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  1. #211
    Player
    MidnightTundra's Avatar
    Join Date
    Aug 2013
    Posts
    177
    Character
    Luciana Wolf
    World
    Gilgamesh
    Main Class
    Black Mage Lv 70
    Healers doing damage in Final Fantasy mmos are a primary mechanic within the MMO series and the franchise in general. If you did end game in FFXI, this was present within SCH/RDM and even WHM. Dancer was in fact a DPS/Support Healer. Just because you have an issue with the developers intentions when it comes to healers in FFXIV does not mean its a problem on the development side of things. It's an intended mechanic for healers to be able to push for damage if they are skilled enough or if they are able to.

    The tight hard enrages were only a real issue in Savage Gordias (and they've already owned up to the mistake of their enrages/dps checks). That's not really the case unless your dps were below average in every other raid tier.

    If the availability of cleric stance bothers you so, there are other classes within the game to try out. I don't think anyone should play something they don't like. It defeats the purpose of playing the game.
    (7)

  2. #212
    Player
    loreleidiangelo's Avatar
    Join Date
    Apr 2014
    Location
    Ul'dah
    Posts
    1,731
    Character
    Lorelei Diangelo
    World
    Leviathan
    Main Class
    Dancer Lv 74
    I was actually thinking the same thing, ironically. That maybe this game's healer design just isn't for me. It's a shame, because the abilities are fun and the spell effects (especially on Astrologian) are gorgeous, but the meta really bugs me and with recent comments in the Hall of Novices I imagine it's unlikely SE has any intention of "fixing" healer gameplay, even if a lot of people dislike it. The path of least resistance is definitely to focus on individual encounter tuning rather than trying to do a mass gameplay shift that might not sit well with a lot of people. I've been trying out some healing classes in other games; we'll see if any of them click. I'd recommend other people who are unhappy with the meta to do the same...at this point it's just shouting into the wind hoping for any big changes to gameplay.
    (0)

  3. #213
    Player
    Gemina's Avatar
    Join Date
    Mar 2016
    Location
    Dravania
    Posts
    5,778
    Character
    Gemina Lunarian
    World
    Siren
    Main Class
    Scholar Lv 100
    Quote Originally Posted by _slowpoke_ View Post
    It's not, because the first one is encouraging lazy play, while the second is stating a hard fact. You can call no DPS healers whatever you want if you don't want to call them bad, but they're not good either. At best, they might be mediocre, and I don't think encouraging mediocrity is a good thing.



    I very much demand healer DPS, because I also demand all other jobs to not stand around doing nothing constructive for extended amounts of time.
    I'm not getting into this again with you. We CLEARLY have different views and what is and isn't a bad healer, and getting you to open up to a different perspective will always be next to impossible so long as you see your arbitrary views as "facts".

    Good day to you sir.
    (2)

  4. #214
    Player
    Gemina's Avatar
    Join Date
    Mar 2016
    Location
    Dravania
    Posts
    5,778
    Character
    Gemina Lunarian
    World
    Siren
    Main Class
    Scholar Lv 100
    Quote Originally Posted by loreleidiangelo View Post
    I was actually thinking the same thing, ironically. That maybe this game's healer design just isn't for me. It's a shame, because the abilities are fun and the spell effects (especially on Astrologian) are gorgeous, but the meta really bugs me and with recent comments in the Hall of Novices I imagine it's unlikely SE has any intention of "fixing" healer gameplay, even if a lot of people dislike it. The path of least resistance is definitely to focus on individual encounter tuning rather than trying to do a mass gameplay shift that might not sit well with a lot of people. I've been trying out some healing classes in other games; we'll see if any of them click. I'd recommend other people who are unhappy with the meta to do the same...at this point it's just shouting into the wind hoping for any big changes to gameplay.
    Don't let it get to you. I understand exactly how you feel, but try to reflect back on the many instances you've been in as healer to get to where you are at now. All those times that the S hit the fan and you still got through it with everyone standing. Think about how short and futile attempts to clear content would be if healers turned off the heals. The voices of the meta make it seem like your role is DPS first, heals second, but try to see your role as a utilization of the entire tool kit given to you. Don't let a dark DPS cloud shroud over your ability as a healer.

