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  1. #281
    Player
    Avatar von Fevelle
    Registriert seit
    Feb 2015
    Ort
    Gridania
    Beiträge
    1.353
    Character
    Fiona Greentear
    World
    Behemoth
    Main Class
    Druide Lv 50
    Zitat Zitat von CBellz Beitrag anzeigen
    It's not wrong to actually want to heal while playing on a healer, but don't you automatically gravitate towards playing efficiently by topping up the party as quick as possible without overhealing and wasting MP? The only difference between XIV and other games is that it rewards you for playing efficiently and having gas in the tank by letting you use MP to DPS. XIV lets efficient healers cast MORE and contribute MORE to the party instead of sitting there half afk and patting their backs because they've let HOTs top up the whole party.
    You do know that with good game design it's possible to have MP management mechanics AND not stay still "patting their backs" right?
    (0)

  2. #282
    Player
    Avatar von Rawrz
    Registriert seit
    Jul 2015
    Beiträge
    1.704
    Character
    Sir Rawrz
    World
    Gilgamesh
    Main Class
    Rotmagier Lv 90
    Zitat Zitat von Fevelle Beitrag anzeigen
    You do know that with good game design it's possible to have MP management mechanics AND not stay still "patting their backs" right?
    But this game isn't designed that way. I almost always DF on my Scholar (or another healer) just to avoid getting a healer that only, only, only heals. Whats the point of having an AMAZEBALLS tank that can mitigate like a hot iron wall against a barrage of kittens, when the healer spams Cure or does nothing the entire pull. We have ungodly AOE. We have the most flexible role in the game. We hold life in one hand and spread death with the other, with +10% damage to boot. Its just allot to squander on the "I'm a healer, so I only heal," principle. In other games that's fine, but FFXIV has changed the healing game to a multitasking, decision making, standard.

    If you ONLY DPS (Not using any healing abilities: ) You're probably a bad (FFXIV) Healer.
    If you ONLY heal (No DPS: ) You're probably an ok Healer.
    If you moderately DPS (Healing frequently, but DPSing when you can: ) You're probably a good Healer.
    If you Push your DPS (Healing only when needed, but keeping the party up: ) You're probably a GREAT Healer.
    (5)

  3. #283
    Player
    Avatar von Fevelle
    Registriert seit
    Feb 2015
    Ort
    Gridania
    Beiträge
    1.353
    Character
    Fiona Greentear
    World
    Behemoth
    Main Class
    Druide Lv 50
    Zitat Zitat von Rawrz Beitrag anzeigen
    But this game isn't designed that way.
    And I'm not ok with that. This meta could be easily changed by lowering potencies and removing CS.
    (1)

  4. #284
    Player
    Avatar von Seoulstar
    Registriert seit
    Apr 2014
    Beiträge
    1.177
    Character
    Suzuko Seki
    World
    Balmung
    Main Class
    Tänzer Lv 90
    Zitat Zitat von _slowpoke_ Beitrag anzeigen
    I wrote cooperative. Do you even read what I write?
    The things that happens when you read while half asleep. I apologize for seeing competitive instead of cooperative.
    (0)

  5. #285
    Player
    Avatar von mp-please
    Registriert seit
    Feb 2015
    Beiträge
    449
    Character
    Danielle Leclair
    World
    Leviathan
    Main Class
    Weißmagier Lv 60
    Zitat Zitat von Fevelle Beitrag anzeigen
    And I'm not ok with that. This meta could be easily changed by lowering potencies and removing CS.
    (5)

  6. #286
    Player
    Avatar von CBellz
    Registriert seit
    Jun 2015
    Beiträge
    90
    Character
    Senna Belizaire
    World
    Sargatanas
    Main Class
    Gelehrter Lv 60
    Zitat Zitat von Fevelle Beitrag anzeigen
    You do know that with good game design it's possible to have MP management mechanics AND not stay still "patting their backs" right?
    That's exactly what this game is lol, MP management mechanics while avoiding staying still through the ability to DPS. This game has quite possibly the most involved/active healing metagame of all MMOs, with high tier healers averaging 30 CPM/APM (casts per minute) per fight, literally casting something every GCD. In many cases, healers can get off even more casts per minute than a BLM (!) I'd call that good game design.

    Can you say the same about healers in other MMOs, where DPS isn't encouraged? I seriously doubt it. A game requiring you to literally heal bot spam every GCD is punishing, uninteresting, and doesn't leave a lot of room to do mechanics, so it's very rare to see.

    By removing CS and lowering potencies, you will literally make this game 100% more boring and take away gameplay that makes it unique among MMOs. You'll also take away a lot of what makes healing such an active role.

