If a healer chooses to have a non-DPS oriented play style, then they can keep their non-DPS oriented play style until they are doing minimum iLvL progression-type content. While it may be their preferred style of playing, please understand that a heal-only healers are considered lazy because they are doing absolutely nothing in their downtime, which means they are not only less active in the fight but contributing less due to offering nothing but their presence and occasional healing.
While it is not necessary to be playing in a more advanced play style that is more intricate (defensive utility, displacement, crowd-control--to some extent, look at PVP--and DPSing) than simply healing only , please understand that doing nothing in healing related down time means there is zero contribution to the objective in that time frame, thus meaning three things:
- Inefficient usage of time
- Inefficient usage of resources
- Inefficient play style
"That's nice, but I still do not have to DPS whatsoever. It is not mandatory. We can complete the instance without me DPSing at all." That is not what I am trying to say. What I am saying is that the play style is inefficient and perceived as lazy, and by association, the player healing in that style is inefficient and lazy (you are in control of what you do, so I think this is pretty safe assumption).
But yeah, at the end of the day: "you do you." No healer is required to DPS when at the expected-unknown iLvL (gear check in progression content). But if the group's DPS is lacking and not 100% and cannot find any new members? Well... It is time to change your play style, especially if you have the power to change a potential enrage/wipe from a fail to a win via healing AND damage.
P.S: Level 60 White Mages with 0 DPS are pure trash because 0 DPS means 0 Assizes. Or they just were not in range, which then honestly makes me question how they are as a player even more.


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