Funny me too and I have the opposite problem.no i not a troll i just see that cleric stance make job complex i have adhd so it hard healing with sometime forget that i have cleric stance on so i don't use it at all in dungeons, if you want new player advice be comfortable be healer if that something you desire. you don't have heal in cleric stance be comfortable as you want be
If I'm not doing 1000 things at once, I'm bored silly.
But you don't have to remember if you have it on or not, you have a icon to tell you if its on or not, 2 actually, one in the party list which you should always be looking at as a healer and another on your buff/debuff bar, the last one you can even increase size to obscene levels (ctrl+Home key, no idea on ps) so you can make sure you see it.no i not a troll i just see that cleric stance make job complex i have adhd so it hard healing with sometime forget that i have cleric stance on so i don't use it at all in dungeons, if you want new player advice be comfortable be healer if that something you desire. you don't have heal in cleric stance be comfortable as you want be
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Last edited by mp-please; 08-05-2016 at 03:56 AM.
No offense, but they shouldn't ruin something just because you cannot handle it.
I think Cleric Stance is kinda dumb, it doesn't add anything besides one more button to press and skillbloat. If the tank is dying because you entered Cleric, the problem is probably not CS but that it was the wrong timing to try to DPS. I'm indiferent bout removing it or not.
If the skill locked you out of healing them, when you could have otherwise just cancelled your cast and healed them, it's doing it's foresight mechanic. The fact that entering cleric stance could be a death sentence is exactly why it is so powerful. As people get better at it and become better healers, the mechanic seems trivial, because of our hundreds to thousands of hours of healing experience.I think Cleric Stance is kinda dumb, it doesn't add anything besides one more button to press and skillbloat. If the tank is dying because you entered Cleric, the problem is probably not CS but that it was the wrong timing to try to DPS. I'm indiferent bout removing it or not.
Last edited by Rawrz; 08-05-2016 at 08:35 AM.
Cleric stance trains people to be better healers. Sounds odd, but Cleric stance adds room for error which in turn creates disasters which gives someone the opportunity to "OH ****" healing moments.I think Cleric Stance is kinda dumb, it doesn't add anything besides one more button to press and skillbloat. If the tank is dying because you entered Cleric, the problem is probably not CS but that it was the wrong timing to try to DPS. I'm indiferent bout removing it or not.
I know recovering from "OH ****" healing moments (usually) has made me a better healer and if Healer's didn't DPS and cleric's stance didn't exist then it'd be very hard for those moments to...create themselves.
So you're saying the game basically had to invent a brand new punishment mechanic (CS) to actually make healing in this game difficult? I can't be the only person who views it as a serious issue with healing potencies and encounter design, yeah? If we need a "button" to make our lives as a healer hard, then I feel like the game has failed on more levels than just one.Cleric stance trains people to be better healers. Sounds odd, but Cleric stance adds room for error which in turn creates disasters which gives someone the opportunity to "OH ****" healing moments.
I know recovering from "OH ****" healing moments (usually) has made me a better healer and if Healer's didn't DPS and cleric's stance didn't exist then it'd be very hard for those moments to...create themselves.
Last edited by loreleidiangelo; 08-06-2016 at 07:44 PM.
You see it as a punishment and I see it as an investment. It's no different than tanks. They trade tankiness for higher damage while you trade healing power for high magic attack power. Admittedly, yes healing per GCD is incredibly high in this game but in much harder content, this isn't really a concern until you outgear it. When you begin to outgear it, you can put more GCDs towards damage. The developers don't want you to be doing nothing in a fight.So you're saying the game basically had to invent a brand new punishment mechanic (CS) to actually make healing in this game difficult? I can't be the only person who views it as a serious issue with healing potencies and encounter design, yeah? If we need a "button" to make our lives as a healer hard, then I feel like the game has failed on more levels than just one.
If cleric stance was removed and healing per GCD was reduced, they have to balance around that. As you outgear the content, there's less you have to heal. If there's less for you to heal, you'd be standing there doing nothing for an extended period of time in fights unless they overtune the healing checks.
Also, the first sign of failure in several savage groups is the healers not being able to heal and mitigate damage properly. Healers didn't top off the tank during brawler phases or they didn't use a healing cooldown for uplander doom in a7s. Constant flow of issues with healing are why groups fail, it's not because they didn't cut on cleric. If cleric was removed and healing per gcd was made to be weaker (to keep you more active I guess), you'd probably see even more groups failing.
Healing anything outside of savage is easy if everyone is performing their roles correctly. If you want healers to only be able to heal, you're asking to make healing in general harder. If you want healing to be harder, healing in savage will become more inaccessible to many "average joe" healers.
I don't think that is an issue. You have to ask yourself, "How is this fight completed?" The answer to that is, when the boss dies. As long as winning = things die, there will always be a need for any additional damage from any source. Sure if there was a fight where all you had to do was jump through hoops until you got to the finish there would be no need for healer DPS. But as long as things need to be killed, healers should always be making opportunities to add damage. I don't think that is anything new in any game where healers a given the tools to do so.So you're saying the game basically had to invent a brand new punishment mechanic (CS) to actually make healing in this game difficult? I can't be the only person who views it as a serious issue with healing potencies and encounter design, yeah? If we need a "button" to make our lives as a healer hard, then I feel like the game has failed on more levels than just one.
Daily DF Fun -
Damage Done
https://www.fflogs.com/reports/Aqkgm...ge-done&boss=0
Damage Taken
https://www.fflogs.com/reports/Aqkgm...e-taken&boss=0
Healing
https://www.fflogs.com/reports/Aqkgm...healing&boss=0
Only 9% Overheal and 2nd highest DPS.
Last edited by Judge_Xero; 08-07-2016 at 02:57 AM.
This thread again.
No healer is required to dps, you are free to choose not to. That said, you have dps skills and you have a lot of downtime. Some groups are going to wonder why you're not contributing during that time. It's very rare to be kicked for it, but it is an acceptable reason to kick someone because it's a "playstyle difference." Therefore, if you don't want to worry about that (very small) chance it will cause a conflict, then you should be open to the idea of DPSing. /thread
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