Last edited by Imoen; 07-01-2016 at 12:58 PM.
Me: "Aww man I'm clicking all the wrong buttons tonight!"
Friend: "You're i190, you can't click a wrong button unless it is no buttons"
Me: "lol"
Would sword-and-board count? As in, using a shield primarily as a weapon, and not just something to block with? I'd love to see in this game something like WoW has, gladiator warriors (probably called myrmidons since 'gladiator' is already taken). Big time bonus points if they make them require doing 100ish APM as well, just like the ones in WoW.![]()
This is a Final Fantasy game. It can be anything.Never. There is no such thing as "proper" dual wielding. If you look historically - back when they actually used swords, axes, etc. to fight - nobody ever[*] used two weapons at once. When possible weapon+shield or (rarely) a 2h-weapon was much preferred.
[*] There is actually one well-known exception. The use of rapier+dagger was not uncommon during the renaissance, but that is just about the only historically documented occurence of using two weapons at once.
It's worth mentioning that to compensate a PLD's need for a sword AND sheild, the prices of high level versions have always been cut to cost less for each piece, but equal to other weapons total. They could simply apply the same logic here.
As for what job would actually do the dual weilding, I can't really say. The NIN job is clearly meant to fill that niche (MNK too, sort of), and it really wouldn't do anything too radical gameplay-wise since SE would never allow a player to cheat the global cool down beyond a temporary haste, nor would they force players to dual for doubled weapon stats. They'd simply break up stats like they already do for Paladin.
I wouldn't object another job that utelizes the off-hand slot, but SE would just balance it with the other jobs. Meh.
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