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  1. #11
    Player
    MugenMugetsu's Avatar
    Join Date
    Oct 2011
    Location
    Gridania
    Posts
    334
    Character
    Mugen Mugetsu
    World
    Mateus
    Main Class
    Bard Lv 60
    I'm not necessarily discounting the other rewards by any means. I'm simply requesting that, at the very least, the lore reward be increased to 40 tomes of lore to make all of the runs after the first run of the week more worthwhile considering that in most cases I, and I'm sure many others, have to run Weeping City numerous times each week in order to finally get a piece of gear that we are content with being the only piece of gear that we can get for the week.

    Should I change my question to, "Do you feel that the lore reward for running Weeping City and Void Ark should be increased to 40 tomes due to the amount of time invested plus having to rely on 23 other people to actually execute/avoid mechanics properly?"

    I think my request isn't asking for much. I do see that apparently no one else, or very, very, few people are in agreement with the request, but when you're running a 24 man, in this case Weeping City, and you want to smash your head into your desk because people keep wiping the entire raid because they can't properly execute/avoid mechanics, you get no loot because RNG isn't on your side that run, and you leave the raid with a measly 20 lore after investing an hour of your time to the raid, isn't it reasonable to feel that the lore reward should be at least a little bit better?

    Also, anyone mentioning the Coffin Lid and Cards as worthwhile rewards...I don't play triple triad, and I don't craft, and the one time I did get a lid I found that it was worth approximately 20,000 gil on my server, which is a completely insignificant amount of gil.

    Edit: I really don't care about Void Ark rewarding 40 tomes. That's faceroll bs content now. However, if SE could exclusively increase the lore reward for Weeping City, while it's relevant content, that would be awesome.
    (3)
    Quote Originally Posted by 314159265358979323846264338327 View Post
    Oh boy, I can't wait for the update where Ramuh drops out of the sky like "sup dawg, we gon fight up in dis tree to see who da most swoll in da woods".
    "Be excellent to each other."

  2. #12
    Player
    Gokuhan's Avatar
    Join Date
    Sep 2013
    Posts
    358
    Character
    Gokuhan Kai
    World
    Siren
    Main Class
    Lancer Lv 80
    Lore is built up to buy i230 gear. To buy this gear you need to invest a week or even 2 weeks of Lore.

    The Weeping City drops i230 gear. This can be done in a single run (though RNG based of course).

    The Lore is reduced because you are already getting higher level gear from the raid itself. If you don't like the Lore reward then don't use it for Lore, plain and simple.
    (1)

  3. #13
    Player
    MugenMugetsu's Avatar
    Join Date
    Oct 2011
    Location
    Gridania
    Posts
    334
    Character
    Mugen Mugetsu
    World
    Mateus
    Main Class
    Bard Lv 60
    I'm not using Weeping City for Lore. I'm attempting to get my 1 weekly gear drop whenever I run Weeping City, however, with RNG it's not guaranteed that I will get a drop and there's no telling how many times in a week I will have to run Weeping City to get my 1 weekly piece of gear. So, all I'm requesting is that for the time and effort invested in all of the runs in which I don't get a drop, don't get a lore upgrade item, or a matter, that the lore reward be a little bit greater than a measly 20 lore.

    If someone has to spend an hour in a 24 man raid and the only thing that they get out of it is 20 lore, it seems a little ridiculous to me that 18-23 minutes can get the same person 75 lore for running a boring so called "Expert" Duty Roulette. What's so Expert about the Expert Duty Roulette dungeons anyway? How long has it been since any dungeon labeled as Expert has required an "Expert" to be able to complete the dungeon. It's faceroll bs content. Simply requesting an additional 20 lore to make the total lore reward for running Weeping City 40 lore isn't asking for much. Or is it?

    It seems a lot of people do not welcome change in this regard. I don't understand why, but I frequent the forums and am pretty accustomed to seeing most ideas and requests being shut down for no real game play impacting reason. So, the amount of nonsupportive feedback, while welcome, doesn't affect my stance on the issue. If someone has to spend an hour in a 24 man raid and endure the bs that comes along with that, you know the people who run around like chickens with their heads cut off when they are supposed to be correctly placing their meteor but instead wipe their party, can't seem to avoid megadeath, can't seem to stop doing anything before acceleration bombs timer reaches 0, etc. and cause the raid to have to repeatedly fight the same boss over and over and over again to the point that it really isn't even fun anymore, but you want to stick with it cause you know they'll eventually get it and you want to complete the run and any chance you have at a drop and get the piddly little lore reward cause damn it's been an hour in here screw Vote Abandon let's just get this done, all this effort should be rewarded with a guaranteed decent reward. At least 40 lore.

    I don't see what the problem is. No, I'm not trying to cap lore by running Weeping City, but after putting up with what we have to put up with in that particular raid when it's not the greatest of groups, 40 lore is barely worthwhile compensation for the time spent, the frustration, and if you didn't get a gear drop....knowing that you have to run Weeping City again!

    Hmmmm. Don't want to come off as seeming angry. I'm really not. Just trying to put out a better description of the way that I'm thinking about this.

