Well. I like most of the stuff, just need few adjustments.


DARK KNIGHT
- Allow the activation of Blood weapon on Grit. No sense lock it.
- Allow the Soul Eater HP drain also without Grit. It is not OP, at all.
- Increase the amount of MP recover by Syphon Strike, at least in Dark Side mode. It is very low. To make a idea, having 0 MP you need 7-8 Syphon Strike to recover the full MP. If you have Dark Side up draining Mp, the amount increase. Or, alternatively, make Critical Hits affect also the MP recover. If you land a critical, recover double MP.
- For the love of god, fix Parry. If you don't want add Samurai as Parry tank, make then DRK be a Parry tank. Even adding a magic parry >.> <.<
- Make Grit OGC, like Warrior stances.

MONK
- Meditation as OGC, to be able charge chakra in middle of combos.
- Perfect Balance CD is too high. Should be reduced.

PALADIN
- Make Sword Oath and Shield Oath OGC too.
- Make Sword Oath +10% damage or whatever isntead of double autoattack.

BARD
- Change Wandered Minuet, really ,is just shit. A Bard should be able to run over all ground.

NINJA
- THe duration of Shadow Fang DoT should be a bit longer (+3 seconds or so).
- Recast time of Dream Within a Dream and Duality should be a bit shorter.


BLACK MAGE
- Duration of Astral Fire or Umbral Ice should be a bit longer.
- Return Flare to his original potency.

WHITE MAGE
- The duration of Aero II DoT should be higher
- Recast time of Shroud of Saints should be shorter.
- Return Holy to his original potency.
- Return Stoneskin trait to his original form (20% damage absorb isntead of shorter cast time).

That's all.