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  1. #11
    Player
    Enfarious's Avatar
    Join Date
    Jun 2011
    Posts
    704
    Character
    Elasandria Servion
    World
    Hyperion
    Main Class
    Gladiator Lv 50
    Quote Originally Posted by Krono View Post
    As Krausus said, even a 10% nerf to ANY class is far too much. There are those among the MMORPG player base that play competitively, utilizing those parsers, and other methods to measure their DPS/DD output. There's no way to tell if the parsers will be able to add in a pet's DPS/DD output to the player and compare it against the other party members' numbers, or how much more complicated it may be to control your pet, whilst managing your combo positioning, avoiding fire on the ground, etc.
    If someone can't figure out how to add wyvern dmg to thier parser they should not have written the parser in the first place but left it to people that know how. It's just parsing more text from the chatlogs(chatlog memory space). Not brain surgery.

    Quote Originally Posted by Krono View Post
    People keep posting their opinions on how a pet would make the DRG a unique class, however there were other classes that utilized the idea of pet control on a much better scale, e.g. BST/SMN. Personally, I find the whole Jump skill set to be more unique than having a pet. You don't see MRD/WAR flying out of the sky to impale you with their axes, do you?
    I said it before drg in XI was only gimped because you had no control, let it AA what we have engaged but give us [PUP/SMN/BST] style control over it's abilities. Yeah they died super easy to AoE but w/ a 15min recast on "Call Wyvern" it's not that big a deal if/when they die. If your pets dying every 5 minutes you should NOT be playing a pet job (exception HNMs/Raids where you should have had the foresight to call it well before so recast yould be up anyway).

    A pet only nerfs you if you don't know how to work w/ one.

    WoW pet controls could be a pain same w/ SW:ToR but setting your "mode" to assist made them somewhat more functional as they only attacked things after you were engaged. Which is a little nicer than having to macro a pet attack [target] type thing which can be a bit of a pain, tho useful for crowd control. Oh right pets holding your adds? Yep that was super useful and the way some pet jobs work best.

    Quote Originally Posted by Krono View Post
    It's a poor idea to develop a class, let people become accustomed to that class, and then completely rewrite it by throwing in some completely unnecessary mechanic such as a pet. Might as well make an entirely new class/job for this feature, not rework one already implemented.
    What we've only had these "advanced" jobs/specializations for a month? Reworking it for V2.0 isn't that bad a thing.

    Sorry to have used your post as my point maker Krono it was just so spot on to what I was saying, just the opposite side of the same coin. ^^
    (0)
    Last edited by Enfarious; 03-24-2012 at 11:23 PM.

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