    If you run casual content only then sure, you might feel that this game doesn't require any real healing. But there is content in this game that requires both healers to be above 2000 HPS, both having to heal through over 4 million damage taken. The scale of dmg is such that missing 10% mitigation is the difference between a clear and a wipe. If that's not enough healing for you, idk what to say tbh.
    (7)
    Geändert von CBellz (09.08.16 um 15:13 Uhr)

  7. #287
    Player Avatar von Rennies
    Registriert seit
    Feb 2016
    Ort
    Limmies
    Beiträge
    611
    Character
    Keisero Starborn
    World
    Faerie
    Main Class
    Astrologe Lv 90
    I wouldn't want to throw away Cleric Stance per say, but maybe make a unique version for each class which trades healing for different bonuses. Obviously none of them could have the current version, but I would love some variety when it comes to giving up our excessively strong healing, and it just doesn't seem to be there.
    (1)

  8. #288
    Player
    Avatar von Fevelle
    Registriert seit
    Feb 2015
    Ort
    Gridania
    Beiträge
    1.353
    Character
    Fiona Greentear
    World
    Behemoth
    Main Class
    Druide Lv 50
    Zitat Zitat von mp-please Beitrag anzeigen
    ...
    Is this for me? Because I'm not a 0 DPS healer, boy. Wanting the meta to change doesn't mean I don't try to get in the current meta. If you think active healing without heal DPS is only achiavable by whack a mole spam gameplay, you should really go out there and try other MMORPGs.

    Zitat Zitat von CBellz Beitrag anzeigen
    If you run casual content only then sure, you might feel that this game doesn't require any real healing. But there is content in this game that requires both healers to be above 2000 HPS, both having to heal through over 4 million damage taken. The scale of dmg is such that missing 10% mitigation is the difference between a clear and a wipe. If that's not enough healing for you, idk what to say tbh.
    The whole post is about DF content, so yeah, casual.

    Zitat Zitat von CBellz Beitrag anzeigen
    Can you say the same about healers in other MMOs, where DPS isn't encouraged? I seriously doubt it. A game requiring you to literally heal bot spam every GCD is punishing, uninteresting, and doesn't leave a lot of room to do mechanics, so it's very rare to see.
    A game requiring you to literally pretend to play another role because your main abilities are not need 90% of the time in 99% of the content is not just uninteresting but also extremely shallow. Healing in this game means "heal the minimum required so you have more time to dps". It's comic tbh.

    Taken from another topic:
    Zitat Zitat von Dzian Beitrag anzeigen
    Been running the expert roulettes a few times without any healers recently with friends. PLD 3 dps and go. Don't need healers. Clemency is more than enough to cover what little damage you do take
    If you guys think is is ok for a game, I give up. To be honest, we should just scrap the trinity altogether and give every class enough self healing. I'm sure at least the queues would be a lot faster.

    Zitat Zitat von Rennies Beitrag anzeigen
    I wouldn't want to throw away Cleric Stance per say, but maybe make a unique version for each class which trades healing for different bonuses. Obviously none of them could have the current version, but I would love some variety when it comes to giving up our excessively strong healing, and it just doesn't seem to be there.
    I've asked for this in old posts, but seems like the community think it's waste of dev time.
    (2)
    Geändert von Fevelle (09.08.16 um 15:45 Uhr)

  9. #289
    Player
    Avatar von CBellz
    Registriert seit
    Jun 2015
    Beiträge
    90
    Character
    Senna Belizaire
    World
    Sargatanas
    Main Class
    Gelehrter Lv 60
    Zitat Zitat von Fevelle Beitrag anzeigen

    The whole post is about DF content, so yeah, casual.

    A game requiring you to literally pretend to play another role because your main abilities are not need 90% of the time in 99% of the content is not just uninteresting but also extremely shallow. Healing in this game means "heal the minimum required so you have more time to dps". It's comic tbh.
    Well sorry to burst your bubble but DF content is unlikely to force someone to play at the skill ceiling of whatever class, so if you're looking to actually heal a lot I wouldn't use it as a gold standard.

    This game doesn't force healers to pretend be a DPS. DPS rotations for a healer are braindead and are a far cry from the complexities of real DPS. This game forces all casters (healers included) to follow the basic ABCs. Always. Be. Casting. That means using every relevant skill in the toolkit, including DPS spells.

    Also, what game DOES NOT tell you to heal the minimum required of the content? Who in the world wants to keep casting healing spells when everyone is at full HP? LOL.
    (2)
    Geändert von CBellz (09.08.16 um 16:12 Uhr)

  10. #290
    Player
    Avatar von mp-please
    Registriert seit
    Feb 2015
    Beiträge
    449
    Character
    Danielle Leclair
    World
    Leviathan
    Main Class
    Weißmagier Lv 60
    Zitat Zitat von Fevelle Beitrag anzeigen
    you should really go out there and try other MMORPGs.
    Most of the latest MMOs completely scrapped out the healer concept with the game having dps classes that can heal better and tank classes that are tankier than normal dps.

    Tera : 2 healer classes, both required to dps to apply debuffs. Mystic thrall of wrath being a gigantic burst dps.
    Blade & soul : No healer classes. Leeching system other than summoners who can somewhat heal.
    Tree of savior : Healers have one of the strongest melee, healing is also required to be picked up so it's place ground aoe and forget.
    Black desert : No healer classes.
    Vindictus : No healer classes. Leeching and potion chugging system with evie having heal corona.
    GW2 : Everyone can heal, elementalist sort of can heal better.
    Not sure about PSO2, seems to be the same case as GW2. Can't talk much since i didn't play it.
    ESO : Healing is based on each player skills. Can't talk much since didn't play either.

    Only xiv and some other WoW clones are keeping the holy trinity setup alive, consider yourself already lucky that healing is required where in some of the games i've mentioned above, as long you can dodge, you won't need healing at all.
    (6)

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