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  1. #61
    Player
    Krono's Avatar
    Join Date
    Feb 2012
    Location
    Limsa Lominsa
    Posts
    25
    Character
    Krono Duskfeather
    World
    Excalibur
    Main Class
    Fisher Lv 50
    Quote Originally Posted by Krausus View Post
    even a 10% nerf is to much
    As Krausus said, even a 10% nerf to ANY class is far too much. There are those among the MMORPG player base that play competitively, utilizing those parsers, and other methods to measure their DPS/DD output. There's no way to tell if the parsers will be able to add in a pet's DPS/DD output to the player and compare it against the other party members' numbers, or how much more complicated it may be to control your pet, whilst managing your combo positioning, avoiding fire on the ground, etc.

    People keep posting their opinions on how a pet would make the DRG a unique class, however there were other classes that utilized the idea of pet control on a much better scale, e.g. BST/SMN. Personally, I find the whole Jump skill set to be more unique than having a pet. You don't see MRD/WAR flying out of the sky to impale you with their axes, do you?

    It's a poor idea to develop a class, let people become accustomed to that class, and then completely rewrite it by throwing in some completely unnecessary mechanic such as a pet. Might as well make an entirely new class/job for this feature, not rework one already implemented.

    Adding a pet to DRG, will not only offset the idea of making it unique, but it will more than likely upset the player base that has already taken a liking to the FFXIV version of DRG we know now.

    (This is all just my personal view on the matter and shouldn't be taken to heart by those who can't see from someone else's perspective.)
    (1)

  2. #62
    Player
    syntaxlies's Avatar
    Join Date
    Jun 2011
    Location
    uldah
    Posts
    4,043
    Character
    Syntax Lies
    World
    Hyperion
    Main Class
    Leatherworker Lv 50
    this is an old thread but while its here...

    Ill bet when dragoons are lvl 75 or so they will get a WS to summon a dragon to the field that has some sort of fire breath or something, that's the kind of thing you have to wait for though.
    (1)

  3. 03-24-2012 12:27 AM

  4. #63
    Player

    Join Date
    Mar 2012
    Location
    Gridania
    Posts
    5
    I hope the cap isn't stuck @75 again for the longest time lol.. and then all the sudden raise it to 99? hope they go 99 right away, or raise it over time, but at a faster pace.

    Your idea for the Wyvern WS is a good one btw
    (0)

  5. #64
    Player
    Enfarious's Avatar
    Join Date
    Jun 2011
    Posts
    704
    Character
    Elasandria Servion
    World
    Hyperion
    Main Class
    Gladiator Lv 50
    Quote Originally Posted by Krono View Post
    As Krausus said, even a 10% nerf to ANY class is far too much. There are those among the MMORPG player base that play competitively, utilizing those parsers, and other methods to measure their DPS/DD output. There's no way to tell if the parsers will be able to add in a pet's DPS/DD output to the player and compare it against the other party members' numbers, or how much more complicated it may be to control your pet, whilst managing your combo positioning, avoiding fire on the ground, etc.
    If someone can't figure out how to add wyvern dmg to thier parser they should not have written the parser in the first place but left it to people that know how. It's just parsing more text from the chatlogs(chatlog memory space). Not brain surgery.

    Quote Originally Posted by Krono View Post
    People keep posting their opinions on how a pet would make the DRG a unique class, however there were other classes that utilized the idea of pet control on a much better scale, e.g. BST/SMN. Personally, I find the whole Jump skill set to be more unique than having a pet. You don't see MRD/WAR flying out of the sky to impale you with their axes, do you?
    I said it before drg in XI was only gimped because you had no control, let it AA what we have engaged but give us [PUP/SMN/BST] style control over it's abilities. Yeah they died super easy to AoE but w/ a 15min recast on "Call Wyvern" it's not that big a deal if/when they die. If your pets dying every 5 minutes you should NOT be playing a pet job (exception HNMs/Raids where you should have had the foresight to call it well before so recast yould be up anyway).

    A pet only nerfs you if you don't know how to work w/ one.

    WoW pet controls could be a pain same w/ SW:ToR but setting your "mode" to assist made them somewhat more functional as they only attacked things after you were engaged. Which is a little nicer than having to macro a pet attack [target] type thing which can be a bit of a pain, tho useful for crowd control. Oh right pets holding your adds? Yep that was super useful and the way some pet jobs work best.

    Quote Originally Posted by Krono View Post
    It's a poor idea to develop a class, let people become accustomed to that class, and then completely rewrite it by throwing in some completely unnecessary mechanic such as a pet. Might as well make an entirely new class/job for this feature, not rework one already implemented.
    What we've only had these "advanced" jobs/specializations for a month? Reworking it for V2.0 isn't that bad a thing.

