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  1. #11
    Player
    Anonymoose's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    5,031
    Character
    Anony Moose
    World
    Excalibur
    Main Class
    Arcanist Lv 100
    Quote Originally Posted by Zantetsuken View Post
    Large volumes of players who ride around on Drakes, etc. ... will make this game more like your fly-by-night, run-of-the-mill MMO than a Final Fantasy Game.

    My concern is that what might seem extremely cool for your character, will become very silly once you see everyone doing it.
    If he were saying, "We're adding monster mounts! Just do this quest!" I'd agree, but I think your concerns are unfounded. Most of the people who tried XIV already are gone; a lot who are playing now won't be paying for it (and remember, the forum polls only apply to people who like the game enough to hang out on its FORUM to begin with, skewing the results upwards), and then we have all of the people who were waiting for PS3 and/or don't have a computer capable of running it.

    In the long-term, these mounts will be rare; and because FINAL FANTASY = CHOCOBO (or maybe magitek), I don't think it will look silly, I think it will say, "Wow, what the hell did THAT guy do to be able to tame THAT? ... Oh, survived the apocalypse? Well now!"

    In 2015~2018 that'll mean something totally different than for that time in 2013 when it was commonplace. Again, when was the last time you saw a pair of Red Eyes or a Rabbit Belt or a Harpsichord? I don't think most players have ever even SEEN some of that, especially the Harpsichord mog house decoration.
    (0)
    "I shall refrain from making any further wild claims until such time as I have evidence."
    – Y'shtola

  2. #12
    Player
    Zantetsuken's Avatar
    Join Date
    Mar 2011
    Posts
    1,979
    Character
    Siorai Aduaidh
    World
    Leviathan
    Main Class
    Conjurer Lv 50
    You might be right if the mounts have limitations when compared to chocobos (slower, limited calls, etc..)

    Still, those animations have AMAZING potential for a Beastmaster job... and since this is still in a concept stage, I'd rather they were used on player-tamed creatures.
    (0)

  3. #13
    Player
    faris's Avatar
    Join Date
    Mar 2011
    Location
    U'ldah
    Posts
    594
    Character
    Est Mist
    World
    Balmung
    Main Class
    Thaumaturge Lv 100
    Quote Originally Posted by Zantetsuken View Post
    Dragoon pet (Wyvern): Please No... This was an awkward addition to the Dragoon job that only existed in FFXI. The jump attack is the Dragoon's signature attack and should be the focus of the job's design. Rather than FFXI, they should take inspiration from FFIX's Freya Crescent when they design the Dragoon Job.
    ...I take it you haven't played FF2 or know any of FF4's Dragoon lore?
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  4. #14
    Player

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    Mar 2011
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    Ul'dah - Wutai
    Posts
    518
    Wait we're getting wyvverns? yes!
    (0)

  5. #15
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    Oct 2011
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    453
    Quote Originally Posted by Zantetsuken View Post
    Ok, I liked nearly everything I saw in the first live interview, but this one was a bit of a mixed bag -- depending of course on how the ideas are implemented.

    Monster Mounts: (Drake, Goobbue, Ahriman) - PLEASE let this be either just quest related or something related to a taming ability for a Beastmaster class/job. The last thing I want to see in the game is 40+ players riding Goobbues around everywhere I go.

    Jump: way too extreme, but it's a demo so..

    Dragoon pet (Wyvern): Please No... This was an awkward addition to the Dragoon job that only existed in FFXI. The jump attack is the Dragoon's signature attack and should be the focus of the job's design. Rather than FFXI, they should take inspiration from FFIX's Freya Crescent when they design the Dragoon Job.

    Magitek Mount: Absolutely fantastic! The design is 100% straight out of FFVI! I'd reserve them for specific (cold-weather ) regions though. I don't think a player should be able to 'whistle' for them either.. maybe rent them at a station?

    Houses: Nice to see them in development. Multi-level might be nice...

    Moogle Cutscene: Who doesn't love the Moogles? Look forward to the quests.

