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  1. #1
    Player
    Estellios's Avatar
    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    4,250
    Character
    Yoso Carrasco
    World
    Hyperion
    Main Class
    Monk Lv 77
    I'd settle for just telling us how much progress / quality we will gain for a 100% efficiency action for any given recipe.
    (3)

  2. #2
    Player
    Dustytome's Avatar
    Join Date
    Aug 2015
    Posts
    2,707
    Character
    Fox Briarthorn
    World
    Sargatanas
    Main Class
    Culinarian Lv 100
    Quote Originally Posted by Estellios View Post
    I'd settle for just telling us how much progress / quality we will gain for a 100% efficiency action for any given recipe.
    This would be great. It would be even better for a visual "shadow" when you mouse over skills to show where you'd land on success.

    Quote Originally Posted by Tsubaki75 View Post
    If I may ask, what is your craftsmanship at? Since that can't be made hq it should just be 2 or 3 piece by piece with sh2, then waste not/manipulation with cs2 to finish
    I'm guessing it was a matter of not being used to attempting anything of that level and maybe not having the cross skills chosen? It's easy to look at a recipe and figure the number isn't that high and then you do that first increase and watch the bar that you'd previously knock a decent chunk out of barely budge.
    (2)

  3. #3
    Player
    Nezerius's Avatar
    Join Date
    Jan 2014
    Location
    Gridania
    Posts
    1,714
    Character
    Rintha Elenah
    World
    Balmung
    Main Class
    Lancer Lv 90
    Quote Originally Posted by Dustytome View Post
    I'm guessing it was a matter of not being used to attempting anything of that level and maybe not having the cross skills chosen? It's easy to look at a recipe and figure the number isn't that high and then you do that first increase and watch the bar that you'd previously knock a decent chunk out of barely budge.
    The difficulty number of the recipe shows up in the crafting log, so it's not exactly a secret on how much progress you need to finish a craft. Double checking things is important if you're doing a craft for the first time, especially if it's a craft with mats that have a significant cost. (OP's Answers Orchestrion Roll, in this case.)

    A dedicated training mode isn't really necessary, since there's already a crafting simulator where you can play around with rotations without requiring any use of mats.
    It's also good to keep a mental note of checking the difficulty number when crafting something that can't be HQed. If it's way higher than normal, then you know to cross class Muscle Memory/Piece by Piece.
    (0)

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