    I've healed in other mmos, and I really like the balance FFXIV has. I would die from stress if constant healing was needed, and die from boredom without any ability to contribute to bringing mobs down. But never worry about a lack of situations where your heals are a true requirement for getting through things.
    (2)

  5. #215
    Player
    AI_wass's Avatar
    Join Date
    Aug 2015
    Posts
    80
    Character
    Ire Works
    World
    Balmung
    Main Class
    Dark Knight Lv 60
    Nah, he's right. It's the same as SMNs not raising or using Virus, or BRDs not using Warden's Paean. If you're missing out on opportunities to use skills solely because it's not what you perceive as "your job," especially if that means you're sitting around with your thumb up your ass doing nothing for half the fight, you don't get to sit on your high horse and complain that no one else is doing their job, either.
    (8)

  6. #216
    Player
    Judge_Xero's Avatar
    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    2,228
    Character
    Divine Gate
    World
    Exodus
    Main Class
    Marauder Lv 60
    Quote Originally Posted by loreleidiangelo View Post
    So you're saying the game basically had to invent a brand new punishment mechanic (CS) to actually make healing in this game difficult? I can't be the only person who views it as a serious issue with healing potencies and encounter design, yeah? If we need a "button" to make our lives as a healer hard, then I feel like the game has failed on more levels than just one.
    I don't think that is an issue. You have to ask yourself, "How is this fight completed?" The answer to that is, when the boss dies. As long as winning = things die, there will always be a need for any additional damage from any source. Sure if there was a fight where all you had to do was jump through hoops until you got to the finish there would be no need for healer DPS. But as long as things need to be killed, healers should always be making opportunities to add damage. I don't think that is anything new in any game where healers a given the tools to do so.

    Daily DF Fun -
    Damage Done
    https://www.fflogs.com/reports/Aqkgm...ge-done&boss=0
    Damage Taken
    https://www.fflogs.com/reports/Aqkgm...e-taken&boss=0
    Healing
    https://www.fflogs.com/reports/Aqkgm...healing&boss=0

    Only 9% Overheal and 2nd highest DPS.
    (1)
    Last edited by Judge_Xero; 08-07-2016 at 02:57 AM.

  7. #217
    Player
    Fevelle's Avatar
    Join Date
    Feb 2015
    Location
    Gridania
    Posts
    1,353
    Character
    Fiona Greentear
    World
    Behemoth
    Main Class
    Conjurer Lv 50
    Quote Originally Posted by _slowpoke_ View Post
    I very much demand healer DPS, because I also demand all other jobs to not stand around doing nothing constructive for extended amounts of time.
    What you demand or not has zero significance. The GAME doesn't demand healer DPS, only encourages. To put things more clear: the game says you should, but it's completely OPTIONAL.
    (0)

  8. #218
    Player Rennies's Avatar
    Join Date
    Feb 2016
    Location
    Limmies
    Posts
    611
    Character
    Keisero Starborn
    World
    Faerie
    Main Class
    Astrologian Lv 90
    Quote Originally Posted by Fevelle View Post
    What you demand or not has zero significance. The GAME doesn't demand healer DPS, only encourages. To put things more clear: the game says you should, but it's completely OPTIONAL.
    Yup, the same way the game doesn't demand the Summoner to keep its pet out, or the Black Mage to keep Enochian up/use anything but Ice spells.
    (6)
    Last edited by Rennies; 08-07-2016 at 04:22 AM.

  9. #219
    Player
    Fevelle's Avatar
    Join Date
    Feb 2015
    Location
    Gridania
    Posts
    1,353
    Character
    Fiona Greentear
    World
    Behemoth
    Main Class
    Conjurer Lv 50
    Quote Originally Posted by Rennies View Post
    Yup, the same way the game doesn't demand the Summoner to keep its pet out, or the Black Mage to keep Enochian up/use anything but Ice spells.
    False symmetry. Their roles are DPS, so it's not optional for them to actually do damage. It is optional though, for a Summoner to Raise in battle or a BLM use E4E.
    (0)

  10. #220
    Player Rennies's Avatar
    Join Date
    Feb 2016
    Location
    Limmies
    Posts
    611
    Character
    Keisero Starborn
    World
    Faerie
    Main Class
    Astrologian Lv 90
    Quote Originally Posted by Fevelle View Post
    False symmetry. Their roles are DPS, so it's not optional for them to actually do damage. It is optional though, for a Summoner to Raise in battle or a BLM use E4E.
    Haha, yeah, sure. I love how people ignore the fact that every class in the game is pretty much a DPS first, save maybe Paladin.
    (1)
    Last edited by Rennies; 08-07-2016 at 04:37 AM.

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