Quote Originally Posted by loreleidiangelo View Post
I don't main any TP-using classes, so bear with me, but what about possibly sacking accuracy in favor of a stat that increases max TP pool and the natural rate of TP refresh, like how piety is for healers? Of course, I have no idea what purpose said stat could hold for caster DPS, but it's a thought I've had for a little while now. Acc seems to be a dead stat past cap (and caps are arbitrary and don't serve much purpose), so I think dumping it as a concept in favor of a TP-relevant stat might be nice.
This would make class / utility TP sources pointless on one end and the stat itself pointless on the other. It would also do nothing to reduce the penalty from Skill Speed, a weirdly exponential stat that we lack the secondary stat potency on to ever have its weight exceed crit, even while it hugely penalizes one's TP pool.

I'd rather just have TP refresh at 50 TP (+ 80% Goad/Paeon/ProRook bonus TP) per GCD. Revert certain of the TP cost reductions meant to counter unavoidable skill speed on gear. So, same as Zojha said. Speedy classes would run out of TP faster only when using high-cost abilities, such as AoEs, but would also restore their TP faster from bonus sources thereafter.

I do however think that doing the same for MP would be a bit too powerful. Healers do not necessarily use 100% uptime, unlike anyone else until starved, and their MP cost / tick variance is far higher than those of ST physical DPS rotations. At a 2.3 GCD, one would already be gaining 9.2% more MP per minute. I'd like to compare what that is point per point against Piety, but I think it'd be certain enough that Spell Speed would at that point wipe out all other healer stats, apart from Crit on Scholars. And that's to say nothing how it would improve the BLM's escape from their Umbral Ice rotational string, making Spell Speed further king for them. If MP were based on the GCD itself rather than Spell Speed, this would also further improve AST's Diurnal MP restoration, which feels above average already. And then add in effects from Ballad or Promoted Bishop.

Though lackluster, I feel like it'd be fine for Spell Speed to simply increase bonus MP generation, as a percentage, from MP-restoring abilities like Shroud of Saints, Aetherflow, Energy Drain, and Luminiferous Aether.