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  1. #291
    Player
    Anzuul's Avatar
    Join Date
    Sep 2015
    Posts
    39
    Character
    Anzuul Hin'ode
    World
    Moogle
    Main Class
    Monk Lv 70
    You forgot to mention Cleric/Bard/Chanter in Aion who have a terrifying dps. I saw many parties asking for DPS Clerics instead of a regular dps cause they could outdps a ranger for example.
    Healing nowadays is really easy cause we all have more stuff than needed for the casual content, a regen/feary is wayyy enough to keep a tank alive. What's the point of using cure every 4s while a regen ticks more often and do the same ? What's the point of casting physics every time the tank loses 5% of his HP and make your healing pet useless ?
    I don't think it is fair to be afk (staring at health bars) while your team mates do their job without down times. Healer is not a privileged job allowing you to be carried by your team mates. You have so much power in your hands it's ridiculous to waste it by doing nothing and defend Laziness. If you wanna be lazy go with a premade who accepts your "kind of playstyle".

    When i played PSO2 i didn't need a Healer. Dodge avoidable stuff and you'll be fine. Basically the same as in FF. If i remember well you had items like potions and a raise item.
    (0)
    Last edited by Anzuul; 08-09-2016 at 06:03 PM.

  2. #292
    Player
    Supersun's Avatar
    Join Date
    Jun 2013
    Posts
    192
    Character
    Felix Feliday
    World
    Behemoth
    Main Class
    Arcanist Lv 70
    Quote Originally Posted by Fevelle View Post
    And I'm not ok with that. This meta could be easily changed by lowering potencies and removing CS.
    ...no it wouldn't.

    I would still do the exact same thing I'm doing now except I'd only do 100 DPS rather than 1000 and the Scholar auto-following the with the fairy will essentially complete the dungeon just as fast as the Scholar who is essentially writing a book with his APM.

    Removing the ability for healers to actually do something in their downtime doesn't accomplish anything. They still have just as much downtime except now all I can do is stand around a whittle my thumbs instead of actually speeding up a run.
    (1)

  3. #293
    Player
    Tint's Avatar
    Join Date
    Aug 2013
    Location
    In the right-hand attic
    Posts
    4,344
    Character
    Karuru Karu
    World
    Shiva
    Main Class
    Fisher Lv 100
    Quote Originally Posted by mp-please View Post
    Only xiv and some other WoW clones are keeping the holy trinity setup alive, consider yourself already lucky that healing is required where in some of the games i've mentioned above, as long you can dodge, you won't need healing at all.
    it is a whole different story in a game without the trinity. when everyone can keep themselfs alive then i can dps and it is their own fault when they die. healing other people is just a bonus. in FF14 people will die when nobody heals them. they have no chance to keep themself alive. when i am dpsing and they die it's my fault.
    when people could keep themself alive i would dps more as healer. so it is the whole opposite of being lucky that F14 keeps the trinity. because they have the trinity messed up. they have fixed the tanking meta, now they should fix the healer meta - or they should get rid of the trinity.

    but it seems you all like the broken meta, so they won't fix it. why don't you play a game without the trinity instead? FF14 is not the game for you.
    (2)
    Last edited by Tint; 08-09-2016 at 06:26 PM.

  4. #294
    Player
    Anzuul's Avatar
    Join Date
    Sep 2015
    Posts
    39
    Character
    Anzuul Hin'ode
    World
    Moogle
    Main Class
    Monk Lv 70
    Tanks and DPS have some self heals and some of them have defensive CD to mitigate non avoidable dmg.
    It's their fault if they die when they don't dodge. With xp as a healer you should know when to dps and when you shouldn't, plus we all have instant heals now for emergency. Imho it's just a lack of XP on a specific fight that make you dps when a heavy healing is needed. As a monk i can perfectly keep myself alive most of the time with mantra and second wind, blood bath and fists of the earth/foresight cause it's part of my toolkit. And i use my toolkit as I use my dps skills as a healer (and no one ever dies !)
    In Expert-roulette the only one who could die (aside of specific mechanics) is the tank but if he melts in 2s without healing he is just a bad tank not using his CD/self heal. A healer is not here to heal through stoopid mates standing in aoes they could avoid just because "it's the healer joooob duh". Because it's their job to avoid it not yours to babysit them. If you babysit them they'll never become better players either !
    I see healers as Mages who have the power to heal since their DPS is too heavy to be ignored. Heal when you have to, dps when nothing is urgent.
    I usually let my tank drop to 50% before i disable CS. Or sometimes i let him drop to 10% cause benediction is up and i don't need to remove CS. Benediction/Tetra/Asize, of even swiftcast +Cure 2 are enough as emergency heals.
    So to answer your
    they have no chance to keep themself alive.
    If i talk about casual content (50/60/expert/trials) They have. DPS have, tanks can mitigate a LOT. If they are not they are just as afk as a healer staring at the party Heath Bar.



    PS : Healers are not always needed, Tanks can go trough stuff by their own.
    (0)
    Last edited by Anzuul; 08-09-2016 at 07:33 PM.

  5. #295
    Player
    mp-please's Avatar
    Join Date
    Feb 2015
    Posts
    449
    Character
    Danielle Leclair
    World
    Leviathan
    Main Class
    White Mage Lv 60
    Quote Originally Posted by Tint View Post
    but it seems you all like the broken meta, so they won't fix it. why don't you play a game without the trinity instead? FF14 is not the game for you.
    I'm not the one complaining about cleric now am i?

