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  1. #1
    Player
    Alaltus's Avatar
    Join Date
    May 2011
    Location
    Gridania
    Posts
    938
    Character
    Mementus Veventus
    World
    Sargatanas
    Main Class
    Lancer Lv 60
    Quote Originally Posted by Enfarious View Post
    again you say that MNK and BLM out do DRG by the numbers, what else matters? If we parse lower we parse lower, there's no real argument against the numbers. If the argument is ease of play BLM has it again, and MNK is no harder than DRG.

    Life surge at the cost of power surge and second wind on mnk is 900~1k on DRG it's ~350, life surge @3 doesn't compare to that 600 difference in 45 seconds.

    I love DRG btw, it was my first 50, was the first in Beta, and at release was first for me, when they altered the abils they gimped it horribly. I want to be able to skewer shit again. I want alot of those old skills back, and would happily throw some of what we have back in the barrel to be recycled. Right now though, I just can't make myself play my DRG, and it makes me sad.
    What should be dragoon's saving grace when it comes to being lower dps is that it's emnity shedding abilities should allow it to go all out where other dd's hold back. But throughout my experience of endgame i dont recall dd's having to hold back beyound allowing the tank to build up initial hate other than in certain instances where holding back isnt emnity related or emnity resetting and so has no relation to their previous emnity levels. Whats more many bosses where shedding hate might possibly help dragoon prove to only save it from a fraction of the dmg the boss dishes out as the major threat from said bosses are from aoe's indiscriminate of your enmity.

    I've given out my view on surges before, they require too much micro management and really arent worth it when it comes down to it. If your a really good dragoon who can keep power surge up constantly and avoid all aoes sent your way then more power to you. I myself however just cant justify the extra damage i would/could take by keeping power surge up as well as the tp cost and the nuisance of it. Life surge is just garbage on anything worth fighting sure it helps when farming mobs that can actually hurt you but thats about it. I've been playing lancer since alpha and these surges are at the worst they have ever been.
    (1)
    Last edited by Alaltus; 05-20-2012 at 11:16 AM.

  2. #2
    Player
    Enfarious's Avatar
    Join Date
    Jun 2011
    Posts
    704
    Character
    Elasandria Servion
    World
    Hyperion
    Main Class
    Gladiator Lv 50
    Quote Originally Posted by Alaltus View Post
    What should be dragoon's saving grace when it comes to being lower dps is that it's emnity shedding abilities should allow it to go all out where other dd's hold back. But throughout my experience of endgame i dont recall dd's having to hold back beyound allowing the tank to build up initial hate other than in certain instances where holding back isnt emnity related or emnity resetting and so has no relation to their previous emnity levels. Whats more many bosses where shedding hate might possibly help dragoon prove to only save it from a fraction of the dmg the boss dishes out as the major threat from said bosses are from aoe's indiscriminate of your enmity.

    I've given out my view on surges before, they require too much micro management and really arent worth it when it comes down to it. If your a really good dragoon who can keep power surge up constantly and avoid all aoes sent your way then more power to you. I myself however just cant justify the extra damage i would/could take by keeping power surge up as well as the tp cost and the nuisance of it. Life surge is just garbage on anything worth fighting sure it helps when farming mobs that can actually hurt you but thats about it. I've been playing lancer since alpha and these surges are at the worst they have ever been.
    I agree with everything you just said, they've all but destroyed LNC/DRG for us. I don't waste TP on surges, the boost to dmg from power surge isn't worth the TP lost, when needed life surge isn't potent enough to warrant maintaining it.
    The mid range nature of lnc/drg, I believe, was meant to keep us out of AoE range for alot of that stuff, but somehow that didn't pan out. We got elusive jump, yay, I think that's helped me ~4 times now, that may change w/ the WAR balancing act, then enmity reduction may be useful again.
    There isn't really anything else going for it tho, MNK might have to hold back a bit where DRG doesn't but chances are the extra enmity reduction isn't going to make up the DPS anyway and BLM has plenty of enmity reduction for it to go balls to the walls.
    If they gave us back just a little of our old pimpness, the surges, the power, maybe enough distance to be clear of general mob centered AoE so we don't have to run off or get hit. Something, anything back.
    (2)

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  3. #3
    Player
    AreeSoothsayer's Avatar
    Join Date
    May 2012
    Posts
    110
    Character
    Aree Soothsayer
    World
    Masamune
    Main Class
    Lancer Lv 50
    Read through all 14 pages, got an idea while doing it too.

    Why not make twin paths for the souls? Since this is about the wyvern pet, which I want, I will use the Dragoon to show my idea.

    There would be the path of the Destroyer, hunting down and slaying dragons, using a ritual to steal their strength for his own. This would gain the dragoon special abilities, both active and passive, to enhance his own stregnth.

    The path of the protector would be one allied with the dragons, gaining one as a companiion at his side.

    You could even have the turning point be running across a battle where a dragon protects her nest from hunters intent on slaying her and crushing the eggs. Aid the hunters, fight the dragon, destroy the eggs and be initiated into the dark art of stealing a dragons power for themselves.

