Would you intend on keeping the SSII cooldown on the GCD outside of combat? It was originally introduced as a QoL function for WHMs in 8-man content, IIRC.- Wide Volley (Bard): Change it to a 250 potency AoE ability with a cooldown of 30 seconds. Right now with its absurd TP cost, there's hardly any reason to use it over Quick Nock, of which both skills share the same potency anyway (with Wide Volley costing 20 more TP).
- Stoneskin II (WHM): Changed to a 60 second CD ability, and now usable in combat.
- Shroud of Saints (WHM): Refresh duration increased to 21 seconds.
Those are pretty much the only gripes that immediately come to mind.
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