You do know that with good game design it's possible to have MP management mechanics AND not stay still "patting their backs" right?It's not wrong to actually want to heal while playing on a healer, but don't you automatically gravitate towards playing efficiently by topping up the party as quick as possible without overhealing and wasting MP? The only difference between XIV and other games is that it rewards you for playing efficiently and having gas in the tank by letting you use MP to DPS. XIV lets efficient healers cast MORE and contribute MORE to the party instead of sitting there half afk and patting their backs because they've let HOTs top up the whole party.
But this game isn't designed that way. I almost always DF on my Scholar (or another healer) just to avoid getting a healer that only, only, only heals. Whats the point of having an AMAZEBALLS tank that can mitigate like a hot iron wall against a barrage of kittens, when the healer spams Cure or does nothing the entire pull. We have ungodly AOE. We have the most flexible role in the game. We hold life in one hand and spread death with the other, with +10% damage to boot. Its just allot to squander on the "I'm a healer, so I only heal," principle. In other games that's fine, but FFXIV has changed the healing game to a multitasking, decision making, standard.
If you ONLY DPS (Not using any healing abilities: ) You're probably a bad (FFXIV) Healer.
If you ONLY heal (No DPS: ) You're probably an ok Healer.
If you moderately DPS (Healing frequently, but DPSing when you can: ) You're probably a good Healer.
If you Push your DPS (Healing only when needed, but keeping the party up: ) You're probably a GREAT Healer.
That's exactly what this game is lol, MP management mechanics while avoiding staying still through the ability to DPS. This game has quite possibly the most involved/active healing metagame of all MMOs, with high tier healers averaging 30 CPM/APM (casts per minute) per fight, literally casting something every GCD. In many cases, healers can get off even more casts per minute than a BLM (!) I'd call that good game design.
Can you say the same about healers in other MMOs, where DPS isn't encouraged? I seriously doubt it. A game requiring you to literally heal bot spam every GCD is punishing, uninteresting, and doesn't leave a lot of room to do mechanics, so it's very rare to see.
By removing CS and lowering potencies, you will literally make this game 100% more boring and take away gameplay that makes it unique among MMOs. You'll also take away a lot of what makes healing such an active role.
If you run casual content only then sure, you might feel that this game doesn't require any real healing. But there is content in this game that requires both healers to be above 2000 HPS, both having to heal through over 4 million damage taken. The scale of dmg is such that missing 10% mitigation is the difference between a clear and a wipe. If that's not enough healing for you, idk what to say tbh.
Geändert von CBellz (09.08.16 um 15:13 Uhr)
I wouldn't want to throw away Cleric Stance per say, but maybe make a unique version for each class which trades healing for different bonuses. Obviously none of them could have the current version, but I would love some variety when it comes to giving up our excessively strong healing, and it just doesn't seem to be there.
Is this for me? Because I'm not a 0 DPS healer, boy. Wanting the meta to change doesn't mean I don't try to get in the current meta. If you think active healing without heal DPS is only achiavable by whack a mole spam gameplay, you should really go out there and try other MMORPGs.
The whole post is about DF content, so yeah, casual.If you run casual content only then sure, you might feel that this game doesn't require any real healing. But there is content in this game that requires both healers to be above 2000 HPS, both having to heal through over 4 million damage taken. The scale of dmg is such that missing 10% mitigation is the difference between a clear and a wipe. If that's not enough healing for you, idk what to say tbh.
A game requiring you to literally pretend to play another role because your main abilities are not need 90% of the time in 99% of the content is not just uninteresting but also extremely shallow. Healing in this game means "heal the minimum required so you have more time to dps". It's comic tbh.
Taken from another topic:
If you guys think is is ok for a game, I give up. To be honest, we should just scrap the trinity altogether and give every class enough self healing. I'm sure at least the queues would be a lot faster.
I've asked for this in old posts, but seems like the community think it's waste of dev time.I wouldn't want to throw away Cleric Stance per say, but maybe make a unique version for each class which trades healing for different bonuses. Obviously none of them could have the current version, but I would love some variety when it comes to giving up our excessively strong healing, and it just doesn't seem to be there.
Geändert von Fevelle (09.08.16 um 15:45 Uhr)
Well sorry to burst your bubble but DF content is unlikely to force someone to play at the skill ceiling of whatever class, so if you're looking to actually heal a lot I wouldn't use it as a gold standard.
The whole post is about DF content, so yeah, casual.
A game requiring you to literally pretend to play another role because your main abilities are not need 90% of the time in 99% of the content is not just uninteresting but also extremely shallow. Healing in this game means "heal the minimum required so you have more time to dps". It's comic tbh.
This game doesn't force healers to pretend be a DPS. DPS rotations for a healer are braindead and are a far cry from the complexities of real DPS. This game forces all casters (healers included) to follow the basic ABCs. Always. Be. Casting. That means using every relevant skill in the toolkit, including DPS spells.
Also, what game DOES NOT tell you to heal the minimum required of the content? Who in the world wants to keep casting healing spells when everyone is at full HP? LOL.
Geändert von CBellz (09.08.16 um 16:12 Uhr)
Most of the latest MMOs completely scrapped out the healer concept with the game having dps classes that can heal better and tank classes that are tankier than normal dps.
Tera : 2 healer classes, both required to dps to apply debuffs. Mystic thrall of wrath being a gigantic burst dps.
Blade & soul : No healer classes. Leeching system other than summoners who can somewhat heal.
Tree of savior : Healers have one of the strongest melee, healing is also required to be picked up so it's place ground aoe and forget.
Black desert : No healer classes.
Vindictus : No healer classes. Leeching and potion chugging system with evie having heal corona.
GW2 : Everyone can heal, elementalist sort of can heal better.
Not sure about PSO2, seems to be the same case as GW2. Can't talk much since i didn't play it.
ESO : Healing is based on each player skills. Can't talk much since didn't play either.
Only xiv and some other WoW clones are keeping the holy trinity setup alive, consider yourself already lucky that healing is required where in some of the games i've mentioned above, as long you can dodge, you won't need healing at all.
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