First off, they did say they were adding “floors” to the Deep Dungeon feature over time. They didn’t necessarily specify how those “floors” would be added. It would be cool if floors 1-50, or even 1-100 were there where Palace of the Dead is in Issom-Har. Then, maybe the next set of floors wouldn’t necessarily go deeper into that dungeon, but you’d move on somewhere else, and there would be 50 or 100 more floors in another location that would basically pick up in difficulty where Palace of the Dead left off, and so on and so forth.

A huge part of this for me is the ability to go in with any party composition, and even solo, and I hope it remains that way and is able to provide decent challenge for all party sizes and compositions. That’s a tall order, though, because if they make it “WTF? Are you serious?!” level of difficulty, how does that translate to an all DPS party, or to solo player, or whatever.

Secondly, Deep Dungeon is not at all anywhere near to being similar to Diadem. Completely different goals for the two features. The only way they can be compared is if Deep Dungeon just completely fails on an epic scale like Diadem. Otherwise, they’re so different they can’t really be compared to each other.

Regardless, I’m looking more forward to this Deep Dungeon feature than I ever was for Diadem. I’m trying to manage my expectations though.