
Allow everyone to bring their Chocobos?
Make it more mechanic oriented instead of needing a healer (see PotD, can be done without a healer).
The "healer DPS meta" though isn't the problem, it's the "Healer is an easy class and doesn't need to do anything but heal" mentality that people have that is the problem.
Because the latter is what lazy people think, and then they get to end game thinking that's fine and then they can't keep up with content as it gets harder.
I've never met a Healer that uses Cleric Stance regularly that ALSO causes wipes.



So you think it's wrong to actually want to HEAL while playing a healer? The real problem in this game is the lack of need for healing. And to be completely honest, I doubt people who are okay with it are long-term FF/RPG gamers.
Yeah, but they absolutely should do.
If you're ok with a pet doing your job while you pretend to be a DPS, I am not, sir.
Last edited by Fevelle; 08-09-2016 at 07:49 AM.

It's not wrong to actually want to heal while playing on a healer, but don't you automatically gravitate towards playing efficiently by topping up the party as quick as possible without overhealing and wasting MP? The only difference between XIV and other games is that it rewards you for playing efficiently and having gas in the tank by letting you use MP to DPS. XIV lets efficient healers cast MORE and contribute MORE to the party instead of sitting there half afk and patting their backs because they've let HOTs top up the whole party.So you think it's wrong to actually want to HEAL while playing a healer? The real problem in this game is the lack of need for healing. And to be completely honest, I doubt people who are okay with it are long-term FF/RPG gamers.
Yeah, but they absolutely should do.
If you're ok with a pet doing your job while you pretend to be a DPS, I am not, sir.



You do know that with good game design it's possible to have MP management mechanics AND not stay still "patting their backs" right?It's not wrong to actually want to heal while playing on a healer, but don't you automatically gravitate towards playing efficiently by topping up the party as quick as possible without overhealing and wasting MP? The only difference between XIV and other games is that it rewards you for playing efficiently and having gas in the tank by letting you use MP to DPS. XIV lets efficient healers cast MORE and contribute MORE to the party instead of sitting there half afk and patting their backs because they've let HOTs top up the whole party.
But this game isn't designed that way. I almost always DF on my Scholar (or another healer) just to avoid getting a healer that only, only, only heals. Whats the point of having an AMAZEBALLS tank that can mitigate like a hot iron wall against a barrage of kittens, when the healer spams Cure or does nothing the entire pull. We have ungodly AOE. We have the most flexible role in the game. We hold life in one hand and spread death with the other, with +10% damage to boot. Its just allot to squander on the "I'm a healer, so I only heal," principle. In other games that's fine, but FFXIV has changed the healing game to a multitasking, decision making, standard.
If you ONLY DPS (Not using any healing abilities: ) You're probably a bad (FFXIV) Healer.
If you ONLY heal (No DPS: ) You're probably an ok Healer.
If you moderately DPS (Healing frequently, but DPSing when you can: ) You're probably a good Healer.
If you Push your DPS (Healing only when needed, but keeping the party up: ) You're probably a GREAT Healer.

That's exactly what this game is lol, MP management mechanics while avoiding staying still through the ability to DPS. This game has quite possibly the most involved/active healing metagame of all MMOs, with high tier healers averaging 30 CPM/APM (casts per minute) per fight, literally casting something every GCD. In many cases, healers can get off even more casts per minute than a BLM (!) I'd call that good game design.
Can you say the same about healers in other MMOs, where DPS isn't encouraged? I seriously doubt it. A game requiring you to literally heal bot spam every GCD is punishing, uninteresting, and doesn't leave a lot of room to do mechanics, so it's very rare to see.
By removing CS and lowering potencies, you will literally make this game 100% more boring and take away gameplay that makes it unique among MMOs. You'll also take away a lot of what makes healing such an active role.
If you run casual content only then sure, you might feel that this game doesn't require any real healing. But there is content in this game that requires both healers to be above 2000 HPS, both having to heal through over 4 million damage taken. The scale of dmg is such that missing 10% mitigation is the difference between a clear and a wipe. If that's not enough healing for you, idk what to say tbh.
Last edited by CBellz; 08-09-2016 at 03:13 PM.
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