    Or you could choose to aid the dragon, fighting by her side (which would be awesome by itself for me) against the hunters. Probably a more difficult fight since they outnumber you. Once you survived and protected both the dragoness and the eggs you would be honored by witnessing their hatching where one would bond with you.

    Both paths would be followed to increase the dragoon's might. The destroyer hunting down dragons to tear their power from them. The protector finding, guarding or challenging them. But where the destroyer would be stealing power for himself the protector would be gaining experiance, wisdom and development for the dragonette.

    The dragonette would be too young to throw right into battle but during Weapon skills and dragoon jumps it would add it's own hits for a second, undoubtedly smaller, amount of damage on top of his own. It would only come into it's own when it earned enough development to grow into a young dragon. Large enough to fight, large enough to mount and ride but not quite old enough for sustained flight.

    Twin paths could be used for all the souls. Bard could be Vocalist and instramentalist. White mage could focus on healing or protection. Black mage ritual or dual cast. (Ritual: Extended castime for additonal effects and damage, Dual Cast: Casting a single spell in both hands, less damage each but overall more.) Paladin, Fortress of Steel or Icon of Virtue. (Defencive skills Vs Increased white magic) and so on and so forth.



    Did I come up with all of this just to increase the chances of seeing my beloved Sasavi resurrected in 14? Yus!
    (3)

  4. #4
    Player
    PiedPiper's Avatar
    Join Date
    Jan 2012
    Posts
    452
    Character
    Pied Piper
    World
    Leviathan
    Main Class
    Gladiator Lv 60
    Quote Originally Posted by AreeSoothsayer View Post
    Read through all 14 pages, got an idea while doing it too.

    Why not make twin paths for the souls? Since this is about the wyvern pet, which I want, I will use the Dragoon to show my idea.

    There would be the path of the Destroyer, hunting down and slaying dragons, using a ritual to steal their strength for his own. This would gain the dragoon special abilities, both active and passive, to enhance his own stregnth.

    The path of the protector would be one allied with the dragons, gaining one as a companiion at his side.

    You could even have the turning point be running across a battle where a dragon protects her nest from hunters intent on slaying her and crushing the eggs. Aid the hunters, fight the dragon, destroy the eggs and be initiated into the dark art of stealing a dragons power for themselves.

    Or you could choose to aid the dragon, fighting by her side (which would be awesome by itself for me) against the hunters. Probably a more difficult fight since they outnumber you. Once you survived and protected both the dragoness and the eggs you would be honored by witnessing their hatching where one would bond with you.

    Both paths would be followed to increase the dragoon's might. The destroyer hunting down dragons to tear their power from them. The protector finding, guarding or challenging them. But where the destroyer would be stealing power for himself the protector would be gaining experiance, wisdom and development for the dragonette.

    The dragonette would be too young to throw right into battle but during Weapon skills and dragoon jumps it would add it's own hits for a second, undoubtedly smaller, amount of damage on top of his own. It would only come into it's own when it earned enough development to grow into a young dragon. Large enough to fight, large enough to mount and ride but not quite old enough for sustained flight.

    Twin paths could be used for all the souls. Bard could be Vocalist and instramentalist. White mage could focus on healing or protection. Black mage ritual or dual cast. (Ritual: Extended castime for additonal effects and damage, Dual Cast: Casting a single spell in both hands, less damage each but overall more.) Paladin, Fortress of Steel or Icon of Virtue. (Defencive skills Vs Increased white magic) and so on and so forth.



    Did I come up with all of this just to increase the chances of seeing my beloved Sasavi resurrected in 14? Yus!
    This. Entirely This. I was going to post suggesting something similar, but this person already came up with fancy words and explanations. Its already been revealed that they want to make the combat system in 2.0 much more complex and deep. Why not simply give LNC/DRG two more options, one which emphasizes how it is now (a pewpew lazerspear class) or just leaves the current class completely alone, and another option (Guardian, WyvernLover, FFXIFANPEOPLE, w/e you wanna call us) where we take a hit in terms of personal dps and gain our beloved wyvern. Both teams win. People who prefer no wyvern keep their current class unchanged (with the potential for an even more specialized dd, perhaps something that focuses on single target jumpinglance action) and the indubitably large portion of the community that wants their wyvern back gets it! More diversitiy, imo, is always good. The more choices we have, the less qq'ing we'll do. Hell, I think most of us would be happy is if all SE did was give us the option of a pretty little wyvern, and left every single damage calculation exactly the same, just had 80% of it show up in the log as teh drg and 20% as the wyvern making it purely aesthetic. That's not ideal, but surely it doesn't hurt anyone.

    Also, to the loremongers--they're completely destroying and reforming the entire world, introducing new playable genders (and a new race i think?), presumably blowing up dalmund, and a billion other epic changes, can we really not give them the license to add a line explaining the slim possibility of a dragon that isn't hell bent on eating us?
    (1)
    Last edited by PiedPiper; 05-27-2012 at 06:07 PM.

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