Quote Originally Posted by Fevelle View Post
And this is bad game design, maybe not bad as per se, but at least lazy. I can see why they make the game like that though, do you remember ALL THE COMPLAINING because of 20 potency difference on AST healing spells? If they make healing spells weaker and raise the healing requirements, most parties would probably break apart.
I don't find it bad or lazy, I find the players lazy for not adapting to it.

They weren't only complaining about the 20 potency difference, they were complaining about how it was combined with the lack of healing options compared to both Scholar and White Mage.