    CON = WHM, THM = BLM: Can't say I agree with this, but my opinions are based on the current class abilities and lore. That said, I think we are all happy to have a concrete answer to this nagging question.

    Removal of Guild Marks: Seems to indicate a bigger overhaul of class abilities than first was first suggested...Those abilities that convert one stat to another (mind over matter, etc) will definitely be missed.

    Level cap increased at 1.21 (?): The translation was a bit ambiguous.. Personally, I'd prefer that the cap was left at 50 until 2.0, but I won't complain if it is raised.

    New weapons, armor
    : One concern I have is that although the stuff looks very cool, I wonder if the dev team isn't making the game too flashy, too fast. MMO games need a slow build in power and design so that there is room to grow without the game becoming completely ridiculous and over the top in the later years.
    I agree ENTIRELY.
    (0)

  6. #16
    Player

    Join Date
    Oct 2011
    Location
    Limsa Lominsa
    Posts
    203
    Quote Originally Posted by Zantetsuken View Post
    Ok, I liked nearly everything I saw in the first live interview, but this one was a bit of a mixed bag -- depending of course on how the ideas are implemented.

    Monster Mounts: (Drake, Goobbue, Ahriman) - PLEASE let this be either just quest related or something related to a taming ability for a Beastmaster class/job. The last thing I want to see in the game is 40+ players riding Goobbues around everywhere I go.

    Jump: way too extreme, but it's a demo so..

    Dragoon pet (Wyvern): Please No... This was an awkward addition to the Dragoon job that only existed in FFXI. The jump attack is the Dragoon's signature attack and should be the focus of the job's design. Rather than FFXI, they should take inspiration from FFIX's Freya Crescent when they design the Dragoon Job.

    Magitek Mount: Absolutely fantastic! The design is 100% straight out of FFVI! I'd reserve them for specific (cold-weather ) regions though. I don't think a player should be able to 'whistle' for them either.. maybe rent them at a station?

    Houses: Nice to see them in development. Multi-level might be nice...

    Moogle Cutscene: Who doesn't love the Moogles? Look forward to the quests.

    CON = WHM, THM = BLM: Can't say I agree with this, but my opinions are based on the current class abilities and lore. That said, I think we are all happy to have a concrete answer to this nagging question.

    Removal of Guild Marks: Seems to indicate a bigger overhaul of class abilities than first was first suggested...Those abilities that convert one stat to another (mind over matter, etc) will definitely be missed.

    Level cap increased at 1.21 (?): The translation was a bit ambiguous.. Personally, I'd prefer that the cap was left at 50 until 2.0, but I won't complain if it is raised.

    New weapons, armor
    : One concern I have is that although the stuff looks very cool, I wonder if the dev team isn't making the game too flashy, too fast. MMO games need a slow build in power and design so that there is room to grow without the game becoming completely ridiculous and over the top in the later years.
    I agree, although i found the interview to be a massive letdown. There was tons of really good questions that didn't get addressed. Overall I felt a little insulted, as if Yoshida asking us to look the other way to pay attention to the shiny butterfly to keep us off their back for a while.

    Most of these things where concepts being tossed up in the air, there should have been shed some more light on class adjustments, more job related info (jobs themselves, quests and gear) and more plans for making crafting and gathering more enjoyable, and maybe also more unique.

    Instead we got some illustrations of ideas being tossed around and answers that have been previously answered in interviews.
    (0)

  7. #17
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    Oct 2011
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    453
    Quote Originally Posted by Reliquia View Post
    I agree, although i found the interview to be a massive letdown. There was tons of really good questions that didn't get addressed. Overall I felt a little insulted, as if Yoshida asking us to look the other way to pay attention to the shiny butterfly to keep us off their back for a while.

    Most of these things where concepts being tossed up in the air, there should have been shed some more light on class adjustments, more job related info (jobs themselves, quests and gear) and more plans for making crafting and gathering more enjoyable, and maybe also more unique.

    Instead we got some illustrations of ideas being tossed around and answers that have been previously answered in interviews.
    Same, it seemed like that to me too. There were lots of good questions in the thread. None of them got answered.
    (0)

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