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  1. #1
    Player
    kuma_aus's Avatar
    Join Date
    Aug 2014
    Posts
    460
    Character
    Paca Kuma
    World
    Chocobo
    Main Class
    White Mage Lv 100

    Please add "Duty Roulette: Exploratory Missions".

    Posted this in General Discussion it got quite a few likes but it got bumped off the front page in next to no time so there really wasn't any discussion. Decided to just post it here since it's slower here. Below is the original post I made.

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    Okay okay, I get it. The Diadem is horrible, The Diadem gave you cancer, The Diadem is the reason people aren't living on the moon right now or using flying cars. Everyone knows how much people hate The Diadem.

    This isn't a thread about if The Diadem is good or not but feel free to criticize this idea with those points if you want to. What I'm proposing with this thread is a new way to cap Tomestones in a week with a new roulette.

    If you frequent the forums or anywhere that discusses the game, I'm sure you've seen many people complain about how they hate doing other roulettes all the time like Expert so they can cap. Personally I find capping 100% fine as it is, especially with the addition of the Aquapolis. But there are still people who absolutely hate capping each week and it makes them want to quit.

    What I think would help a lot is what I wrote in the title, "Duty Roulette: Exploratory Missions". For those that don't know in The Diadem you get a list of like 8 random objectives which your party needs to clear 3 of to get your tomestones reward for the run. Objectives can be kill X monster Y amount of times, gather Z amount of items with one of the gatherers and examine certain crystals on the map.

    Sure spending the full 30 minutes+ in The Diadem makes a lot of players have thoughts of murdering Yoshida, but completing the objectives is a simple enough task and can be quite fun in small doses.

    One of the reasons the Diadem was made seemed to be as a new way to cap. And I really believe that it still would be a decent way to cap with this addition.

    Right now people get 75 Lore/140 Esoterics in Expert, with best case scenario 45 lore/200 Eso in level 60 or worst case 25 Lore/130 Eso (Or with ARF, 25 lore, 250 Eso), 40 Lore/100 Eso from Frontlines roulette. The Diadem right now gives 10 Lore per easy (With 20 Eso)/normal mode(With 30 Eso) and 15 lore/40 Eso for Hard mode (Hard doesn't really matter for this thread since it can't be queued for).

    If the Diadem was given a Roulette with a bonus of 40 Lore and 90 Eso for a daily, I think it would help a lot with people getting burnt out from Dungeons in the game. This would mean you get 50 lore a day with the Roulette, 110 Eso if you get Easy, 120 Eso if you get Normal.

    A massive problem to this would needing to be in Ishgard for it and the whole drama of people who just gathering rolling for loot that others are fighting to get. With the second problem, I think the best solution is to just leave the party you're in if it happens with pugs after you get the tomestones and use Party Finder for a Roulette run for monster hunting. Anything after the tomestones is just an added bonus so there is no point in staying in the party if players inside it are making you frustrated. With the first problem I think if the rewards are good enough for a little break from the normal grind, people will wait in Ishgard for their roulette to pop as long as the queue is low.
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  2. #2
    Player

    Join Date
    Oct 2011
    Posts
    1,561
    The biggest issue I have with Diadem is the conflict of interests between gathering and fighting which causes a lot of arguments and disdain towards each other. I think they should of split it into two functions, formation of a gathering group or fighting group each with their own objectives instead of a hybrid of the two. The fighting voyage which requires no gathering and the gathering voyage which requires no fighting. The reason I bring this up is because doing your suggestion of merely adding to roulette's does not resolve that issue and it might even make it worse in the sense even more people will be thrown together into a random group that does not have a shared interest in going there.
    (1)
    Last edited by Snugglebutt; 07-28-2016 at 02:31 AM.

  3. #3
    Player
    kuma_aus's Avatar
    Join Date
    Aug 2014
    Posts
    460
    Character
    Paca Kuma
    World
    Chocobo
    Main Class
    White Mage Lv 100
    Having separate queues or something for gatherers and fighters is what they are thinking of doing with brand new Exploratory Missions. However my suggestion is for a brand new way to cap tomestones, so you don't even need to spend the whole 30 minutes+ in The Diadem and deal with those that are irritating you. And most of the time there are gathering objectives in the Diadem list so even gatherers will help with quickly finishing off the list.

    Say you team up with half gatherers, half fighters, it still isn't that hard to clear out all objectives that you need. Even if you're the only fighter, the gatherers can go and help clear the gathering side objectives. Once the objectives are done, if the people in your party are annoying you, you can just leave. You came for the tomestones because you were getting tired of other ways to cap, so after you do that, anything else is a bonus really.

    Even with the addition of Deep Dungeon, some might still feel tired of capping since Deep Dungeon is just like dungeons.
    (0)