Here's an idea: make it a toggle on/off option, like with Helm display.
(Sorry if this has already been suggested).
Here's an idea: make it a toggle on/off option, like with Helm display.
(Sorry if this has already been suggested).
I never played a DRG in XI, so I don't know how the pet AI was.
The pet classes in WoW really irked me. I hated having to control them when they would aggro or attack mobs I didn't want them to. I ended up having to put them on passive and macro them to my abilities.
The companion AI in SW:ToR was better but I'd still have the random occasion where they would run off on their own or attack the wrong mob.
Having to manage yourself in the heat of battle can be tricky enough, throwing a pet into the mix isn't something some people can do easily.
"Oh, hey sorry guys. I didn't mean to pull the boss. Stupid pet..."
The pet just auto-attacked, and did not aggroe things. It just sucked cuz if was half of your dps, so if it died then...then you sucked.
Dragons aren't pets anyway, and Dragoons kill dragons not treat them like puppies. Admittedly I loved my wyvern in FFXI but Dragoons are better without them.
Can someone explain why you don't want Wyvern i don't see a issue at all so please explain.
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The reason I disagree with having a wyvern pet is the balancing issues DRG saw in XI. Since the wyvern wasn't a directly controlled pet a la PUP or BST, the core aspect of the job was hurt, it's damage output was negligible and unrequired for most party setups I took part in (thus my move to SAM).
I don't want the same mechanic to hinder DRG in XIV. I like the crit-based AoE design currently attached to the job and I would prefer it stay that way, sans pet.
For those who want it for aesthetics, meh. It wouldn't realistically hinder my gameplay but with the add-heavy direction SE is taking, another body on the screen is just going to serve as a targetting obstacle.
To add to this rant, XI is still available. Go get ya wyvern fix.
Maybe a special move that calls the spirit of Wyvern or a Dragon to make a powerful attack would be cool. Nothing permanent.
Why is everyone talking about wyverns? He asked if dragoon should get a pet.
Give dragoon a dog.
i think the best way to give drg a pet without a lot of people yapping about DRG getting to nuffed.
DRG should only do 5~10% of ur overall dmg leave u with 90% of ur own dmg u can do by urself.
if needed give the pet armour to let people buff there pets up that way...
just an idea that way everyone kinda get what they want. DRG get there pet and it really doesnt get nuffed
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even a 10% nerf is to muchi think the best way to give drg a pet without a lot of people yapping about DRG getting to nuffed.
DRG should only do 5~10% of ur overall dmg leave u with 90% of ur own dmg u can do by urself.
if needed give the pet armour to let people buff there pets up that way...
just an idea that way everyone kinda get what they want. DRG get there pet and it really doesnt get nuffed
As Krausus said, even a 10% nerf to ANY class is far too much. There are those among the MMORPG player base that play competitively, utilizing those parsers, and other methods to measure their DPS/DD output. There's no way to tell if the parsers will be able to add in a pet's DPS/DD output to the player and compare it against the other party members' numbers, or how much more complicated it may be to control your pet, whilst managing your combo positioning, avoiding fire on the ground, etc.
People keep posting their opinions on how a pet would make the DRG a unique class, however there were other classes that utilized the idea of pet control on a much better scale, e.g. BST/SMN. Personally, I find the whole Jump skill set to be more unique than having a pet. You don't see MRD/WAR flying out of the sky to impale you with their axes, do you?
It's a poor idea to develop a class, let people become accustomed to that class, and then completely rewrite it by throwing in some completely unnecessary mechanic such as a pet. Might as well make an entirely new class/job for this feature, not rework one already implemented.
Adding a pet to DRG, will not only offset the idea of making it unique, but it will more than likely upset the player base that has already taken a liking to the FFXIV version of DRG we know now.
(This is all just my personal view on the matter and shouldn't be taken to heart by those who can't see from someone else's perspective.)
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