    Sorry to have used your post as my point maker Krono it was just so spot on to what I was saying, just the opposite side of the same coin. ^^
    (0)
    Last edited by Enfarious; 03-24-2012 at 11:23 PM.

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  6. #65
    Player
    Enfarious's Avatar
    Join Date
    Jun 2011
    Posts
    704
    Character
    Elasandria Servion
    World
    Hyperion
    Main Class
    Gladiator Lv 50
    Quote Originally Posted by Krono View Post
    As Krausus said, even a 10% nerf to ANY class is far too much. There are those among the MMORPG player base that play competitively, utilizing those parsers, and other methods to measure their DPS/DD output. There's no way to tell if the parsers will be able to add in a pet's DPS/DD output to the player and compare it against the other party members' numbers, or how much more complicated it may be to control your pet, whilst managing your combo positioning, avoiding fire on the ground, etc.
    As for dmg nerf solution, when your wyvern is summoned it requires a bit of your lifeforce to keep it under control, thus your overall stats drop a bit, but overall the 2 of you are stronger than just yourself, when your wyvern isn't present your able to fight at your full strength losing the benifit of all of the wyvern's abilities but having your max stats in full effect.
    If you want a pet you got it, If you don't your not gimped.
    Problem Solved.

    I'd apoligize for a double post but the first one probably turned people off a bit ^^

    Now to find a new sig generator I'm tired of seeing that beast ... found, and it's so clean
    (0)
    Last edited by Enfarious; 03-28-2012 at 09:53 PM.

    XIV Pad: http://xivpads.com/?Elasandria-Servion-Hyperion
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  7. #66
    Player
    ssppiikkeeyy's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    464
    Character
    Spikey Sato
    World
    Ragnarok
    Main Class
    Lancer Lv 60
    the dev's said there might be a pet for drg later on in the game. Just like FFXI DRG's didnt have a pet when they came out, by that time the dev's should have a gd way to add the pet which will make people who like the new class hopefully love it more * and the people who don't want a pet at least enjoy it.
    (0)
    Spikey Sato
    CEO ~ Project Evolutionz
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    Yes I'm Irish, Yes I Drink Alot & Yes I Do Play A Lalafell On FFXIV! What's Your Point?

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  8. #67
    Player
    Leelya's Avatar
    Join Date
    Mar 2011
    Posts
    36
    Character
    Leelya Seraphs
    World
    Excalibur
    Main Class
    Gladiator Lv 50
    I think the fact of having a pet that never progressed or changed made DRG from XI in my eyes a bit of a gimmick. What they've done with DRG in XIV is way more enjoyable as it attaches the storyline.

    Class uniqueness doesn't need to lend itself to a pet. I'd prefer a unique play style. For example, let's say DRG is the best dps in the game, I rather Jump-style abilities play a role in shedding hate. That way when I play DRG I need to be constantly aware of my hate to throttle my damage for the sake of a HNM, Moogle fight, etc.. That could be but one way class uniqueness is implemented.
    (0)

  9. #68
    Player
    Lux_Rayna's Avatar
    Join Date
    Dec 2011
    Posts
    911
    Character
    Vynce Walker
    World
    Sargatanas
    Main Class
    Miner Lv 50
    Quote Originally Posted by Leelya View Post
    I think the fact of having a pet that never progressed or changed made DRG from XI in my eyes a bit of a gimmick. What they've done with DRG in XIV is way more enjoyable as it attaches the storyline.

    Class uniqueness doesn't need to lend itself to a pet. I'd prefer a unique play style. For example, let's say DRG is the best dps in the game, I rather Jump-style abilities play a role in shedding hate. That way when I play DRG I need to be constantly aware of my hate to throttle my damage for the sake of a HNM, Moogle fight, etc.. That could be but one way class uniqueness is implemented.
    Jump should seriously decrease enmity. Or at least drop you one spot on the hate list. Elusive Jump is obviously the best hate-dropper but Jump is so useless outside of the cool factor lol
    (1)

  10. #69
    Player
    Krausus's Avatar
    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    2,126
    Character
    Krausus Dracul
    World
    Famfrit
    Main Class
    Ninja Lv 90
    Quote Originally Posted by Lux_Rayna View Post
    Jump should seriously decrease enmity. Or at least drop you one spot on the hate list. Elusive Jump is obviously the best hate-dropper but Jump is so useless outside of the cool factor lol

    I wouldn't call it useless at all, hell its a good filler ability free of TP just for free added damage between weapon skills, also makes a decent pulling ability.
    (0)

  11. #70
    Player
    Krausus's Avatar
    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    2,126
    Character
    Krausus Dracul
    World
    Famfrit
    Main Class
    Ninja Lv 90
    Quote Originally Posted by Enfarious View Post
    If your pets dying every 5 minutes you should NOT be playing a pet job
    But we are NOT a pet job, in fact 11 is the only one that dragoon had a pet.
    (1)

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