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  1. #1
    Player
    Judge_Xero's Avatar
    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    2,228
    Character
    Divine Gate
    World
    Exodus
    Main Class
    Marauder Lv 60
    @Funkybunch

    So what you are saying is...that if I do 1300 DPS in a dungeon run instead of doing nothing that my clear time will be significantly quicker?

    But why should I be concerned with the speed of a dungeon run while I'm AFK eating a sandwich while Eos heals?

    Joking though but good job showing a valid example. That must have been a pain to sort through.

    -----------------------------------

    Here's one someone took of me and a friend helping a PF Group with their first clear (SCH/WHM). Good thing for that extra damage. 1250 DPS from the healers. Without that the party would have been 800 DPS short of a clear. ENRAGE!!!

    https://www.fflogs.com/reports/KGWRT...pe=damage-done

    And Hummel for funsies.

    https://www.fflogs.com/reports/8kFJv...pe=damage-done
    (2)
    Last edited by Judge_Xero; 07-28-2016 at 05:56 AM.

  2. #2
    Player
    FunkyBunch's Avatar
    Join Date
    Dec 2015
    Location
    Uldah-Thanalan-Exodus
    Posts
    513
    Character
    Imai Blackren
    World
    Exodus
    Main Class
    Ninja Lv 71
    Quote Originally Posted by Judge_Xero View Post
    @Funkybunch

    Joking though but good job showing a valid example. That must have been a pain to sort through.
    Haha thanks.
    I don't tend to shy away from a challenge
    But dear god it was a pain considering that the players who tend to log are the best players in general, so trying to find enough sets of bad players to get a realistic comparison from was tough.
    I wonder if it's a coincidence that all the Healers with minimum DPS also had more wipes and more deaths in general?
    (0)
    Last edited by FunkyBunch; 07-28-2016 at 06:02 AM.

  3. #3
    Player
    Lyth's Avatar
    Join Date
    Jul 2015
    Location
    Meracydia
    Posts
    3,883
    Character
    Lythia Norvaine
    World
    Gilgamesh
    Main Class
    Viper Lv 100
    Healing is like playing a rhythm music game. The focus target cast bar cues you in to the timing of the incoming note. You time up your little heal, your big heal, and your AoE heals to the rhythm of the incoming damage spikes.

    The problem is that you can't simultaneously design a healing challenge for players of all skill levels. Gear eases up the timing checks the longer a fight has been out, enabling more healers to clear the fight. Eventually you reach a point where you can heal completely out of sync with the incoming damage, without regard for timing.

    But what do you do once you've met the minimum competency check? When a group sufficiently outgears a fight, how do you differentiate between a healer who knows the timings of every auto and every cleave in advance, versus someone who is healing completely reactively? More importantly, how do you push yourself to become better? You add in more notes. This is where the other half of the skills on your hotbar come in.

    Healer dps is significant. But that's not the only reason why you should do it. Your dps is also a metric of how well you understand the timing windows of a fight, and it's a way by which you push yourself to improve in anticipation for future challenges to come. You don't start a game on Easy difficulty if you're experienced at playing it.

    With regards to progression: how aggressively you play is a matter of personal choice. But if you're progressing on a later phase of a fight, you should definitely be improving your dps windows in earlier phases. How quickly you are able to do this is a function of how quickly you learn and adapt.
    (7)

  4. #4
    Player
    Tsumes's Avatar
    Join Date
    Jul 2016
    Posts
    47
    Character
    Seno Farron
    World
    Balmung
    Main Class
    Astrologian Lv 60
    Quote Originally Posted by Lyth View Post
    snip
    I was going to leave this thread to fall into the shadows where it belongs, but your post is simply too funny. Not that's it wrong. But the way you explained it is so far left field some people may not even get it rofl. That said, I wasn't aware bosses had rhythm, never played that close enough attention to them. I've always played FF games for their story, not so much the combat. Kind of interesting.

    P.S. I play every game on easiest possible mode regardless of my own skill level. (Story oriented person, not a hardcore gamer). heh
    (0)

  5. #5
    Player
    TaleraRistain's Avatar
    Join Date
    Jun 2015
    Posts
    5,534
    Character
    Thalia Beckford
    World
    Jenova
    Main Class
    Gunbreaker Lv 100
    For the OP, if you're left without anything to do in the fight, it doesn't hurt and can be rather fun to DPS. The important thing is to gauge your abilities and do what you are comfortable with. Keep an eye on your mana bar and if you're dipping low, then dial it back a bit. With practice you will find a rhythm that works for you.
    (4)

  6. #6
    Player MaikoRaines's Avatar
    Join Date
    Jun 2015
    Location
    Basement dweller
    Posts
    472
    Character
    Maiko Raines
    World
    Excalibur
    Main Class
    Astrologian Lv 100
    I also like to add, for your argument, you may as well say something like "Well if they wanted us to do quests for the advanced classes they should of implemented job crystals at 1.0 - why should I have to do the job quest class? I like healing as a BLM" if you're going to go that route of going against the grain of progression.
    (0)

  7. #7
    Player LeeraSorlan's Avatar
    Join Date
    Sep 2014
    Posts
    460
    Character
    Leera Katz
    World
    Excalibur
    Main Class
    Gladiator Lv 90
    pointless argument, do whatever you want. im not gonna get mad about it.i do what i do, you do what you do. its a game anyway no point in trying to tell someone what to do and how to play.
    so, yea. just have fun.
    (0)

  8. #8
    Player
    Gijumaru's Avatar
    Join Date
    Mar 2016
    Posts
    4
    Character
    Giju Maru
    World
    Midgardsormr
    Main Class
    White Mage Lv 80
    You should play the way you want. You pay the 15 bucks a month or whatever you pay you should enjoy it.

    With that said I've always looked at healer as a class that not just heals damage but mitigates damage. If the Healer throws in some DPS with their heals they're probably going to do a better job of mitigating damage.
    (1)

  9. #9
    Player
    Supersun's Avatar
    Join Date
    Jun 2013
    Posts
    192
    Character
    Felix Feliday
    World
    Behemoth
    Main Class
    Arcanist Lv 70
    Death is the most powerful debuff in the game so anything the healer can do to inflict Death faster makes the party safer.
    (1)

  10. #10
    Player
    FunkyBunch's Avatar
    Join Date
    Dec 2015
    Location
    Uldah-Thanalan-Exodus
    Posts
    513
    Character
    Imai Blackren
    World
    Exodus
    Main Class
    Ninja Lv 71
    Quote Originally Posted by Tsumes View Post
    I'll just end it with this.

    At the end of the day, regardless of it's optimality. Your and the in-game text's way of playing healer is optional. Key word. Optional. Nothing you can say or do will change that fact. The only people who need to "defend" their style play is you. So have fun with that.
    See, there you go again. I'm not defending anything. I was trying to help, you came here to specifically tell someone to play badly.
    Nowhere is it said anywhere that playing not terribly is optional. That's your opinion.
    I know I can't convince you to play well, but I can point to other people that now even the Hall of the Novice (read basic tutorial) says differently than some random suboptimal player.
    (1)

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