    Healer gameplay could be more engaging with expert dailies not being instanced fates and have bosses with actual punishing mechanics, not the current "as long we auto attack and healer heals we clear" bullshit. Otherwise, stance dancing is fine as it is. Maybe add a combo system like storms eye would encourage people to stance dance more but i don't see any point in removing it completely without making instances significantly harder.

    Quote Originally Posted by Tint View Post
    because they have the trinity messed up. they have fixed the tanking meta
    The hell are you talking about?
    Tank meta is exactly the same as it was, the only exception is that now you can run around in high vit rather than the old get enough vit to survive a tank buster and then shove everything into str. Other than that, tanking is exactly the same as it was a year ago, well, with the small exception of -10% dmg. You're still required to swap stances after establishing enough aggro to dps, exactly like healers swap to cleric don't have to heal.
    They even got their enmity generation buffed because people kept complaining they couldn't keep aggro for some reason, this made easier to stance swap as a few combos and you're set on aggro for ages.

    It's funny though you mention tank meta, when youtubers shown the potential of warriors, every single tank hopped on the str bandwagon even when they had absolutely no idea of what defensive cooldowns were, but when people say "hey healers, you can dps, even more than the tanks could back on 2.5" people moan for days and come up with the most ridiculous excuses for not playing their class correctly.
    (6)
    Last edited by mp-please; 08-09-2016 at 07:18 PM.

  6. #296
    Player
    Jonnycbad's Avatar
    Join Date
    Apr 2015
    Posts
    2,252
    Character
    Seraphus Highwynn
    World
    Gilgamesh
    Main Class
    Lancer Lv 100
    DPSing as a healer is fun because healers are the closest thing to 'Hybrid' style gameplay FFXIV has to offer. It reminds me of playing RDM or BLU in Abyssea in FFXI. Cure for high amounts, throw out decent nukes. I mean my Broils hit for over 2k each and crit for 3500+ and I cast them every 2.5s, that's pretty decent for a healer, and my DoTs tick for 1700+. Healer DPS is no joke.

    In FFXI WHM did not often DPS in their downtime because they had to Haste and buff their allies. Since healers don't have party-wide buffs to rotate like in FFXI, they need to DPS to not be bored, and to speed up kills. WHM had Banish spells and a club in FFXI but their accuracy/attack was so low, they didn't bother.

    They can remove healer DPS instantly if they want by making Cleric Stance a 30second cool down. If they want to get rid of healer dpsing, they should replace our nukes with skills that allow us to buff our allies damage, like casting Haste or Enthunder, etc. In that regard, instead of healers damaging mobs directly, we can buff our allies damage like what healers do in other MMOs or in FFXI.
    (3)
    Last edited by Jonnycbad; 08-10-2016 at 12:32 AM.

  7. #297
    Player
    KaitlanKela's Avatar
    Join Date
    Sep 2015
    Posts
    490
    Character
    Kekela Kela
    World
    Brynhildr
    Main Class
    Scholar Lv 60
    Look, this game is not going to force healers to heal all the time in casual content. Ever. If you want to heal all the time they have made content for that, go do it and stop asking them to change the way the healing jobs are set up and the balance of the game because you don't like it. There are plenty of games out there where you can be semi afk and spam heals every turn if that's what floats your boat. Ffxiv is not like that and will never be like that because the casual player can't handle it. So adjust and suck it up, or move along. In case you haven't noticed most healers enjoy this meta....
    (3)

  8. #298
    Player
    FunkyBunch's Avatar
    Join Date
    Dec 2015
    Location
    Uldah-Thanalan-Exodus
    Posts
    513
    Character
    Imai Blackren
    World
    Exodus
    Main Class
    Ninja Lv 71
    Quote Originally Posted by Fevelle View Post
    And I'm not ok with that.
    Then a play a different game...
    They're not going to make DF content Savage content.
    (1)

  9. #299
    Player
    Kabzy's Avatar
    Join Date
    Sep 2014
    Location
    Central Shroud
    Posts
    661
    Character
    Kabz Il
    World
    Spriggan
    Main Class
    Alchemist Lv 90
    Quote Originally Posted by FunkyBunch View Post
    Then a play a different game...
    They're not going to make DF content Savage content.
    I do agree that casual content is fine, but to be fair it would be nice to see more actual healing in said savage content. Our raid group always ends up with me DPSing 90% of the time while our AST solo heals with the fairy. And I'm not talking about farming, even during progression I was mainly DPSing. Not that it was even needed, but why would I just stand there overhealing everyone? xD

    I love DPSing as a SCH, but even I would like to heal a bit more in raids. Either heavily increase some damage output in raids, or just go all out and give healers a more interesting DPS rotation.
    (0)

  10. #300
    Player
    RajaVamberaux's Avatar
    Join Date
    Oct 2014
    Posts
    60
    Character
    Raja Vamberaux
    World
    Gilgamesh
    Main Class
    Conjurer Lv 60
    Quote Originally Posted by KaitlanKela View Post
    Look, this game is not going to force healers to heal all the time in casual content. Ever. If you want to heal all the time they have made content for that, go do it and stop asking them to change the way the healing jobs are set up and the balance of the game because you don't like it. There are plenty of games out there where you can be semi afk and spam heals every turn if that's what floats your boat. Ffxiv is not like that and will never be like that because the casual player can't handle it. So adjust and suck it up, or move along. In case you haven't noticed most healers enjoy this meta....
    This.
    If casual content required 90% GCD healing uptime most players would not be able to heal this game.
    (0)

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