people you know play well, if you don't have those people find them. It'll make your experience all the more better.
    (4)
    Last edited by Jetstream_Fox; 07-06-2016 at 05:25 PM.