What part of priorities and supplementary do you NOT understand? If there is no need to heal then obviously something else would be the better thing to do, which is where the supplementary part comes in. Healing comes first. But clearly, with your line of thinking it's one or the other. DPS or nothing. Screw healing, screw everybody counting on me to keep the party alive and going, cause I gotta deal the damage, you say. Why are you a healer if you can't get that part straight??? Healing comes first, then everything else. Healing is number 1 on the list Slowpoke. It's so easy to understand. I wanted to be nice but you either don't know, read it wrong, dug in for some hidden message that just HAD to be there, or intentionally denying evidence and logic just to suit your own side of whatever it is you think you got going on there. Because SUDDENLY supplementary means optional and useless to you, and that because healing comes first that means you never get to DPS at all. Hey lets not use the cards since they're also supplementary. Who feeds you that garbage? Hardcore raiders? No wait, DPS?? Don't tell me -I had enough of the same answer.
And don't try that Hall of Novice with me again, even it says attack when you have time. Something I practically said with healing always comes first and fighting is purely supplementary, but again, NOOOOOOOO, you just have a problem with understanding a simple set of words and jump to extremes because of it. I fight too and you don't see me parading about pressuring new healers into fighting like it's Gordias Savage Week1 where even A1S to A4S so much baby damage that they can MAGICALLY get away with using stone 3 for a minute straight while the tank is in DPS stance the whole time when in reality its Sohr Khai.
Mechanics like Calcabrina's dolls are not healing specific because anyone can be targeted, Calcabrina does frequent unavoidable party wide damage, a damage dealer (unless dead or missing) is always at the healer's side, and targets must be destroyed and a simple medica 2 fixes the pulsing AoE damage as the healer/DPS/tank and tank/DPS/Healer free the DPS/Tank/healer. Great job listing something that's not geared toward anyone in particular, especially one where there's always a damage dealer or tank at your side.
That hummerlfaust only requires healer DPS like Gordias Savage only if your team is undergeared and/or sucks (as you said), like in the first few weeks of Gordias Savage because of the weekly locks, poorly rewarded items, and the very fact they drop 210 gear when the most anyone could have gotten was several pieces of 190s. The real zinger was that Gordias Savage was so overtuned. It was obvious. It was so bad that it was impossible for world's first PLD to win in the first few weeks. People since then have gotten a false sense of this DIRE need for healer DPS just because people in the first weeks needed it when without acknowledging that at first it was literally impossible without them. And just like before it's solution to your undergeared and/or underskilled team and quite possibly because of Midas is overtuned, for it to be required at all. Naturally there is always an exception.
A6S, Odin, anyone with a final attack or a moment that needs to be DPS'd as soon as possible refer to the first sentence. And if you think that this point contradicts the recent point, then you should have someone teach you what an exception is. You don't use a fallacy to prove your points.
The WoW comparison does matter because A) Some players are from that game B) this game's system is inspired by WoW (plus some things with the system still work the same), and C)despite promoting combat medics, none of the HEALER SPECIFIC mechanics require you to kill anything, just like in this game only that they don't promote combat medics.
Actually it does matter what the devs intend because they DESIGN the game. That is a fact; what you said there is false. Otherwise we wouldn't be limited by the constant weekly locks, grinds, designs that stumbles over itself, or even play hard ball with their stance on DPS healers which again, clearly they are against that. Otherwise players like you wouldn't be whining about the lack of accuracy and going to any end to get some, even if it means causing a DPS loss in certain jobs vs a single target just so you can inch it out more numbers. Just because you NOW have a customizable weapon again doesn't change the fact they were not intended to fight in raids at all, and more importantly you only CAN customize your gear with accuracy. Just because you have the option to go one way doesn't mean the devs will design your script based boss fights with healer DPS in mind.
And no, player skill is not defined by the meta. Player skill is defined by what's done and how efficient and most importantly EFFECTIVE it was in getting the job done, and in the end game THAT defines the meta! And yet even in the "content that matter" more people like you are around the corner to tell healers to use stone 3 over holy in a mob of 3 or more enemies -especially in a big pull- long before the boss fight as though every battle is like one of those Gordias Savage where it just babies you with only one enemy to strike most of the time (A2 being the only exception). It's amazing how slow everyone of those healers are at using LB3 when things are otherwise too far gone.
Also I'm bringing up Gordias Savage up in particular because it's in recent memory and it made everything about the meta worse, where again, we get stuck with more hubris, incompetent healers who not only inefficiently and/or ineffectively heal, they don't know how to do the DPS part right which is the same principle as DPS, all while the DPS and tanks can blame their inadequacies on the healer who is typically a white mage because they just had the most powerful in both damage and healing, and not the fact not enough tanks and/or DPS are properly geared and/or skilled to follow the script and/or to do their jobs.
And I meant what I said about "Where its DPS heavy meta changed the idea of a competent healer from one able to effortlessly keep the party alive to being a 24/7 DPS even if they don't do the DPS part right." . . . . even if they don't do the damage part right. I bet that's your idea of a good healer isn't it. Who cares if their meandering about with the attacks, if they sling a few, instantly they are the GOOD healer. No.
Good healers keep the party going, even at the face of things going horribly wrong. Bad healers are the ones who fail at what they think is trivial. Bad healers also don't know how to fight and heal, when their attacks are even simpler than an early Black Mage. Bad healers pretend everything is a perfect world until it suddenly falls apart. Good healers make it a perfect world. Good healers don't need to be told to use LB3 every single time. Great healers CRUSH the challenge in ANY field not just herp derp savage. Great healers not only keep the party going, but significantly boost run times but knowing perfectly well HOW TO FIGHT! None of this," hey look guys I can use stonez 3, I is greatest heals." Any idiot can do that.
This is too long. Bye.