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  1. #1
    Player
    Nalien's Avatar
    Join Date
    Oct 2012
    Posts
    3,784
    Character
    Taisai Jin
    World
    Twintania
    Main Class
    Lancer Lv 64
    Quote Originally Posted by MiniPrinny View Post
    Another side thought, is that Dark Knight could be buffed incredibly by gaining Rogue as a cross-class over Marauder. Marauder is nice, it gives Dark Knight Mercy Stroke and Blood Bath, but I feel that Dark Knight would be better served with access to Shade Shift, Assassinate, Goad, and Death Blossom.
    Well, personally I'd have opted for Lancer, but that stems from pre-Blood Weapon/TP adjustments and PvP more than anything... Feint would be some nice utility in PvP, and I'd have died for Invigorate before they adjusted TP costs and had Blood Weapon reduce them further... Keel Flurry is obviously quite appropriate for Dark Knight as well, and Blood for Blood strikes me as very Dark Knight... Then again, so does Bloodbath... The lack of a En-Drain and Drain Spikes for Dark Knight is disappointing, though they could perhaps slap those onto Blood Price/Blood Weapon with Dark Arts... If we get more skills using Dark Arts though, we definitely will require better MP recovery...

    Really though, I wish they'd change the cross-class system in general anyway... I would much rather have Job quests unlock unique versions of existing cross-class skills... I wouldn't even limit it to our current selection, I'd love it if we had access to far more skills to set in those 5 slots, such that it's actually worth thinking about what to set... I'd quite like it to be fairly situational to reward smart players, if I know a fight is coming up where I don't need "Provoke", I can set something different, for example... Since they'd all also be unique Job skills, they can also tie into Job mechanics; Rather than Ninja having Second Wind and Invigorate, for example, perhaps it has one skill that does both, with weaker effects and on a shorter cooldown, with the venom determining whether it restores HP or TP... Dark Knights unique version of Convalescence could be more powerful but for a shorter duration (perfect for Walking Dead) and have a Dark Arts effect that boosts the drain on Abyssal Drain/Souleater... If we're also not limited to the existing options, it would be quite nice to see Dark Knight get something like Convert, although if we're making it more unique to Dark Knight, I'd opt for either a Meditate style GCD for Dark Knight to use to sacrifice HP for MP in downtime, or a skill that makes your next Dark Arts cost HP instead of MP...

    I actually think that would be a better direction to take skill for 4.0 than Lv70 and 5 additional skills... Not looking forward to more skill bloat...
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    Last edited by Nalien; 07-03-2016 at 06:35 AM.