    Again, it's an additional 20 lore that I am requesting be added to the guaranteed reward for running and completing the raid. Is that gamebreaking? No. Will it make people feel a little bit better about the time they invested in the raid when they didn't get anything out of it? For me, yes. For others, I hope so. Can anyone else get behind the idea of increasing the lore reward for completing Weeping City to 40 tomes of Lore?
    (1)
    Quote Originally Posted by 314159265358979323846264338327 View Post
    Oh boy, I can't wait for the update where Ramuh drops out of the sky like "sup dawg, we gon fight up in dis tree to see who da most swoll in da woods".
    "Be excellent to each other."

  4. #14
    Player
    niwaar's Avatar
    Join Date
    Aug 2013
    Location
    Limsa Lominsa
    Posts
    270
    Character
    Kaelie Niie
    World
    Gilgamesh
    Main Class
    Pictomancer Lv 100
    Quote Originally Posted by MugenMugetsu View Post
    So, as the title implies, I have a question.

    Why is it that 24 man raids only reward 20 Lore? The time investment really doesn't seem balanced with the reward.
    To put it simply... Rewards are there not for time involved but to incentivize participation. There are a myriad of reasons to participate in the 24 man content. There is NOT a myriad of reasons to complete a daily dungeon roulette. Without the high Lore reward for your daily expert/Lvl60 roulette's the participation would dwindle and queue times would go through the roof. Personally, I am surprised that "Adventurer in Need" bonuses haven't expanded to include Lore/Esoteric/Poetics because queue times for a non tank/non healer for most content can be tremendously long.
    (2)
    I'd rather be in Zitah

  5. #15
    Player
    Icepick823's Avatar
    Join Date
    Aug 2013
    Posts
    30
    Character
    Vhaela Rhathyne
    World
    Hyperion
    Main Class
    Gladiator Lv 60
    Lore is stupid easy to get. No need to make it even easier.
    (0)

  6. #16
    Player
    Felis's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    12,287
    Character
    Skadi Felis
    World
    Ragnarok
    Main Class
    Pugilist Lv 70
    Weeping City - 20 Lore
    Expert Dungeon - 40 Lore

    Want more? Ask for 24 man raid roulette.
    (0)

  7. #17
    Player
    loreleidiangelo's Avatar
    Join Date
    Apr 2014
    Location
    Ul'dah
    Posts
    1,731
    Character
    Lorelei Diangelo
    World
    Leviathan
    Main Class
    Dancer Lv 74
    Everyone keeps mentioning the "other" rewards, but those are locked weekly, not daily. Would anyone be opposed to offering the OP's 40 Lore tomes to those who have already received all of their items for the week?

    Frankly, I'm tired of the same two dungeons myself. Say what you will about Mhach, but...no two runs are ever the same, haha. Let me have some variety in how I cap for the week!
    (3)

  8. #18
    Player
    ADVSS's Avatar
    Join Date
    Mar 2016
    Posts
    2,397
    Character
    Advent Shadowsoul
    World
    Zalera
    Main Class
    Dark Knight Lv 80
    i dont see anything wrong with upping raid tomestones, and i definitely dont disagree that, at the least they offer a bonus tomestone for first weekly clear, i mean 24 mans can go wrong horribly depending on your luck, upping the rewards might make some people a little more serious about trying to clear, sd far as 8 mans and following the 2.0. 2.1 route i see no problem with this, time incested risk./reward, the 24 mans especially weeping city require all parties to be at the mercy of other parties, id agree to add a little more as well
    (1)

  9. #19
    Player
    MugenMugetsu's Avatar
    Join Date
    Oct 2011
    Location
    Gridania
    Posts
    334
    Character
    Mugen Mugetsu
    World
    Mateus
    Main Class
    Bard Lv 60
    It's so ridiculous that the vast majority of comments in this thread are in opposition to having the lore reward for completing 24 man raids upped to a measly 40 lore. As if the request is "game breaking" or causing any detriment to anyone. I believe I ran Weeping City 9 times last week, going for the Nin boots. I never saw them drop. I had to endure 9 runs of Weeping City. 9 hours of my time rewarded with just 180 tomes of lore. In 9 hours I could have capped lore for the week by simply running mind numbing, faceroll, dungeons, but instead I devoted my time to something, with a bit of a challenge, which was to the benefit of 23 other people, each run, but I'm just supposed to sit and accept that the reward is 20 lore, the penny and the matter the first run, and only 20 lore each additional run, even though RNGesus was not on my side and I didn't even get a gear drop for the week.

    Why is it that we can not be more welcoming of upping the lore reward for 24 man raids? It certainly doesn't hurt anything, and can only be a benefit to everyone.

    I swear. It seems like anything nice, or anything at all that could improve the game, that is asked for on these forums is guaranteed to have a good number of people join the discussion just to voice their opposition of the addition of whatever it is that is being requested.
    (0)
    Quote Originally Posted by 314159265358979323846264338327 View Post
    Oh boy, I can't wait for the update where Ramuh drops out of the sky like "sup dawg, we gon fight up in dis tree to see who da most swoll in da woods".
    "Be excellent to each other."

  10. #20
    Player
    Lorielle's Avatar
    Join Date
    Sep 2013
    Posts
    537
    Character
    Lorielle Kurayami
    World
    Cactuar
    Main Class
    Pugilist Lv 80
    Because most are content with simplicity that it doesn't bother them. Can't make things too complicated or drastic. It might break the system
    (0)

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