I have been on and off from Final Fantasy XIV since the release of 1.0, Can you relate that you have been looking to replace the old Vanilla or Pre-Abyssea MMO, accepting or hoping that what's next might be just what you were looking for?
From a personal stand point, I like how organized FFXIV feels, after playing games like Blade and Soul, where you literally can be matched up in a level 25 dungeon with 50's that rush through everything, one shotting it all and expecting you to just keep up, 50 menu options of only 3 buttons that you use 90% of the time, I'm satisfied with how FFXIV 'feels' - Until it comes to the jobs.
With the addition of Ninja, I regained much of the hope that FFXIV would start to sow the seed and regrow it's old roots, learning from previous mistakes from FFXI (One expansion now allows you to get what everyone else took 5 years to get in a month) and not making them again.
Machinist wasn't exactly what we needed in our roster and being such a brilliant community, many of you have been able to take a potato and make steak, Dark Knight being a tank was understandably necessary to help balance the roster of choices when it came to que and wait times, similarly with the addition of Astrologian, one of the coolest healing ideas I have ever seen (I love Science and Space).
Unfortunately, I have to ask, did you give up? Dark Knight was a sacrificial DPS, putting a heavy load of damage taken to end fights quickly, The Machinist is a neat idea, but how practical is it really with Bard already an option, Where is Ninja's Ustusemi along with the weapon skills that put the eastern theme at the forefront? Blade: Chi,Blade: Jin, Blade Ku? The elemental wheel that was not just flashy but could help increase weapon skill based damage, adding strategy to Black Mage, team work?
Look at any result of googling "FFXIV 3.0/3.5/4.0" etc and you will see people speculating on new classes already and in the past, I feel a psychological reason for this is because the appetite of "Final Fantasy" is not being satisfied, if you look even closer you'll notice many pouring hope and wishes into these rumors and ideas that they are anything close to the old MMO Final Fantasy XI. I implore you look at year(s) old threads or more that speculate the original Dark Knight and Ninja and how they are nothing like many hoped.
So where does this put us? The front page of these threads continue to ask for changes, revisions or speculate on new jobs and content. The desire from this community no matter where you look is holding on to that thread of hope that each update and patch is going to release something or make some sort of change that brings this closer to home in Vana'diel, and I completely understand.
We could start anywhere, Summoner would be a great one, The story certainly tells us that we can't handle summoning the full version of Summons, but through the interesting power of change, we can summon Bahamut's incredible ability through channeling with him, so, now we can summon full summons? If only briefly? I don't mind sticking to these "rules" of story telling, but at the end of the day, for 9 years, I had a full summon by my side doing Black Mage level damage, I found the loop hole in your story that tells me this Bahamut ability is essentially a way to bring these forces to my side, if only briefly enough to harness one ability.
But, I would take that? Would you? Summoning Ifrit, Garuda or others for an ability here and there? But we'd be speculating and wishful thinking, worst of all- we would be settling for "good enough" much like it has been so far.
If someone asked me what the end game of Final Fantasy XIV was like, I would tell them it's chasing gear, you run the same previous 5 dungeons, to get specific credits, to get an Item level, to run something else, to replace it, upgrade it and by them there will probably be a patch and you do it all over again, you can't deny this has been the way of things since 2.0 and the implementation of "Tomestones of Philosophy".
You can only re-skin a dungeon or change mechanics so many times before the trend sets in and you are repeating what you did 2 years ago. Adding new content, such as heavensward, was mildy acceptable- The music and new environments are great, but I don't remember half of them, they could go up in flames and I couldn't tell I cared about the place, I have no intimacy time with the area because it's all fetch quests to level, a few FATE's and then running around only to avoid aggro when necessary.
Once you hit 60, you're back to the same old thing. What will 4.0 be like? Level 75 cap, rush to 75 quickly so you don't feel left behind, hurry up and get those Tomestones of Gubajuba so you can get the i-lv 300 gear that will get replaced in 4.1!
I'm not sure about you guys, but this is getting old. I have played other games at this point that I have thought "This feels more like a Final Fantasy game", I have no idea what the development is catering towards, but the current direction is quite obviously not satisfying the desire for something on the scale of what has been.
I'd like to know how you feel about these points, are you really fine with the current "Phantasy Star Instance" style of gameplay, or would you like to see more cooperative game play like camping parties in the wild, or an optional mix of the two, maybe you have your own ideas? I believe what ever the case may be, this is getting stale since 2.0.