


Would you intend on keeping the SSII cooldown on the GCD outside of combat? It was originally introduced as a QoL function for WHMs in 8-man content, IIRC.- Wide Volley (Bard): Change it to a 250 potency AoE ability with a cooldown of 30 seconds. Right now with its absurd TP cost, there's hardly any reason to use it over Quick Nock, of which both skills share the same potency anyway (with Wide Volley costing 20 more TP).
- Stoneskin II (WHM): Changed to a 60 second CD ability, and now usable in combat.
- Shroud of Saints (WHM): Refresh duration increased to 21 seconds.
Those are pretty much the only gripes that immediately come to mind.
60 seconds isn't a very long time at all, so yeah.
It's just the idea of having skills that don't work during combat seems a bit wasteful to me.



No, I meant, it was created so that healers don't have to SS everyone manually after a wipe. I'm okay with making it usable in combat under a cooldown (or not even one, and just raise the mp cost a bit so it's not spammable), but if you use it in combat then wipe right after, having to manually cast SS on your raid before the pull kinda removes the intended purpose of why the skill was created, IMO. Removing the CD you proposed outside of combat, or just adding a blanket MP cost raise but let it be usable in combat is okay.
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