Quote Originally Posted by Teraluna View Post
just how many skills does a class need to make it interesting?.
This is a pretty important statement IMHO. I have alot of fun on my chars already, having new skills added sounds important at first since your character is progressing but there are other ways to go about it and still have something new to look forward to. Alot of ideas have been mentioned already... traits, enhance current skills, new skill animations and FX, or even empowering combos with temporary buffs/debuffs>mobs.

I myself would be ok with 1 or 2 new skills but thinking progressively, if this game gets up to the lvl 99 range similar to ffxi (with gear ilvl somewhere over 9000, lol no really though) how many skills will we have by then and is it necessary to have that many? Will our job be any more fun with a bunch more skills to use? The more skills we receive the higher the curve for player skill will need to be in order to be "gud" and fully utilize every class's skills. It will create a larger gap between highly skilled players and the people who are atleast trying their best.