I would use this class over all others. It has always been my MMO dream to murder things with my heals instead of heal with my murder.I have sometimes wondered if the game should have a healer that does damage only by converting a % of overhealing to damage. There is demand for a new style in healing and players that would rather do nothing than use their damage spells, so maybe this could fit the niche. They could maybe choose an enemy that takes all the damage they create, and a cooldown that makes 100% of overheals convert to damage for a short time. They could also temporarily convert damage taken to damage done. If their heals were bigger the further they were from the target, all the running around would give something to do between heals. The AoE could be a chain heal that hits 4 unique targets based on distance, which would throttle the amount of overhealing they could put out. Just brainstorming. :P
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