The problem with hunts is largely the contribution calculation. On the larger hunts with tons of parties there, the contribution value required for full credit is often well above what a solo player can do in the time the hunt goes from full health to dead, thus making partying up a necessity to even make fighting the target worth doing at all. This isn't an issue for dedicated hunters who have linkshells and travel in groups from the getgo, but for players who are in the zone doing regular activities, see a hunt in /shout, and proceed to go there, it can be a case of not finding an open party in party finder or creating one and not having enough people join up in time for credit. I think adding hunt seals to FATEs would be wholly unnecessary if hunts were less terrible about rewarding credit for solo players who contributed just as much as a player in a party.