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  1. #1
    Player
    amihavingfunyet's Avatar
    Join Date
    Jun 2015
    Posts
    140
    Character
    Rhiki Sylva
    World
    Omega
    Main Class
    White Mage Lv 90
    Quote Originally Posted by Gemina View Post
    The game's minimum requirement of a healer is to heal, not DPS. That's YOUR requirement.
    Just gonna throw in that it's also not required to mitigate any damage that doesn't oneshot you, or to do more DPS than what is needed to finish a fight/duty within a DPS check or time limit. Surely you don't mind 90 minute expert runs? After all that's the minimum requirement to clear them.
    (5)

  2. #2
    Player
    Gemina's Avatar
    Join Date
    Mar 2016
    Location
    Dravania
    Posts
    5,778
    Character
    Gemina Lunarian
    World
    Siren
    Main Class
    Scholar Lv 100
    Quote Originally Posted by amihavingfunyet View Post
    Just gonna throw in that it's also not required to mitigate any damage that doesn't oneshot you, or to do more DPS than what is needed to finish a fight/duty within a DPS check or time limit. Surely you don't mind 90 minute expert runs? After all that's the minimum requirement to clear them.
    You want to know what runs have taken the longest to clear from my experience? It's always been the ones where the healer is too focused on DPSing and not healing accordingly. Tank drops, they drop, and then we wipe. The game makes it CRYSTAL CLEAR that heals ALWAYS comes first. If someone drops while you're DPSing, you're NOT doing you're freakin job. And the evidence is right there on the floor next to you waiting for a rezz. In runs where the healer only heals, it hasn't even got close to the 90 minute mark. Ever.

    You guys are talking about shaving three minutes off of a run. Three minutes? Oh woe is me, the horror that you have to spend an extra three minutes in a dungeon with your "bad" healer. I have had more fun in this game when things aren't so smooth, but people are understanding and working together. The derps are laughed off, and the players are actually talking to each other. Hell, some even stick around after the boss fight is over to socialize. No one even notices the time spent there. The most boring, chore-like runs for me are the ones that are ran in silence, and take 25 minutes or less. Those 25 minutes are the longest freakin 25 minutes lemme tell ya.

    When I queue up, the goal is to get a clear. I don't go in thinking "This better not take any longer than 25 minutes." I go in knowing it may very well take a half hour or more to get that clear, because I KNOW that in DF, I can get any kind of player that exists out there. My expectations for optimal play lies with my static. Not players I don't know and will never group with again.
    (1)

  3. #3
    Player
    amihavingfunyet's Avatar
    Join Date
    Jun 2015
    Posts
    140
    Character
    Rhiki Sylva
    World
    Omega
    Main Class
    White Mage Lv 90
    Quote Originally Posted by Gemina View Post
    You want to know what runs have taken the longest to clear from my experience? It's always been the ones where the healer is too focused on DPSing and not healing accordingly. Tank drops, they drop, and then we wipe. The game makes it CRYSTAL CLEAR that heals ALWAYS comes first. If someone drops while you're DPSing, you're NOT doing you're freakin job. And the evidence is right there on the floor next to you waiting for a rezz. In runs where the healer only heals, it hasn't even got close to the 90 minute mark. Ever.
    You seem to be under the misconception that I said it's the healer's fault if a run takes 90 minutes. All I said was that if you do the bare minimum as healer (keeping everyone alive), why should anyone else do more than their bare minimum (clearing a dungeon in 90 minutes is the bare minimum set by SE since there is no other DPS checks in dungeons).
    And please, to have a dungeon run take less than 25 minutes you surely dont need "optimal" play.
    (2)

  4. #4
    Player
    Gemina's Avatar
    Join Date
    Mar 2016
    Location
    Dravania
    Posts
    5,778
    Character
    Gemina Lunarian
    World
    Siren
    Main Class
    Scholar Lv 100
    Quote Originally Posted by amihavingfunyet View Post
    You seem to be under the misconception that I said it's the healer's fault if a run takes 90 minutes. All I said was that if you do the bare minimum as healer (keeping everyone alive), why should anyone else do more than their bare minimum (clearing a dungeon in 90 minutes is the bare minimum set by SE since there is no other DPS checks in dungeons).
    And please, to have a dungeon run take less than 25 minutes you surely dont need "optimal" play.
    That is exactly it. I don't expect anyone to do more than the bare minimum to complete an instance. That's the disconnect here. You guys do. I don't. But I do expect them to do at the very least, the bare minimum. A lot of players literally do the bare minimum to clear an instance, and it still gets cleared. Simple as that. Again, I am there for the clear, and if this is not happening then we need to start looking at what the hell is going wrong here. I have zero control over how another player chooses to play their job, but I do have to ability to vote kick a player who is not doing the bare minimum, and it will be clear to myself and others that they are truly making things more difficult. A healer who is healing, a tank who is holding aggro. Why on Earth would a vote kick these players? They may not be making the run faster, but they sure in hell are not making the run harder.
    (1)