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  1. #10
    Player
    FunkyBunch's Avatar
    Join Date
    Dec 2015
    Location
    Uldah-Thanalan-Exodus
    Posts
    513
    Character
    Imai Blackren
    World
    Exodus
    Main Class
    Ninja Lv 71
    Quote Originally Posted by Tsumes View Post
    I am selfish. I realized this decades ago. It's my life and no one's going to live it for me, even if they could.

    I've been playing with my AST for the better part of 3 months now. In my very brief experience. It makes ZERO since to juggle cleric stance in the middle of an instance.
    By the time I get through a single cast, the mob is either dead or down to the point where it makes little to no difference what so ever. If healers were meant to DPS they wouldn't have 2 different stats and a skill to dictate usefulness. You also wouldn't need an extra DPS class in the group. Why not just run with 1 tank, 1 healer and 1 DPS. Because apparently Healers are the new DPSes. Makes a lot of sense. You wouldn't ask a DPS to tank would you? No , doubt it. Why not? Because that's not his class. Why is it always different for healers?

    Feel free to show me hard numbers that shows an AST in cleric stance doing damage that speeds up group progress and I'd gladly retract my statement. But casting just to make yourself look busy is more wasteful and useless then just standing there.
    Here:
    https://www.fflogs.com/reports/C9Nyh...pe=damage-done
    17:51
    https://www.fflogs.com/reports/LFhyw...pe=damage-done
    21:50

    The healer in the first group contributed 368 more DPS and had an 18% shorter clear time.
    The difference between the DPS+tank classes of both groups was only a total of 51.2 DPS (which if you transfer the healer DPS in the second group of 62.2 to a DPS to make them more even you have a perfect example of how a non-DPSing healer significantly increases clear time).

    To explain another way, there's a 419 DPS difference between the groups and the first group had a 430 DPS healer. Yet they were able to perform 18% faster.
    So to summarize, healing DPS make a big difference. Roughly 0.72 of an extra person. All other things being equal.
    (5)
    Last edited by FunkyBunch; 07-28-2016 at 02:33 AM.