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  1. #41
    Player
    RLofOBFL's Avatar
    Join Date
    Sep 2015
    Location
    Gridania
    Posts
    787
    Character
    Lala Yuki
    World
    Excalibur
    Main Class
    Paladin Lv 70
    Quote Originally Posted by MiniPrinny View Post
    ...

    I was replying in general not picking anyone out jeez no need to get snippy, someone else said & I've seen before, people mention adding 10+~% (& BW in grit) which would make PLD above WAR damage wise, I do think a 5% damage might possibly work but DRK would need compensation too. As of now my 210 wpn WAR is still a little stronger than my 240 wpn PLD, I think they should buff PLD's damage OR buff it's utility bc it can be fun protecting your party but being weaker compared to WAR who can watch his whole party die but stay alive alone.

    & as for IN Grit, BW would be +15% attack speed every 40(?) seconds & make it far easier to use DA SE instead of settling for Delirium which would make DRK the strongest MT, as all tanks are about the same damage wise as MT right now.
    (0)
    http://na.finalfantasyxiv.com/lodestone/character/12116351/


  2. #42
    Player
    MiniPrinny's Avatar
    Join Date
    Sep 2013
    Location
    Gridania
    Posts
    448
    Character
    Sakura Yukimoto
    World
    Balmung
    Main Class
    Dark Knight Lv 80
    Quote Originally Posted by Shurrikhan View Post
    -snip-
    Wow. My apologies on the math, I was honestly unaware that Skill Speed didn't effect auto-attack rate, this may be due to me playing only Dark Knight, Bard, and Ninja as far as Disciples of War are concerned, which means that above level 50, for the most part, skill speed is either ignored in the case of Dark Knight, functions like spell speed in the case of Bard, or is welcome, but not needed in the case of Ninja. So I am a tad unfamiliar with the stat's functioning.

    Regardless, while Sword Oath is boring, I think it is fine as is, especially if it is a better increase than a simple damage boost as it is. Now, if we ditch the PS3 for 4.0, I think we could do the stance gaining some new, permanent visual effects, such as the blade glowing with holy energy or making the auto-attacks having a visual flair.


    Quote Originally Posted by RLofOBFL View Post
    -snip-
    While the difference between Warrior and Paladin is large, the difference also exists between Warrior and Dark Knight. It is perhaps more egregious due to the ease at which Warrior can, even while actively tanking, swap between their stances, since currently, both are considered high damage options for tanking. On a personal basis, even comparing my Warrior (i230 weapon) and Dark Knight (i240 weapon), Warrior is more offensively powerful without stance dancing while tanking. And while my Dark Knight starts higher, it ends up averaging slightly lower the longer a fight goes on. There is a big enough difference in equipment that it shouldn't be happening at all, if anything, my Dark Knight should be on top. Honestly, the removal of Blood Price to gain Blood Weapon would be a much welcome gain, especially if we consider the strengths of Warrior as a tank when compared to Dark Knight.
    (0)
    Something... something... edginess... shadows... wait... I'm supposed to be a paragon of love and justice!

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